Syxx
[09] Warrior
B+K,K, 3BA can combo however you can air control the 2nd hit of 3BA quite easily.
1. 236 is built into the end of many moves, for example 66B+K 236 is considered a move. Another example is 6K 236.
2. If you are doing it in a combo, what I usually do is after (for example) 66B+K, do 236 3-4 times quickly because of the buffering in the game, and then hitting K,K when you see the 236 animation.
3. 6BB (11 frames) can punish MANY moves, and because it is a direction forward move, you and use to punish moves from crouch, for example you block a low, and do 6BB after blocking without needing to stand up first. 66B (16 frames) can punish many moves on block as well where some characters will just get a BB. If you want guaranteed damage just go for the 66BA after blocking an unsafe attack. You can use this to punish some moves that push you back, such as Mitsurugi's 3B.
For punishing whiffs I generally use 33B, because of the large push it gives to the wall or the edge of the ring, you can easily ring out when you aren't even that close to the edge by simply doing the combo 33B, 66B+K, 236KK, or even better replacing 236KK with 236K:A for an even bigger push out of the ring or a high wall splat.
4. I made a combo video a few days ago.
1. 236 is built into the end of many moves, for example 66B+K 236 is considered a move. Another example is 6K 236.
2. If you are doing it in a combo, what I usually do is after (for example) 66B+K, do 236 3-4 times quickly because of the buffering in the game, and then hitting K,K when you see the 236 animation.
3. 6BB (11 frames) can punish MANY moves, and because it is a direction forward move, you and use to punish moves from crouch, for example you block a low, and do 6BB after blocking without needing to stand up first. 66B (16 frames) can punish many moves on block as well where some characters will just get a BB. If you want guaranteed damage just go for the 66BA after blocking an unsafe attack. You can use this to punish some moves that push you back, such as Mitsurugi's 3B.
For punishing whiffs I generally use 33B, because of the large push it gives to the wall or the edge of the ring, you can easily ring out when you aren't even that close to the edge by simply doing the combo 33B, 66B+K, 236KK, or even better replacing 236KK with 236K:A for an even bigger push out of the ring or a high wall splat.
4. I made a combo video a few days ago.