Hate Speech: PATCH NOTE APOCALYPSE

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I came across Namco’s official patch notes while sorting through the “incoming” pile here at the Hate Speech News Desk, so this week I’m setting aside my regularly scheduled diatribe in favor of the hot-button issue. Of course, this may also be my last column ever, too. Like many of you, I took one look at the information in the patch notes and realized that life is no longer worth living.

My perfect, beautiful, wonderful game—one about which I’ve never complained, ever—is now irreparably ruined and soiled. As such, my plan for the day is simple: post this article, make arrangements for bequeathing my cherished collections of celebrity bobbleheads and Yu-Gi-Oh cards, and then driving my car off of the Golden Gate Bridge so I can go out like a boss.

Actually, wait a second, everybody! THIS JUST IN: as it turns out, losing your mind over this patch actually isn’t the brilliant plan it seems to be. I guess it’s just all in how you choose to read it . . .

Dealing With Game Updates (And Other Indescribable Traumas)

In On Death and Dying, Elizabeth Kubler-Ross outlines five stages of grief: Denial, Anger, Bargaining, Depression, and Acceptance. We’re all fancy-ass gamers, though, with high-impact, fast paced lifestyles, which means we don’t have time for all that. In its place, I offer a three-step model. It’s fast, it’s sleek, and it’s even a little stylish. We’re talking about the Ferrari of coping mechanisms here, people, so I implore you to at least take it for a test drive.

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To help make things easier, I'll be providing you with some soothing images, too.

Step 1: Ditch Your Preconceptions

It’s easy to lose track of the fact that fighting games hinge entirely upon relative strengths and weaknesses, but it’s true. Nothing is strong or weak in a vacuum. What do you call a character with an i3 unblockable mid that does 99% life in a game where every other character has that same move, but it insta-kills? Unplayable trash. Likewise, it’s easy to look at individual changes, for good or ill, and jump to all manner of erroneous conclusions. The upcoming patch isn’t just nerfing or buffing your favorite move or your favorite character; it’s changing the entire game ecosystem in literally hundreds of tiny ways. Bearing that in mind, it’s important to take precautions against fixating on one or two things to the exclusion of everything else when no single element is as important as the changes in their totality.

Step 2: Reserve Judgment

This ought to be obvious, but then again, the Internet ought to facilitate intelligent, reasoned debate instead of just gay jokes and increasingly baroque porn. In any case, it’s wholly unreasonable for anyone to get too high or too low without spending a great deal of time digging deeply into these changes, which is patently impossible before they’ve even been patched into the game. Think for a moment about how much the hive-mind’s opinion has shifted in less than two months. Consider the moving targets that have been tier placements for characters like Viola, Pyrrha Omega, Alpha Patroklos, Nightmare, Astaroth, Maxi, and so on. Games take time to mature. Matchups evolve, nuances arise, and things ultimately shift in effectiveness as we continue refining our gameplay and learning new things. Everyone therefore needs to step back, put your dismay in check, and get back to the business of making things as hard as possible for the other guy. More to the point, most people aren’t playing at a level which really allows for them to make well-reasoned, objective assessments of balance issues. Even the best of us are still deep in the research process. Hell, even if you’re in contention to win every major you enter, it’s still smartest not to blame losses on your character.

How-to-Make-Scented-Candles-Make-Scented-Candles-Scented-Candles.jpg
Here, have a scented candle. They're so relaxing!

Step 3: Consider the Big Picture

More important than any single balance change, this update signals a number of larger positive elements about which we should be getting excited. First of all, fuzzy guard, step guard, and backdash canceling are going to be out (by the way, shout outs to the fervent cadre of mouth breathers who insisted that step guard was an intentional feature), which is great news. These were glitches that had the potential to seriously undermine high-level play, and it’s good to see that Namco recognized them as such and took care of business. In fact, all of the system changes look pretty darn good. Second, Namco released a comprehensive list of patch notes, which is relatively unusual for 3D games. This kind of transparency is a very good thing for us not only because it’ll save us a lot of headaches, but because it indicates, once again, a willingness to interface with the community. Lastly, the fact that they’re patching at all is a good thing. Everything thus far points to Namco’s long-term commitment to improving gameplay balance, so it strikes me as exceedingly foolish to think that this patch will be the only revision we’ll see. Everyone needs to keep playing, keep learning, and so on. If your character was unduly hit, have a little faith that it’ll be addressed somewhere down the road rather than going completely nuclear and spamming the boards with your cries of injustice (what would Pat say about that, anyway?). The confluence of an invested dev team and living in an age of downloadable updates means that SCV is a living, changing thing. It’s imperative that we remain open-minded toward balance revisions rather than unceremoniously shitting in the laps of people who are trying to make our game better.

