Ring
Lay still now
WP 6A+B was most fun and game breaking. There was literally almost no way to dodge that move. You could easily win every match just mixing WP 6A+B with the charged UB version. It would hit even if you got behind Ivy.
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Normal CS with the range of iCS, also iCS glitch
Range was the same, but the glitch made iCS completely unreliable. It was random and made iCS whiff (mostly at tip range and close range). http://www.youtube.com/watch?v=YBDAuhfEm6k -> 1:32What was the iCS glitch? and did iCS have even further range?
Yes, It was a hell to go through all this on training mode...::IVY COMBO LIST::..updated: 26/05/2011
..::NATURAL COMBOS (NC)::..
..::SWORD STATE::..
..::COILED STATE::..
- AA (22 dmg)
- BB (32 dmg)
- 8B+K,K (25 dmg)
- 6B8K (35 dmg)
- SW 214K (31 dmg) * against grounded opponent only
- WS A+B (36 dmg)
..::WHIP STATE::..
- AA (20 dmg)
- 44BB (30 dmg)
- 1B,B+K (31 dmg)
- 236BB (36 dmg)
- 214B_{B} (31 dmg)
- A+B,A (29 dmg)
- A+B,A+K (31 dmg)
- 33BBB (35 dmg)
- WS AA (51 dmg) * becomes NC at tip range only, character dependent
..::SERPENT'S EMBRACE::..
- AA (18 dmg)
- 4A+B,B (35 dmg)
- 4A+B:B (40 dmg)
- 1B (31 dmg)
- 4B (20 dmg)
- 4B,B+K (34 dmg)
- A+B (40 dmg)
- 6A+B (20 dmg)
- 6[A+B] (30 dmg)
- 6bA+B (45 dmg)
- 44BB (41 dmg)
- 44B,B+K (30 dmg)
- 44A+B~A+B (56 dmg)
- 66A+B (60 dmg)
- WS BB (36 dmg)
- WS A+B (36 dmg)
- BBB (36 dmg)
- B:6B:4B:6B:4B (57 dmg)
..::NATURAL COMBOS ON COUNTER HIT (NCC)::..
..::SWORD STATE::..
..::COILED STATE::..
- 6{B} (33 dmg)
- 1KBK (46 dmg)
..::WHIP STATE::..
- A,A+K (19/37 dmg)* A+K becomes AT
- 1A (32 dmg)
- 6A,K (38 dmg)
- 6A+K (54 dmg)
- BB (32 dmg)
- 4B (38 dmg)
- 4B,A+K (24 dmg)
- 66B,A (41 dmg)
- WS AA (54 dmg)
..::SERPENT'S EMBRACE::..
- BB (30 dmg)
- 6AA (48 dmg)
- 6A,B+K (38 dmg)
- 1AA (27 dmg)
- 6B+K2_8 (47 dmg)
- 1_2_3B+K (27_33_45 dmg)
- 4_5_6B+K (27_33_45 dmg)
- A236A (54 dmg)
..::GUARANTEED COMBOS ON NH::..
..::SWORD STATE::..
SW 22_88B
SW 2A+K
- CL 236BB (53 dmg)
- SW 6B8 (53 dmg)
- SW 214K (57 dmg)
SW WS B
- SW 214K (53 dmg)
- SW 9B (35 dmg) (useful when 214K is out of range)
SW 44B
- BT A+B (55 dmg)
- SW 6B8 (60 dmg)
- iSW 214K (65 dmg)
- K, 6B8 (69 dmg)
SW 1B+K
- SW 1KB (53 dmg)
- SW 66K, SW 2A+B (55 dmg)
- SW 66K, CL 236BB (58 dmg)
- CL 1B,B+K, SW 214K (65 dmg)
- SW 9gB, SW 214K (68 dmg)
SW 2B+K
- SW 1B+K (52 dmg)
- SW 2A+B (56 dmg)
- SW 214K (66 dmg) * close range only
SW 3B+K
- SW 2B+K (53 dmg)
- SW 2A+B (57 dmg)
- CL 236BB (61 dmg)
- SW 214K (68 dmg)
SW 66B
- SW 3B+K (53 dmg)
- SW 44K (62 dmg)
..::COILED STATE::..
- SW 9B (52 dmg)
CL 3B
CL 44BB
- SW 6B8 (55 dmg)
- CL 236BB (56 dmg)
- CL 6A,A+K (56 dmg) * tip range only, character dependent
- SW 214K (60 dmg)
CL 44B,B+K
- SW/CL/WP 6K (52 dmg)
CL 4A
- SW 6B8 (61 dmg)
CL A+B,A+K
- SW 2B+K (42 dmg)
- CL 236BB (56 dmg)
CL 33BBB
- WP 1B+K, CL 4B, CL 236BB (55 dmg)
- WP 1B+K, CL 4B, SW 214K (57 dmg)
- WP 66A+B (62 dmg)
CL 66A
- SW 2K (43 dmg)
- 9gB (50 dmg) * character dependent
CL 22_88K
- SW 2K (37 dmg)
- 9gB (44 dmg)
..::WHIP STATE::..
