It's Hammer Time! [Astaroth General Discussion]

66k,2B+K,?

yes it should always work, if then 2B+K hit them on the ground and bounced them up. If you're having issues make sure not to hold 2(down) after you press 2B+K and mash A+G starting very early. I'm not sure what the other things you mentioned were, I need a better description of them.
 
6B+K...

I use 6B+K when I'm mid-range from the opponent since he jumps across and normally if your playing a casual they'll run into the parry themselves. I find it really works well mid-range against yoshimitsu, even if they're pretty good with him.
 
1B Love?

As much as I love Astaroth, I'd traced every single threads/vids about Asta and interestingly, very few people mention 1B.

I am not stating its the most powerful move, not to mention the awkward posture close to shoveling snow. But every often I use it as a follow up when the opponent has just landed on the ground or for a quick knock down at close range when the swing battle concentrates on the top.

I find it particularly lethally when you disparately want to sweep the remaining 5% of your enemy hp when the titan bomb fail land in full damage. My hit lands 99% of those critical moment.

Anyone have such experience in their game?
 
66k,2B+K,?

The A+G is right after the stomp. 2B+K, mash A+G should work fine.

Make sure you let go of 2 after 2B+K, like Suirad said.
 
6B+K...

I would like to know how 6B+K destroys Ivy, hahaha.

Also, I kind of don't like how sometimes CH 6B+K pushes the opponent too far for 2A+K to connect.

IHMO, the "problem" (or at least the problem I have with 6B+K) is that it is unclear if it's best to use this move on advantage or disadvantage (when the opponent is not in a stance). On advantage, you would more likely to get the aGI to work but opponent might block and punish it. On disadvantage, you are more likely to get a CH but you might also get interrupted because it's a slow move. Actually, now that I think about it, 6K has a somewhat similiar "problem".
 
It's Hammer Time! [Astaroth General Discussion

What do people do against long range characters that like to roll backward after 2A+K ? Stupid 22B is not long enough to reach in SC4 ... I don't think 44B would work either. So what are other options besides running in or 9B+K/4B+K (God what a horrible "mixup")

Can someone please test exactly/approximately how many frames into PT can Asta start the sidestep/backstep?
 
It's Hammer Time! [Astaroth General Discussion

What if anything you can hit a backroll with depends on the setup. If you 2A+K someone 33B hit's backroll. If you CH 6B+K then 66K will usually hit back tech. If you give me the set-ups you want something for I can take a look at them and see if I can find something for ya.

As for PT finding exact frames will be a difficult request because how linear the attack is and what side it is weak/strong are going to affect results I imagine.
 
6B+K...

6B+K is not such an amazing move because of this, the aGI takes way too long to come online. However it's still useful in certain situations, usually certain stances.. On a blocked transition it will beat almost all of Ivy's serpent's embrace options(minus SE k I beleive) for example.
 
66k,2B+K,?

lol... how can u play asta and not focus on throwing? anyways this is what u wanted to know...

1. after ch 6k do 2b+k~a+g~a+g~a+g until u get the throw... when u get used to the timing u won't need to mash anymore...

2. the ground pick up u r talking about is 2A+K

3. the other throw u r talking about is when u press A+G when ur opponent is in the air...
 
66k,2B+K,?

personally i never got used to the timing i just mash a+g like crazy as soon as i do the 2B+K... hehe ^^
 
66k,2B+K,?

you need to press a+g pretty fast so basically buffer it after 2b+k or mash it out.
 
It's Hammer Time! [Astaroth General Discussion

Suirad: does 2A+K leaves the opponent at different distances depending on the initial pickup distance? I was referring to backroll and not back tech.

Hmm yeah sorry about the difficult request. However, I remember reading somewhere a long time ago that a regular step takes 5 frames ... I wonder how that came about.
 
It's Hammer Time! [Astaroth General Discussion

probably video capture, although I dont know criteria you would set to "the step has begun" anyway.

Sorry I misunderstood your original question apparently. 2A+K puts people at more or less the same distance as far as I've noticed. This is the best I understand the situation after 2A+K: opponent rolls side-ways or forward or stays down 2A hits them. Opponent rolls back, forward or to your right, stays down or blocks low 3B_33B hits. If they immediately get up with standing block nothing hits that cannot be reacted too. It's probably a run-in situation at best.

So to answer your question try 33B on backrollers.

If someone's got something I'd be interested too though.
 
It's Hammer Time! [Astaroth General Discussion

Astaroth has some of the worst tech jump attacks in the game imo. What do people generally use when they expect a low? obviously 3A+B_B+G gets a quick TJ and due to circumstances often ends up being safe, but it'll only catch crouch/TC and leaves you at best at disadvantage in front of the enemy if it whiffs. Otherwise 7_8_9K is the only one of the standard set that that is both fast enough to maybe hit someone and safe. What does the SA think?
 
It's Hammer Time! [Astaroth General Discussion

if i expect a low then i just block low and punish since his low grab is so fast and punishes a lot of stuff. if the low doesnt end in a TC then there is normally another punishment option since most blocked lows are unsafe... in the case that someone does have a safe low to abuse vs asta then ill either use 7_8_9b, low GI or ill block anyway and use the advantage for a mixup.
 
66k,2B+K,?

you probably have the same issue I did; you're waiting to hit A+G until after you see him fly up in the air after your stomp. But it's a move, not a combo; you need to press A+G right after 2B+K. You should be pressing A+G before the stomp even hits.
 
1B Love?

i used to love using 1B until SC4... in SC3 his 1B ringed out... so i actually had an alternate to bullrush for ringout... throws can be broken... but in SC4 it doesn't RO... so i stopped using it as much... only good thing is its reduced to -16 from like -22...
 
It's Hammer Time! [Astaroth General Discussion

Has anyone gotten 1B to actually ringout this game? i cant remember if i was using asta's 1B or voldo's 1A but i know i rung someone out with one of those moves before, perhaps it was voldo...
 
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