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Zen rock gardens are always nice when it's time to de-stress.

So there you have it. Embrace those three steps of grief management and see if you don’t come away feeling a little better. We still have the luxury of playing backseat designer all we want, but it’s best to do it in a way that won’t put anybody at risk for bursting blood vessels. But wait, what’s that? You say it’s still not good enough? You say that game companies should make things better solely through buffs and never with nerfs? I am so, so glad you mentioned that . . .

Remember that strength and weakness are relative values contingent upon the overall game ecosystem, as mentioned above. While issues relating to raw damage output could potentially be solved exclusively with buffs, those are hardly the whole story. Sometimes it’s not necessarily a move’s damage which makes it problematic, but instead its properties, such as guard meter damage, pushback, combo-ability, counterhit properties, and so on. In the case of a move like Leixia’s WS B BE, for example, buffing the rest of the cast does nothing to change the fact that that move is really, really nasty. Yes, you could potentially give every character an option which would lessen that move’s impact or stuff it entirely , but then you end up introducing a great many more variables into an equation already so complex it can’t be adequately solved. Moreover, even if designers weren’t committed to handling counters on a move by move basis and thus decided to simply dole out more borderline-unfair stuff which could easily break countless more matchups, would anyone be any happier for it? It’s far more efficient and reasonable to remove a little bit of the offending move’s bite, which constitutes a de-facto buff for the entire cast.

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Woops! I think my fingers slipped and I ended up searching for "mindless, gut-wrenching terror." Honest typo.

All right, enough of my soapbox for today. Once more, just calm down, be reasonable, and be ruthless. So they changed your character? Big deal. That just means you have to find an even cheaper way to mash people’s heads in.

Homework:

Take a deep breath.

Oh, and if you’re actually excited about any of the upcoming revisions, let me know.

@Original_Hater
 
I'm not sure why so many SC players hate on tekken. This game feels a lot more sluggish now with the nerf to back step. I guess its back to the rock paper scissors while fighting in water feeling of sc4 :(

Hey, I can make a completely generalized, obviously undereducated statement about how a game plays out too:

I'd rather play SCV than whiff bait launcher punish 6.

To be honest, defending a game series whilst doing stuff like this is kind of petty. If someone doesn't like another game, let them not like it. If they love a game, let them love it. If they make stupid statements like the one you quoted - laugh at them.


___

On topic of the patch, Hates is absolutely right. Keep an open mind, guys, the changes were for the best in a lot of places. And to be honest, there's a TON of Tira whining and I haven't understood any of it. She's still surprisingly good.
 
Who said that this is the last balance patch? Has anybody considered the possibility that there could be more balance patches in the future?
 
That
Who said that this is the last balance patch? Has anybody considered the possibility that there could be more balance patches in the future?


That possibility has been considered. That possibility, much like the possibility of getting a mood change from doing Tira's JS 66B BE now, is unfortunately not very good.
 
HAHAHAHAHAHH Bro, then you REALLY dont understand Tira....

Talk About Stupid Statements....

It comes down to the players skill with the character, not the characters stats. If somone is good enough with Tira or Siegfried then they will win. Sometimes fighting game communities focus too much on theoretical calculations and frame rates. Exploiting the system does not a good player make. A skillful player makes a good character.
 
What the fuck was namco thinking, im done with this game, how could you do this to mee, im the victim here.


Lmao funny stuff. Nightmare did have the best back dash G so that really did hurt him.

At least you can still do legitdamaging combo's. :(

Natsu became n00b killer first and technical second now with the changes. However the 6 A+B change was something I think all Natsu players needed, and just like Fleshmaster said, gave us something we needed instead of something we wanted. But stun removed on FC 1 A+B!? If the stuff was simple to do then I would see no problem in it....but....timing those were pretty hard to do.

Oh well, back to Izuna drop I go!

*walks off like a boss*
 
I'm pretty sure you still get more damage off of A+B, 1A after a bomb than the Stalker Izuna drop. The PO Izuna drop is a little better, I think about even with A+B, 1A, and of course, the BT PO air throw is the best.

Who said that this is the last balance patch? Has anybody considered the possibility that there could be more balance patches in the future?
Well, we got the release day patch, that was one, and now the 3-21 patch, that was 2. I'm pretty sure that if they want to patch the game further, they have to pay Sony/Microsoft now, since only the first 2 are free. Not likely to happen.

