Sources:
http://www.soularchive.jp/SC5/adjust/index.html
https://sdtekken.files.wordpress.com/2012/03/soulcalibur_v_battle_system_update_march_2012.pdf
-6A.K.B (Climbing Flame): decreased third attack's damage (40→18). Launches higher when the third attack hits.
-3A (Aerial Power): decreased guard burst damage and lowered critical gauge increase rate.
-3A (Aerial Power): launches higher when the second attack hits. Shortened opponent's block freeze. Decreased guard burst damage and lowered critical gauge increase rate. Same changes to 3A (counter) (Aerial Power).
-3bA+B+K (White Monument): shortened opponent's block freeze for first attack. Decreased second attack's damage (20→15). The second attack launches up in front when it hits the opponent.
-1K.K: decreased second attack's damage (20→14).
-A+B (Double Falcon): lengthened freeze for performing the second attack and opponent's block freeze. Advantage has not changed, but releasing B button (stage 2) (Moonlit Dance) on counter hit will hit opponent on the ground when used in combo.
-6A+B (Royal Windmill): Shortened opponent's block freeze.
-2A+B (Golden Heart): Increased damage (22→34).
-B+K (Iron Tower): decreased damage on air hit(30→5). Same change to 3bA+B+K (White Monument).
-66 or 33 or 99bA+B+K (Red Stone): Opponent stays standing after first attack's normal hit. 2nd input can be delayed longer. 2nd attack no longer stuns opponent on both normal hit and counter hit.
-66 or 33 or 99K (Knee Assault): lengthened freeze for performing the move.
-44K (Sickle Kick): Increased damage (20→30). No change to 11 or 77K.
-A release (stage 2) (Mystic Star): increased damage (20→24).
-A release (stage 3) (Mystic Star): decreased first attack's damage (28→20).
-B release (stage 2) (Moonlit Dance): launches opponent higher on air hit.
-236236A+B+K (Storm and Urge): fixed tendency for fifth attack in the move to miss.