I have to say, there was a certain "magic" to SC2 that 3 or 4 didn't have. I started on SC2, with my friends introducing me to it. We would have like 15 people in the house, all really good soul calibur players. We would play all bloody day, and never get bored. People would trash talk one another because their cheap etc., and sometimes the arguments would result in violence. There were countless, "fuck you, asshole" comments going back and forth. Looking back on it (that was some years ago), I remember the characters being pretty damn balanced, way more balanced than 3 or 4.
Those were the days. And then something happened. SC3 came out, and everyone switched over. Soon after that, the many friends that I had in SC2 poofed out of my life. WHY? because we all mutually agreed over a few weeks (It didn't take long) that SC3 was completely unbalanced and no fun competitively. It basically came down to 90% of us ended up using only SOPHITIA, because of her gay-ass 11AA, or WR A+B, both being unblockable and both WAY TOO FAST for an unblockable.
Long story short, the group collectively stopped playing SC, while I kept playing my broken SC3.
And then when SC4 came out, I thought that I could revive SC amongst my friends who had stopped shortly after the release of 3. Much to my surprise, Namco did not give us a better, more balanced game. While the mechanics in general were better, and I loved the SOUL GAUGE concept, it wasn't long before someone discovered HILDE's doom combo from a youtube video. Within 5 days, EVERYONE in the group was using HILDE. S
I have to say, there was a certain "magic" to SC2 that 3 or 4 didn't have. I started on SC2, with my friends introducing me to it. We would have like 15 people in the house, all really good soul calibur players. We would play all bloody day, and never get bored. People would trash talk one another because their cheap etc., and sometimes the arguments would result in violence. There were countless, "fuck you, asshole" comments going back and forth. Looking back on it (that was some years ago), I remember the characters being pretty damn balanced, way more balanced than 3 or 4.
Those were the days. And then something happened. SC3 came out, and everyone switched over. Soon after that, the many friends that I had in SC2 poofed out of my life. WHY? because we all mutually agreed over a few weeks (It didn't take long) that SC3 was completely unbalanced and no fun competitively. It basically came down to 90% of us ended up using only SOPHITIA, because of her gay-ass 11AA, or WR A+B, both being unblockable and both WAY TOO FAST for an unblockable.
Long story short, the group collectively stopped playing SC, while I kept playing my broken SC3.
And then when SC4 came out, I thought that I could revive SC amongst my friends who had stopped shortly after the release of 3. Much to my surprise, Namco did not give us a better, more balanced game. While the mechanics in general were better, and I loved the SOUL GAUGE concept, it wasn't long before someone discovered HILDE's doom combo from a youtube video. Within 5 days, EVERYONE in the group was using HILDE. Sounds like the past just repeated itself huh? Wait a minute namco, I thought 4 was supposed to be more balanced. WTF were they thinking with HILDE?
This is how I rate the game in terms of balance SC2>SC3>SC4.
Trying to make SC more balanced, they ironically created the most unbalanced fighting game to date. Good going Namco, looks like you really put a lot into this, NOT.
And WTF is up with the speed of 4? Why did they think slowing the game down was needed? I'm curious about the logic behind that one. Apparently they wanted everyone do be able to block on reaction. Personally, the guessing game made it more fun for me.
I would rather Namco not even bother making SC5, if there just going to be lazy like they did with 4, then 5 is gonna be even worse than 4. They should just leave it alone at this point, I don't think they have what it takes any longer (team soul) to make good, balanced fighting game anymore. What they need is dedication to building the best fighting game ever, and dedication is exactly what they lack as shown in SC4.
ounds like the past just repeated itself huh? Wait a minute namco, I thought 4 was supposed to be more balanced. WTF were they thinking with HILDE?
This is how I rate the game in terms of balance SC2>SC3>SC4.
Trying to make SC more balanced, they ironically created the most unbalanced fighting game to date. Good going Namco, looks like you really put a lot into this, NOT.
And WTF is up with the speed of 4? Why did they think slowing the game down was needed? I'm curious about the logic behind that one. Apparently they wanted everyone do be able to block on reaction. Personally, the guessing game made it more fun for me.
I would rather Namco not even bother making SC5, if there just going to be lazy like they did with 4, then 5 is gonna be even worse than 4. They should just leave it alone at this point, I don't think they have what it takes any longer (team soul) to make good, balanced fighting game anymore. What they need is dedication to building the best fighting game ever, and dedication is exactly what they lack as shown in SC4.