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Thanks. I figure my biggest weakness aside from optimizing my punishes is character knowledge so any small tips on how to fight against them are a great help. Against Nightmare that's what I was mostly getting blown up by. His horizontal mid and low swings look real similar, and it's hard to know when to attack once he has a CE stocked. Seems this'll just be a case of familiarity
Pyrrha has been giving me trouble since it seems I have no breathing room up close. So she's a strong punisher who's mostly safe? I have no clue how to keep her out and have been resorting to throwing out random 2A+Bs (I'm aware this is a bad strat now btw) in the hopes that it'll go under her fast highs
22b is fucking awesome its not hard getting peopple to stop stepping
Her ce will fuck you up if she sees you quick stepping
A+b owns
A charges own
66a owns
22a owns
22k owns
your thinking about this game all wrong- 22b simply will not connect if your opponent is sidestepping, they don't even need to quickstep and its very easy to punish.
- A+B owns: Agreed!
- A Charges own: Agreed!
- 66A owns: I get more use from 66k but finding 66b > BE a great counter to blocked CE attacks.
- 22A owns: It does against players who don't recognise it, i've turned numerous players into a wall then backdropped em. For any player in ranking with half an ounce of knowledge the 2nd hit can be ducked and punished hard. If you don't think so then you're in for a wake up call when it happens.
- 22k owns: wut? Clumsy move with no damage, sc4 Hilde could add a hit which would turn the enemy like 22a
most step killers have a fair degree of risk in this game
once you get them to hold still moves BB/22B/44K dont seem like such trash anymore all of which are actually rather good
Not really, the bigger hitters like Nightmare or Asta have good step killers that can be done from range. Although not completely safe they are a damn lot safer than Hilde's 22k which puts you right next to your opponent.
Hilde's whole game is supposed to be based on her range although I like using her up close. For step kill her safest and most punishing option has got to be c3a as its safe on block...as long as you don't miss the first hit. :)
bb and 22b if they are not constantly sidestepping are great, no complaints. 44k not so much anymore, i used to have more joy with that move in SC4.
nightmare aGa is high theres a huge amount of risk there step 22B crushes itNot really, the bigger hitters like Nightmare or Asta have good step killers that can be done from range. Although not completely safe they are a damn lot safer than Hilde's 22k which puts you right next to your opponent.
Hilde's whole game is supposed to be based on her range although I like using her up close. For step kill her safest and most punishing option has got to be c3a as its safe on block...as long as you don't miss the first hit. :)
bb and 22b if they are not constantly sidestepping are great, no complaints. 44k not so much anymore, i used to have more joy with that move in SC4.
How do you guys have your buttons laid out on your controller? Trying to find the ideal layout.
U will find Hildes, but u wont find good Hilde players online, thats for sure, the ones I found where total trash with CAS almost naked and spamming 6BBB
Your CAS is fucking awesome, gonna steal it, sorry XD
I just made LB/L1 into A, and RB/R1 into B. I believe it's a relatively common setup. I find it helps me with other characters besides Hilde, as well. It's just what felt natural to me.How do you guys have your buttons laid out on your controller? Trying to find the ideal layout.
nightmare aGa is high theres a huge amount of risk there step 22B crushes it
asta 66AB is steppable
66a is madly unsafe if you dont do the follow up
your concept of risk reward is flawed 22K is a safe step killing mid with fair range....what more do you want? It literally has the same frames as 66K
Why is it that u don't like 22B? the move is awesome, yes you can step it easily but if you know how to use it you can abuse of that technique and do combos around 97dmg without even using the meter. You should be the one stepping and then use 22B, the move is pure win.
I do pretty well with her with default binds. There's no real advantage in this game to binding other buttons unless you're having trouble holding charges.How do you guys have your buttons laid out on your controller? Trying to find the ideal layout.
Apat honestly...I have no idea he doesnt seem to have any weaknesses granted the only A pat I played was woahhzz who has inhuman execution.
BnB = bread and butter, your basic damagedealing combo.Hm. Can you explain what that BnB thing means? :< I'm a scrub and new to fighting games.
Also, any tips on using G to turn around? Every time I do it, it doesn't work. :<
Tbh, I think it is easier to hit once you launch them in the air and your move ends. It is much easier that way. The only thing that seems to stop people from doing the B+K animation is if they do the C2B too quickly.BnB = bread and butter, your basic damagedealing combo.
Just hit G when they are on the other side of you. I've heard other people say you can hold G until you see yourself turn, I haven't tried it though.