Slade
[14] Master
What is iFC 8B?
iFC 8B is a way of buffering FC 8B to be done from a standing position.
Why can we do this?
As of the v1.02 patch, Algol received the following changes: "While crouching (Alruccaba Vega): Increased damage (20,30→40,20). Increased chance of clean hit possibility. Reduced hold time when executing from standing."
The last bit is the important part. Essentially, they made it possible to buffer a FC state by holding 2 during a move's recovery (G is not necessary), allowing an 8B input to instantly do FC 8B.
What does this mean for Algol?
Previously, Algol's main combo ender consisted of 66B, for 30 damage. iFC 8B allows us to end our combos with a 40 damage move that has a high clean hit possibility. Some combos where 66B didn't even work are possible with FC 8B, such as 66B BE → iFC 8B. iFC 8B can be used in the following combos:
How to perform iFC 8B:
The difficulty depends on which move it is performed after. After 66A+B, the timing is extremely lenient. After 66B BE, the timing is very strict. To perform iFC 8B, simply hold 2 (down) during the recovery of the previous move. Then, right when the move is about to finish (or does finish in some cases), input 8B or 8bA+B+K.
Video example:
iFC 8B is a way of buffering FC 8B to be done from a standing position.
Why can we do this?
As of the v1.02 patch, Algol received the following changes: "While crouching (Alruccaba Vega): Increased damage (20,30→40,20). Increased chance of clean hit possibility. Reduced hold time when executing from standing."
The last bit is the important part. Essentially, they made it possible to buffer a FC state by holding 2 during a move's recovery (G is not necessary), allowing an 8B input to instantly do FC 8B.
What does this mean for Algol?
Previously, Algol's main combo ender consisted of 66B, for 30 damage. iFC 8B allows us to end our combos with a 40 damage move that has a high clean hit possibility. Some combos where 66B didn't even work are possible with FC 8B, such as 66B BE → iFC 8B. iFC 8B can be used in the following combos:
- CH 1B → 2A+B → iFC 8B (7 more damage than 66B ender)
- 22B → 2A+B → iFC 8B (6 more damage than 66B ender)
- 44B → 66A+B → iFC 8B (10 more damage than 3B ender)
- 4BA → iFC 8B BE → 44B (6 more damage than 66B BE → 4BA ender, 1 more damage than 66B BE → iFC 8B ender)
- WR B → iFC 8B (5 more damage than 4BA ender)
- 4B+K → 2A+B → iFC 8B
How to perform iFC 8B:
The difficulty depends on which move it is performed after. After 66A+B, the timing is extremely lenient. After 66B BE, the timing is very strict. To perform iFC 8B, simply hold 2 (down) during the recovery of the previous move. Then, right when the move is about to finish (or does finish in some cases), input 8B or 8bA+B+K.
Video example: