iCS/CS and SS information

Ok I've been testing this.
The last 6 and B+G SHOULD NOT be at the same time.
This is the reason why my additional 6 worked ...B+G comes after the 666

Thanks. I discovered this a while ago too.

Seems like iCS is either fast or precise inputs only really.
 
and produce a fuck ton of noise from the stick. Is pad the way to go here?
You could just mess with them by mixing up a bit. Input the command when buffering but instead of hitting 6B+G at the end just hit them with a mid attack once they start ducking from the noise.
 
You could just mess with them by mixing up a bit. Input the command when buffering but instead of hitting 6B+G at the end just hit them with a mid attack once they start ducking from the noise.
Yeah, something about using mind games from things not happening in the game irks me (but yes...I totally did this in SC4...buffer iCS...end with 3B)
 
Fuck this move man, and here i was thought getting running hcbx2 motions in KoF was hard -_-

seems that i'll only be using this after buffering through other moves, at least of the time being..
 
porn porn?
lol

back on topic, it's really the 84 of 28284666 that gives me the most trouble.
Especially when I switch to the 2nd player side.
I'm getting to the point I can pull it off pretty well.
Next goal is to use it after block stun, that's a bitch to do, though.
 
When I do the exact command at full speed it doesn't come out but I can get it when doing it slower. Is this JF really speed dependent?

Maybe it's something like 28284:666B+G? I think the 4>6 part is crucial,at least for me.
 
I been testing Clean Hit SS and I think there is a way to get it more consistently. When I tried A+G, A+B+K, Clean Hit would maybe come every once in 20 or so tries. I tried something different and pressed A+B+K+G at the same time, I noticed I would get Clean Hit SS once every 8 or so tries. Although I need other people to test this and see if they get similar results.
 
When I do the exact command at full speed it doesn't come out but I can get it when doing it slower. Is this JF really speed dependent?

Maybe it's something like 28284:666B+G? I think the 4>6 part is crucial,at least for me.

I'm starting to think that its like JF Asura where aside from just speed, you have to do a certain part of the motion 'perfectly'.

Of course, its just a gut feeling, but I'd think if it was just pure speed, more people would've gotten it by now.
 
Hi everyone, i stumbled upon this thread out of curiosity and after reading i thought i'd make an account and contribute to the discussion.

I've seen quite a few long winded inputs (the 360 motions are what i'm talking about), i've had the game for a little while now and considering i did not play SCIII or IV (did not like them) i don't know if my perspective can help you all that much.

However, i've managed to lock down my own method of performing CS regularly which didn't take me long at all to find, it's similar to some of the other posters 360 variants except mine is-

28284123666 B+G

However, during execution/buffering i break down the inputs for a couple of reasons i will explain later.
I play primarily on an Xbox 360 controller, i usually use a stick but i haven't felt compelled to use it yet since i get by fine on a pad.

2828- i input that pretty much like everyone else, however during some animations of certain moves i have a habit of centering my thumb on the d-pad and wiggling it up and down if i'm not sure i want to commit to the idea of a CS.
Once i decide to commit, i simply do a half circle forward motion (41236) a little before a move (any) has completed its animation and close the deal with 66 B+G.

I've had pretty much 95% success executing this move from any standard situation be it 2A/B, A/B/K, FC1/B or whatever.

The other reason i delay the input when buffering is because of the 666 B+G. If for instance (and this occurs a lot for me) i score a knockdown ie: 66+B, 66+A, WS A+B_A or similar, most of my opponents have the habit of rolling backwards on wide/infinite stages so i've got the move down to the point where i can RUN a specific distance and simply press B+G and complete my CS on their completed standing animation (although it will never be a iCS for me in this situation). It's almost as lenient in that sense as SCII's. You end your buffer with the 6 from 41236 so it causes Ivy to step, the moment it begins you should complete the second 6, this causes her to run. Watch her take a MAXIMUM of 1.5 steps (otherwise you lose the input window) and conclude with the last 6 & B+G commands.

As for iCS, i have completed that same input around i mentioned initially around 12 times so far (i've never intentionally gone for it except the first time i saw it in the command list and got my first one on my 7th attempt). I've not had much interest in testing it more since then but i hope what i've written might give someone a better idea about this moves application.

Apologies for the wall of text on my first post, please treat me kindly.
 
Great first post!
Maybe I can use this method when I'm in player 2 side.
Can't get it consistently because I would somehow skip out on the 4 of 4666 on that side.

My only concern for this method would be how often iCS would come out.
The extra 41236 seems like it would take more input time.
I'm going to practice this
will let you know
 
i'm doing it similar to noir. mine's 282,8741236,66. a quick 2828 then a 3/4 circle forward (this helps with the 666 motion as it doesn't feel like a triple tap if you end a circle on 6), then the last 66B+G. i also play on an optical with a round gate so it really helps to roll that last part (plus keeps it waaaaay quieter than jamming the cardinal directions)

side note- round gate is also awesome for lick. the 8 is a smooth roll up from 6. and she's right- it feels good.
 
Yes, thats exactly what i felt when i was learning it. For some reason, it feels far easier not to treat it as 4666 since i'm used to doing 666 on its own on Tekken (A.Kings iSW and similar).

One thing though, i know i stated 2828 in my post but i would say less than half the time i input that it actually looks like 2828 on screen. I have what i would say a "giganticus thumbus" so using the tip of my thumb for that input is usually a no no unless my thumb was not on the pad in the first place (remember i mentioned that in most cases my thumb would be resting on the center piece of the D-Pad and i would just "wiggle" that input in quickly).

So to anyone trying my way of doing it, don't be discouraged or anything when you look at the screen and see a bundle of inputs upon entering what you think is 2828. Whats most important in that you feel your thumb meet 8 before you make sure you address 4. Thats the most important part and the exact part where if i fluff the input, is usually the origin of all error.

I think the next step for me before i bother with iCS is to learn to input CS quick enough during guarding an attack (oh how i miss those days in SC2 where you can read someones slide and buffer and complete SS/CS during the block animation..).

Has anyone else been playing around with the inputs long enough to know for sure that you can (or cannot) sidestep on purpose during the inputs and still complete the throw?
 
Went to the lab with the stick again for about 2 hours and now I am convinced that direct input is the only way to pull off iCS. Also convinced it has nothing to do with speed of the input. I believe that the only difference is that the input must be PERFECT but that's not the most important thing. The most important thing is when B+G is pressed, slightly AFTER the 666. Not too quick and not to late. I hit it maybe 20 times and everytime I did I never expected it because my timing was off and I thought she would go into her regular grab. The B+G press is the KEY!!
 
Yes, it seems there's something that we are missing.

I really hope speed is the key. It would seriously suck if this was both speed and timing JF dependent like i28284666:B+G. CS is vital in her game, why make is so ridiculously difficult?
 
Yes, it seems there's something that we are missing.

I really hope speed is the key. It would seriously suck if this was both speed and timing JF dependent like i28284666:B+G. CS is vital in her game, why make is so ridiculously difficult?
is there really a need to rush it and potentially make the mistake of not executing CS for measily dmg increase
 
Training mode video shows Ivy using G jut before to iCS. Is this a clue ? Can't say.
It also says that speed is the key. There is one keyword written near to iCS command and if you press Y and look for what it means, it says that speed is the key.

Anyway, still "not a single one" on my side. Training video is my only way to actually proove it is in the game so far ah ah.
 

My first iCS online victim (around 2:40). Maybe it's the speed of 28284 that matters most. I buffered it during 6(A) and then pressed 666B+G, she even had the time to run a few steps.
 
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