I suppose they could do like NRS did and put the patches in a free in-game DLC, but then you get people who haven't downloaded the patch trying to play people who did, and it turns into a huge clusterf***, which is exactly what happened in MK9. I think I'd rather have no patch than that mess.
 
Well, we got the release day patch, that was one, and now the 3-21 patch, that was 2. I'm pretty sure that if they want to patch the game further, they have to pay Sony/Microsoft now, since only the first 2 are free. Not likely to happen.

I suppose they could do like NRS did and put the patches in a free in-game DLC, but then you get people who haven't downloaded the patch trying to play people who did, and it turns into a huge clusterf***, which is exactly what happened in MK9. I think I'd rather have no patch than that mess.

The first three patches are free. If you look at SC4, it was updated to 1.03, so people who are saying that this game won't receive another patch are retarded.

Plus they wouldn't have gone through the effort of adding an in game DLC store if they weren't going to support the game past this one patch. DLC = $$$ = support.

Also, Namco wouldn't be doing be doing all of the things that they are doing now just to stop supporting the game when it hasn't even been out for two months. Think long term. Explore the game. Take the diaper off and man up.
 
Okay, it's three, sorry bro.

And I'm not crying about it, I actually think the patch is pretty good for the most part, I'm just skeptical about their commitment to this game because of what they did in the last one.

And the DLC store is cool and everything--I love playing dress-ups--but that's definitely not the way to distribute balance patches, because unless I'm mistaken, all DLC not distributed by an actual update to the game will be optional.
 
@Unseen - I think his point was that if enough people pony up for the extra stuff then that creates a few extra quid for them to chuck around next time they think about putting in an update, and that means they don't need to pay out of their own pockets to do it. Besides, if this outfit DLC doesn't make much money, their extra characters one will, and I'd be shocked if Hwang/Zas/Talim/Mina don't show up at some point or in some form.
 
Question: how many people think natsu is in need of some serious nerfing?
Seriously, the air grabs do WAY too much damage! And they can ring out.
I think moves that damaging should have more difficult execution (i.e. make it a "just" input move or make the move more complicated...i point to ivy's command grab for comparison)
 
The last game was almost 4 years ago. Times are different.

Are they that different? I'm under the impression that for pretty much any fighting game that comes out of Japan you get one major balance patch early in its life cycle and then the next major change usually comes with a price tag and a title change.

Is there a series out of Japan that has reversed this trend somewhere?
 
Are they that different? I'm under the impression that for pretty much any fighting game that comes out of Japan you get one major balance patch early in its life cycle and then the next major change usually comes with a price tag and a title change.

Is there a series out of Japan that has reversed this trend somewhere?

SSF4:AE 2012.
 
Check your quote. AE:2012 was a major change that was free.

That came out after the last paid for expansion. What we need, and are discussing here, would be an example of ANOTHER patch coming out after 2012.

I pay money for game.
Get 1 major patch
I pay money for game.

That is the cycle I'm talking about. I'm honestly not trying to win the internets here so please take this as me clarifying my position. The only thing different about AE 2012 that I'm aware of is that they gave their one balance patch a name.
 
Until they say we're getting another patch, we are not to assume we are NOT getting another patch. No game has proven to be otherwise with the exception of Mortal Kombat.
 
Let's first put things in perspective. The 1.02 patch to SCV was only 5MB. We're not talking about some patch that was over 100MB that change the core of the game or added characters like with the update to AE. The patch is only major in its implications competitively.

Like I said before, SC4 was updated to 1.03, so I don't understand why people think this is going to be the last patch ever for this game. This is what I was referring to when I said that times were different. Namco wouldn't be putting the support that is has and doing things for the community just to not patch this game after 1.02.

I also don't understand the tears that are coming from people. This isn't SC4 where half the cast couldn't be used.

As for paying for an update, I don't know why people are apprehensive over paying for an update to a fighting game outside of expecting this game to be an RPG. I would have gladly pay for one for SC4 instead of having to spend 3 years trying to keep a dead game alive. Fighting games are supposed to be updated periodically. Plus developers don't work for free and publishers are in the business of making money. Even patches cost money with the work and QA that goes into making one and deploying it. I'll gladly take whatever free updates come out, but I have no problem with paying for one down the road, especially if it adds things that people want like characters, or something that I want back which is to put the button config back at the character select screen.
 

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