It's Hammer Time! [Astaroth General Discussion]

6K Followups

id say go for the guaranteed damage, unless the mind fucks are too tempting to pass up. like i said, if you gotta go for a mind game, i like the 4[A+B] option
 
3A+B Followups?

well against most players in the know, they could just hold block and any low grab attempt will whiff, along with being able to block attacks. sadly, this move isnt as good as it used to be
 
Backturned options

if they block it, and they're in range for another one, do it again. No one respects how quickly it comes out and how quickly you can get another out.

Also for fun, after a knee counterhit, 3a+g so you jump over their body, and then do your back B+K. This is downright devious, and almost anyone not already wise to the antic will get right up into it.

Beefy, i will try this on some unsuspecting fool lol.
 
6B+K...

thats some good usage in the vids you showed, i think imma try to utilize it a lil bit more than i have.

also gotta thank JaHa for renaming that move, lulz@ titties
 
6K Followups

id say go for the guaranteed damage, unless the mind fucks are too tempting to pass up. like i said, if you gotta go for a mind game, i like the 4[A+B] option

The only problem is against good competition your opponent wont stand. It just seems to me that you recover faster out of 4B so you can work your opponent.

If they stand...JF throw. If they crouch...low grab em or work with 22B.
 
3A+B Followups?

if the character has no long range while rising attacks, 44(B) will strike them if your timing is perfect. Since they're stuck in a crouch and unable to step while coming out of the 3A+B animation until they're fully standing.

Even when playing characters that have good ranged while standing - ( Taki's WR K, NM ect. ) people panic sometimes, and try and step anyway.
 
It's Hammer Time! [Astaroth General Discussion

is there anything besides wallcombos where im guaranteed to get a 2G+A_B? or is it only a prediction thing?

CH 6B or CH WS K can be followed up with 2A+G_B+G.

Another option is with 2 B+K. If you input B+K when the person is standing alot of people duck expecting 5A+G, so use 2B+K, 2A+G_B+G to mix up.

Most of the time you can catch people with tech traps. Like knocking them down with CH 4B alot of people will get up immediately so use 2A+G_B+G when they get up.
 
It's Hammer Time! [Astaroth General Discussion

I don't know if this has already been mentioned, but Asty has a bug where he can do 22B4 2B+K 2A_B+G, and the crouch throw will still connect. It's ACable and somewhat hitbox dependent, but it's still cute.
 
It's Hammer Time! [Astaroth General Discussion

Well it just worked for me, over and over. Namco did a shitty job of patching it, apparently.
 
It's Hammer Time! [Astaroth General Discussion

Yeah, I did it online in a vid I just linked to in the Astaroth video topic.
 
Backturned options

Most people I play against always go for a throw, so i'll duck that and go for my own throw. Some people have learned this trick though
 
Backturned options

CH BT B+K 2B+G... that's staple for me now.

the trick is to wait, and shoot for the CH... so you can get the free grab attempt.
 
Backturned options

if they block it, and they're in range for another one, do it again. No one respects how quickly it comes out and how quickly you can get another out.

Also for fun, after a knee counterhit, 3a+g so you jump over their body, and then do your back B+K. This is downright devious, and almost anyone not already wise to the antic will get right up into it.

LOL ! thats so awsome i never thought of that.

so is 3 A+G_B+G better for jumping over them or 2,8B+G?

im def. gonna try this out later >:D thx Beefy.
 
It's Hammer Time! [Astaroth General Discussion

I hate when i ring myself out with the Titan Bomb -.-
its funny and dissappointing at the same time.
 
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