If there was a Soul Calibur VI, prequel/sequel/reboot/retcon?

Then why are you inferring that this is a negative, or that they are trolling the fanbase in some kind of malicious fashion, other than it's just your "opinion"?

As far as I *know* from the development process of the game, A.Pat was ALWAYS intended to have Setsuka's style from inception to release. I knew that as of July of 2011. They didn't "last minute" it. They didn't troll the fanbase. They made a design choice. Get over it.

So I guess Setsuka won't come back. Then, I can't be a good player anymore.
 
So I guess Setsuka won't come back. Then, I can't be a good player anymore.

Why would you let loyalty over a skin get in the way of being a good player? That makes it seem like didn't have the disposition for it in the first place, you know?
 
Why would you let loyalty over a skin get in the way of being a good player? That makes it seem like didn't have the disposition for it in the first place, you know?

If I did play A. Pat it ment that I would like bad story modes & a downgraded style of my favorite character.
 
Story mode has nothing to do with being good.

A.Pat is considered one of the best characters in the game by top players.; and you've already been proven wrong about his frame data once in this thread.... so what is it exactly about him that is "downgraded"?

4A is absolute garbage on counter hit because he can't frame trap someone successfully.
4K like 4A was a great frame trap, but 4K is just a horrible kick. Why is it on the main moves section?
Next move to go wrong is 66A which was Setsuka's 22_88A in SCIV. It doesn't stun on counter hit and doesn't go into full back turn.
44B is still garbage. 66A+B is not a guard break.
The worst part about aPat is that he has no umbrella.
 
Then why are you inferring that this is a negative, or that they are trolling the fanbase in some kind of malicious fashion, other than it's just your "opinion"?
I never said PS intentionally did this to upset people but someone within the team took too much of a gamble. Though I was stating what they actually did in that situation. Though it wasn't a preferred choice when reviewing the conclusion. Even with the replacement characters being "new" or "fresh" on a technicality, the overall game ticked people off so much that the resultant customer badwill will be transferred to any sequel, and therefore it may not be economically smart to release another Soul Calibur game until either the storm has completely blown over or under a gaurentee that fans will get back what they're used to. I think that overall should be a fair trade for buying the product if thats what got them into the series in the first place.
 
That's what I thought. If they were last minute decisions, then why do you spend nearly half of the story mode playing as Alpha Patroklos? Pyrrha Omega was probably intended too.

A ultimate version of Pat and Pyrrha imo was intended super early in development for the reasons of storymode (brother and sister taking properties of soul calibr/edge). What is baffling on the surface to the rest of fanbase is why would the soul calibur moveset have to settle on something related to a japanese geisha who was a probably the character least related to the soul calibur/edge story. At least Talim had her supernatural wind powers to feel soul edge, while Setsuka is basically a side-quest for Mitsurugi.

The answer may be a combination of the fact that Daishi really loved the moveset and couldn't bear to part with it, as well as having a JF heavy moveset justified for being intentionally top-tier and being worthy of being the representation of soul calibur's power both story and gameplay wise. You can see it as 2 birds with 1 stone solution. I personally don't like it but I can understand.

A similar solution could have occured with with Shin Pyrrha, as they always intended her to be super strong either, but having her take the moveset of iconic JF heavy moveset of cerventes would be too much (since that would mean eliminating cerventes from the roster) and no one is replacing nightmare (as evidenced in soul calibur II) and so unfortunately she ended up being too similar to regular pyrrha.

I'm kinda glad that they didnt end up making alpha-pat and omega pyrrha mimic characters. While it may seem like a convenient solution for Soul Calibur 5, (having them mimic movesets, but with unique CEs) the future of the Soul Calibur storyline rests on their shoulders so if they return in SC6 as mimic characters that would be completely unacceptable. I can't recall any fighting games where the main protagonist is a mimic character (call me out if i'm wrong).

If I had a choice, Alpha Pat and Omega Pyrrha would just be skin swaps of the normal versions. Maybe i'm thinking Zas-->Abyss as an example, but at the same time Abyss had eligibility issues as well. I don't like the taste of having setsuka's moveset being intentionally stronger, despite being stapled on to Alpha Pat for flavour reasons. Can anyone comment on the differences between siegfried and nightmare in SC 1 ?
 
Then I guess it was sloppy thinking because Pat being taught by Setsuka to use a weapon style he has no cultural affiliation to makes no sense.

Since when was cultural affiliation a problem? Setsuka wasn't Japanese to begin with. Sure she has a Japanese name, but she was an orphan who was shunned until her master took her in and showed love for her. He did this by training her with his sword style and named her iirc.

Factor this in to Alpha Pat....well there you go. Setsuka pretty much passed the torch to Alpha Patroklos enthusiasm to learn. However she didn't pass it for his goals of revenge for his supposedly dead sister and such.

So I can pretty much agree to WuHT's post on loving the moveset of Setsuka. Daishi must of cried a bit when he had to let her go haha.

Putting that all aside, you really enjoy nitpicking on everything wrong with SCV. Tell me, what do you think they did right? And what do you think they can improve on?
 
Setsuka is essentially a female Arthur. A character illustrating the combination of the game's involvement in "Eurasia", or at least what we see in the story mode. With the whole "Europe traveling to Japan" thing that happened in history, I can understand her design.

Natsu is a young Setsuka in that aspect, but she has Taki's style.
 
Setsuka is essentially a female Arthur. A character illustrating the combination of the game's involvement in "Eurasia", or at least what we see in the story mode. With the whole "Europe traveling to Japan" thing that happened in history, I can understand her design.

Why would the hero of the game and soul calibur both adopt the fighting moveset of the character least relevant to the plot? Maybe its a twisted sense of japanese irony. It would surprise me less if Alpha Pat actually used Rock's moveset. I mean if the plot was about a unknown mystery assassination of mitsurugi, then yeah alpha patroklus using Setsuka's moveset would be a logical final reveal as the culprit.
 
Why would the hero of the game and soul calibur both adopt the fighting moveset of the character least relevant to the plot? Maybe its a twisted sense of japanese irony. It would surprise me less if Alpha Pat actually used Rock's moveset. I mean if the plot was about a unknown mystery assassination of mitsurugi, then yeah alpha patroklus using Setsuka's moveset would be a logical final reveal as the culprit.
Basically to have her style in the game, and to leave the possibility of Pyrrha being the only S&S user.

If you look at his backstory and look at Setsuka's, they do seem to relate. An orphan who had emotional struggles taught and raised by someone who was raised the exact same way. Her master teaching her, leading to Setsuka teaching Patroklos.

Looking at SC3's ending sealed the deal for me. She wanted to enlighten young individuals that thirsting for revenge was not the answer, even though Patroklos took the Yun-Seong route and ran off anyways.

Seems like Setsuka would be a nice mother figure though, and she made herself an important person to the main storyline, even though PS never displayed it.
 
They better bring back the exhibition theater!
Plus bring out new characters with new weapons. Plus old characters to return and those to retire.
 
To be quite honest I was a little disappointed to see "A Pat" and "O Pyr." It would've been a nice touch if you could burn a bar to swap between the movesets (Think of swapping from Zelda to Sheik in Smash Bros).

Also...I miss Zasalamel
 
It would've been a nice touch if you could burn a bar to swap between the movesets (Think of swapping from Zelda to Sheik in Smash Bros).

Pardon this rude post, but this ludicrous idea actually sounds interesting. I just hope you know how elaborate on this....which I'm banking on doubt. You can prove me wrong otherwise.
 
Since when was cultural affiliation a problem? Setsuka wasn't Japanese to begin with. Sure she has a Japanese name, but she was an orphan who was shunned until her master took her in and showed love for her. He did this by training her with his sword style and named her iirc.
Factor this in to Alpha Pat....well there you go. Setsuka pretty much passed the torch to Alpha Patroklos enthusiasm to learn. However she didn't pass it for his goals of revenge for his supposedly dead sister and such.
Cultural affiilation should be what ties characters together. Setsuka was a special case because she is most likely portuguese (Natsu as well possibly) which did trade with japan around that time (from what I read sometime ago) and was orphaned and adopted by a colourblind parental figure native to japan who named her in respects to her new life. However, Pat is Greek, his entire conception and family history is heavily attached to their greek beliefs (despite being very subtly shown in SC games) it doesn't make any sense for him to have real ties with Setsuka. If anything Setsuka would have a more believable attachment to Natsu. I honestly think it was just written in to fill in why hes just using her moveset. I could accept Sesuka fighting him and telling him how to change his morale but her weapon being his "true" weapon is rediculous enough.
As far as I *know* from the development process of the game, A.Pat was ALWAYS intended to have Setsuka's style from inception to release. I knew that as of July of 2011. They didn't "last minute" it. They didn't troll the fanbase. They made a design choice. Get over it.
So they intended to just swap Pat over setsuka from the get-go? Doesn't sound right.
 
Greek teen mastering iaido in Turkey in just two years is fucking stupid regardless of the plot excuse.

Yeah, on this one I think everyone's agreeing with you. The reasoning behind it is understandable(Soulcalibur without iaido wouldn't be the same and the somewhat coldness displayed by the moveset is representive of the character development), but the moveset being utilized by that particular character is nonsensical and a ridiculous stretch regardless of their(Project Soul/Bamco) explanation :/


...Oh, and we're complaining about STORY. In a FIGHTING GAME. HELL YEAH!
 
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