KazuyaSasa
[08] Mercenary
Right, as there's no such thread in here yet, I thought just make one to get my question out.
Although there are a lot of Characters I have trouble playing against, it seems I am completely lost against Talim. I read somewhere else that Talim should be light breakfast for Hilde... not for my Hilde it seems. It took me about 5 matches to win once and that was more luck and randomly using moves that didn't make sense to throw her off than anything else.
TALIM PROBLEM
I thought the easiest way to go against Talim would be to whiff punish her with C2/C3B as she uses that back hop into a forward dash move thingy (mid & low mix up dunno if there's a high in there as well). But I can't seem to get enough space in first to actually not get hit by her. Next attempt was to step it, but then I either eat a horizontal or she connects with a turn around move (either low or mid) before I can attack. I basically described the whole match right there already.
So once she's connected a move I end up in a block lock as even 6A+K doesn't seem to work, her constantly being crouched... and any low/mid move I have seems to be too slow, and that's where I usually die then.
Please help me, for my sanity's sake! :(
CASSANDRA
Original Piece by Runis
No 1 - DO NOT USE FC C3BBA UNLESS ITS TO PUNISH.
Cassandra's 6B reaches you and can punish.
No 2 - What is she punishing of yours? Most of Hilde's stuff is safe. Do you mean she's countering you?
Since you mentioned punish, Try to guarantee stuff. Don't use moves which are easily punishable. most of Hilde's good moves are either safe or give frames. Stop using the bad stuff.
No 3 - Is she countering you?
The difference between a punish and a counter, is that a punish is a move that after having blocked a move, your move is guaranteed. A counter is a move that either
A. Is Faster than
B. Crouches
C. Steps
D. Jumps
Your move. Most of Hilde's stuff is safe, but the things which are likely to give you good frames are slow and obvious. Her charges, whilst good, ARE STEPABLE. Even C3A can be stepped. Look at how your opponent is countering you.
Is it Cassandra's 2B+K, crouch throw? It's fast and tech crouches. But it's -11 on block. Cassandra doesn't have a i11 move so when she does that, use A+B/C3A/C3B and gain advantage/Spacing.
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To make this thread worthwhile I'll keep on updating the first post in a Q: blabla? | A: blabla! sort of style. All input will be greatly appreciated.
Although there are a lot of Characters I have trouble playing against, it seems I am completely lost against Talim. I read somewhere else that Talim should be light breakfast for Hilde... not for my Hilde it seems. It took me about 5 matches to win once and that was more luck and randomly using moves that didn't make sense to throw her off than anything else.
TALIM PROBLEM
I thought the easiest way to go against Talim would be to whiff punish her with C2/C3B as she uses that back hop into a forward dash move thingy (mid & low mix up dunno if there's a high in there as well). But I can't seem to get enough space in first to actually not get hit by her. Next attempt was to step it, but then I either eat a horizontal or she connects with a turn around move (either low or mid) before I can attack. I basically described the whole match right there already.
So once she's connected a move I end up in a block lock as even 6A+K doesn't seem to work, her constantly being crouched... and any low/mid move I have seems to be too slow, and that's where I usually die then.
Please help me, for my sanity's sake! :(
CASSANDRA
Original Piece by Runis
No 1 - DO NOT USE FC C3BBA UNLESS ITS TO PUNISH.
Cassandra's 6B reaches you and can punish.
No 2 - What is she punishing of yours? Most of Hilde's stuff is safe. Do you mean she's countering you?
Since you mentioned punish, Try to guarantee stuff. Don't use moves which are easily punishable. most of Hilde's good moves are either safe or give frames. Stop using the bad stuff.
No 3 - Is she countering you?
The difference between a punish and a counter, is that a punish is a move that after having blocked a move, your move is guaranteed. A counter is a move that either
A. Is Faster than
B. Crouches
C. Steps
D. Jumps
Your move. Most of Hilde's stuff is safe, but the things which are likely to give you good frames are slow and obvious. Her charges, whilst good, ARE STEPABLE. Even C3A can be stepped. Look at how your opponent is countering you.
Is it Cassandra's 2B+K, crouch throw? It's fast and tech crouches. But it's -11 on block. Cassandra doesn't have a i11 move so when she does that, use A+B/C3A/C3B and gain advantage/Spacing.
---------------------------------
To make this thread worthwhile I'll keep on updating the first post in a Q: blabla? | A: blabla! sort of style. All input will be greatly appreciated.