Hilde BD: Changes

Something-Unique

[10] Knight
Combos:

C2BB, C2AA = 60-Damage
C2BB, C3A, C2BB, C2AA = 75-Damage
C3B, B+K, C2BB, C2AA = 104-Damage

C2AA = 52-Damage
C3A, C2BB, C2AA = 83-Damage

C4B = 180-Damage
C4A = 100-Damage

FC C2B = Still testing what works best since 44K no longer works
FC C3BBA = 65-Damage
FC C3AKB, B+K, C2BB, C2AA [CH] = 102-Damage

Notes:

I just thought I would point out that Hilde has been nerfed in the ring-out department but its a slight nerf. She can still ring-out from respectable distances just not with C3B. So her C3B combo has been nerfed but can still ring-out in a more than respectable manner and she has received major damage buffs.

IMO C2AA is broken as it does 52-Damage in SC:BD which means it has more value now. So basically you have a 52-Damage full tracking GB with +Frames at the C2 level which means 2 seconds to now spam. The same could be said for SC:IV but the damage was neglible.

I'm gonna be testing for the auto-gi's later but thought this was worth putting here.

Just for the record I have the game in my hands so this testing was done by me.
 
Hehe this is awesome. Now instead of her ringing you out she'll be killing you before you reach the edge lol.

Good stuff on putting it out there so peeps will know now.
 
I'm confused in that vid on youtube Hilde did more damage off her C2B combo and C3B combo. Is there some kind of option that increases damage?

But 52 damage off C2AA is insane. Does it seem to impact just as fast as before?
 
Ring:

Yes they are all +Frames. Hilde has recieved game breaking buffs. Like I said in the tier thread. She should be insta-banned if this game comes to console. In grneral her damage buff is out of this world and she has retained everything minus a slight nerf in ringout capability.

I'm not sure why Hilde did 130 in that vid because on CH she does 110 with the C3B combo. I know tekken6 has different damage settings for the arcade than in the U.S. so it might be a similiar case over here vs. there for SC:BD.

Dman i'm doing Kilik now cause there are a few interesting changes both pathetic and good.
 
And I take it the C4 charges are still 30 seconds?
What about her 2A+B combo's? Can she still 2A+BK W! 1KK? does it still Tech trap into a second 2A+B?
 
I'm waiting to see how the damage increase is going to impact gameplay at the competitive level because I here several characters have damage buffs. But I'm glad the damage isn't as high as I thought but I really hope they didn't go overboard with Hilde because I think she's really fun to play but I won't play her if it's just plain unbalanced.
 
I figured out why changs vid had that combo at 130.

He had the settings on all the armor off and on CH Damage. That is how her combo came out to 130 because u lose universal damage for each armor break now and not just that specific hit zone.
 
Yeah. Good luck doing Hilde combos on a PSP though. I'd almost feel like the reward is justified from having to use those controls...ALMOST, because that much damage for those combos is ridiculous. And C2AA? LOL
 
I not sure if anyone mentioned this, but her wall throw now does like 115 damage.

Edit: you can now charge A during her command throw.

She gets 80 damage off C2AA wall hit.
 
The hit points of the moves changes from SC4 to SC:BD.

Moves / SC4 / SC:BD
A 8 10
AA 20 20
6A 20 18
3A 24 20
2A 8 10
1A 21 20
4A 22 22
4A(hit)K 15 15
FC2A 8 12
WRA 25 25
9A 30 28
8A 26 26
7A 22 24
BTA 10 14
BT2A 12 14

B 12 14
BB 30 28
2B 16 16
1B 14 14
4B 15 15
FC2B 16 18
WRB 23 26
8B 22 24
BTB 14 18
FC2B 18 20

K 14 14
6K 18 16
3K 15 14
2K 12 12
1K 12 12
1K(hit)K 15 15
4K 20 12
FC2K 12 14
WRK 20 20
9K 28 28
8K 26 22
7K 22 20
BTK 16 18
BT2K 12 16

A+B 15 15
6A+B 34 27
2A+B 20 15
2A+BK 32 40
4A+B 28 30
WRA+B 18 24
6B+K 35 35
2B+K 20 20
4B+K 18 25
BTB+K 18 25
A+K 26 26
6A+K 16 16
2A+K 24 24

66A 25 25
22A 18 18
22A(hit)A ? 15
22A(hit)B 20 20
44A 28 28
66B 25 25
33B 16 18
22B 26 26
11B 24 20
44B 22 22
66K 18 20
33K 24 24
22K 15 15
22KA 33 33
11K 33 16
44K 16 22
66A+B 32 40

A+G 55 55
B+G 50 50
Left THW 58 58
Right THW 60 60
Back THW 65 65
64B+G 35 35

C1A 20 24
C2A 15 24
C2AA 29 52
C3A 32 24
C4A 100 100
C1B 20 20
C2B 10 20
C2BB 25 30
C3B 20 30
C4B 180 180
FC C1A 20 20
FC C2A 24 24
FC C3A 18 18
FC C3A(hit)K 15 15
FC C3A(hit)KA 33 33
FC C3AK(hit)B 20 20
FC C1B 15 20
FC C1BB 31 35
FC C2B 18 20
FC C3B 18 20
FC C3BB 39 41
FC C3BBA 54 65
 
C1B Stuns differently on CH not that it matters in the grand scale of Hilde but it was worth mentioning since it has a guaranteed follow up.
 
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