- Admin
- #1
Jaxel
Administrator
Does anyone else think this move is retarded now? First of all, her neutral is slow as hell, but thats not really why I hate ... I also don't hate because you can't hit confirm it, meaning everytime you do it, its all or nothing... Its "I hope the opponent eats this counterhit, cause then I'm golden"... or "If the opponent eats this normal hit, or blocks it, I'm getting punished hard".
I hate because it may as well be a just frame. If I do in the normal speed you would do any combo, the wont come out. It seems that with Talim's , the has to be inputted before the first even makes contact with the opponent. In SC2, not only was the input for easier, it was also hit confirmable. You could do , and leave it at that on block or hit. Or, if you do and see that it hit counterhit, you could then hit confirm into an .
Now... so often I KNOW that I have advantage over my opponent. And I KNOW they will try to beat my attack out... therefore, I KNOW that I will get on counterhit, thus giving me the free . Yet so often, in such a case, when I try to do , the gets counterhit, Talim DOESNT do the , and then I get rung out or launched or something because I end up doing neutral in confusion. Don't forget, that I am also a stick player... It shouldn't be hard to do a simple , especially on a stick.
Is anyone else having as much trouble as I am having with ? Seriously! I want somebody to name any other move, with any other character, where the THIRD input in a string has to be inputted before the FIRST input of the string even reaches impact frames. I could understand the THIRD input requiring input before the SECOND input, as thats how the majority of the inputs in EVERY fighting game work. Moves that cant be hit confirmed require input before the previous input makes contact, but I cant think of any other move that requires input before a previous input two inputs before.
I hate because it may as well be a just frame. If I do in the normal speed you would do any combo, the wont come out. It seems that with Talim's , the has to be inputted before the first even makes contact with the opponent. In SC2, not only was the input for easier, it was also hit confirmable. You could do , and leave it at that on block or hit. Or, if you do and see that it hit counterhit, you could then hit confirm into an .
Now... so often I KNOW that I have advantage over my opponent. And I KNOW they will try to beat my attack out... therefore, I KNOW that I will get on counterhit, thus giving me the free . Yet so often, in such a case, when I try to do , the gets counterhit, Talim DOESNT do the , and then I get rung out or launched or something because I end up doing neutral in confusion. Don't forget, that I am also a stick player... It shouldn't be hard to do a simple , especially on a stick.
Is anyone else having as much trouble as I am having with ? Seriously! I want somebody to name any other move, with any other character, where the THIRD input in a string has to be inputted before the FIRST input of the string even reaches impact frames. I could understand the THIRD input requiring input before the SECOND input, as thats how the majority of the inputs in EVERY fighting game work. Moves that cant be hit confirmed require input before the previous input makes contact, but I cant think of any other move that requires input before a previous input two inputs before.