- SW 2B (38 dmg)
WP 1B
WP 22_88B
- WP 2B+K, WP 3B+K (54 dmg)
- WP 2B+K, WP 8~kB (58 dmg)
- WP 2B+K, CL 4B, CL 236BB (68 dmg)
- WP 2B+K, CL 4B, SW 214 K (71 dmg)
WP WS B
- CL 4B, CL 236BB (72 dmg)
- CL 4B, SW 214K (78 dmg)
WP WS BB
- 9gB (32 dmg)
- WP 6K (35 dmg) * tip range only
- WP 8~kB (37 dmg) * extremely difficult
WP 1B+K
- SW 6B8 (56 dmg)
- CL 236BB (56 dmg)
- CL 6A,A+K (59 dmg)
WP 2B+K
- WP 2B+K, WP 1B+K, WP 3B+K (50 dmg)
- WP 2B+K, WP 1B+K, CL 4B, CL 236BB (55 dmg)
- WP 2B+K, WP 1B+K, CL 4B, SW 214K (57 dmg)
WP 3B+K
- WP 2B+K, WP 3B+K (48 dmg)
- WP 2B+K, CL 4B, CL 236BB (56 dmg)
- WP 2B+K, CL 4B, SW 214K (58 dmg)
WP 6A+B
- CL 4B, CL 236BB (70 dmg)
WP 6[A+B]
- 9gB (35 dmg)
WP 66B
- 9gB (45 dmg)
WP 44B,B+K
- WP 3A, CL 236BB (56 dmg)
- CL 3B, SW 6B8 (65 dmg) * tip range only, character dependent
- CL 1B,B+K, SW 215K (65 dmg)
- CL 9gB, SW 214K (68 DMG)
- WP 3A, WP 3A, CL 1B,B+K, SW 214K (71 dmg)
WP 22_88K
- CL 4B, CL 236BB (55 dmg)
WP 3B
- WP 2B (35 dmg)
WP 44A+B
- SE BBB (40 dmg)
- SE B:6B:4B:6B:4B (42 dmg)
..::SERPENT'S EMBRACE::..
- WP 44A+B (89 dmg)
- WP 4B+K, CL 236BB (94 dmg) * near walls only
- BBB, 9gB (51 dmg)
- B:6B:4B:6B:4B, 9gB (72 dmg)
..::GUARANTEED COMBOS ON CH ::..
..::SWORD STATE::..
CH SW 9B
CH SW 66A
- CL 236BB (52 dmg)
- SW 214K (59 dmg)
CH SW 3B
- SW 2A+B (57 dmg)
- CL 236BB (60 dmg)
- SW 1KB (67 dmg)
- SW 214K (67 dmg)
CH SW 1A
- SW 6B8 (56 dmg)
- CL 4B, CL 236BB (73 dmg)
- CL 4B, SW 214K (80 dmg)
CH SW 44A
- SW 6B8 (47 dmg)
- SW 1KB (48 dmg)
- CL A,A+K (50 dmg)
- CL 1B,B+K, SW 214K (60 dmg)
..::COILED STATE::..
- CL 4B, SE B:6B:4B:6B:4B (84 dmg)
- CL 4B, WP 1B+K, CL 4B, SW 214K (94 dmg)
- CL 4B, WP 66A+B (100 dmg)
CH CL 1A
CH CL 3A
- WP 3B+K (40 dmg)
- CL 4B, CL 236BB (79 dmg)
- CL 4B, SW 214K (85 dmg)
CH 9gB
- SW 214K (55 dmg)
CH CL 3B
- CL 236BB (52 dmg)
- SW 214K (59 dmg)
CH CL WS AA
- WP 3B+K (38 dmg)
- CL 236BB (60 dmg)
- SW 6B8 (60 dmg)
- SW 214K (61 dmg)
- CL 6A,A+K (62 dmg)
- CL 4B, CL 236BB (77 dmg) * tip range only, character dependent
..::WHIP STATE::..
- SW 3B+K (71 dmg)
- CL 236BB (87 dmg) * range and character dependent
- SW 214K (87 dmg) * only near walls
CH WP 3A
CH WP 3{B}
- CL 236BB (46 dmg)
- CL A,A+K (51 dmg)
- WP 3A, CL A,A+K (57 dmg)
- CL 1B,B+K, SW 214K (62 dmg)
- WP 3A, CL 1B,B+K, SW 214K (65 dmg)
- CL 9gB, SW 214K (65 dmg)
CH WP FC 3{B}~A+B
- SE 4B+K, CL 4B, SW 214K (63 dmg)
- SE K, SE B:6B:4B:6B:4B (66 dmg)
- SE K, SE K (69 dmg)
- SE 66K, SW 1KB (69 dmg)
..::SERPENT'S EMBRACE::..
- WP 1B+K, CL 4B, SW 214K (70 dmg)
CH SE K
CH SE 66K
- SE K (51 dmg)
- SE BBB (54 dmg)
- SE B:6B:4B:6B:4B (58 dmg)
- SW 6{B} (47 dmg)
- SW 1KB (53 dmg)
I honestly don't know what NH and CH are..
Oh. That makes a lot more sense. I figured it would be around those lines, but I just.. I was lost. hahaNormal hit and Counter hit
I have to congratulate you. I didn't think there are still things we don't know but I was wrong. I tested what you said and...I honestly don't know what NH and CH are.. but I think this would fall more under the TECH trap list, if you hadn't gotten it.
SW 2A+K CL -small delay (rising)A.A CL 236B is a cool combo that catches quite a few ukemi directions.
Though the 236B may be a bit much.. WP 3B works well. I've noticed that most times when CL rising A.A is countered, CL 236B is more-likely to connect.
Still trying to catch onto the terminology.. What does WS, NC, and FC mean?That also reminded me to check WP 6AA as a tech trap and it catches all tech after foot stab fall stun (CH 9gB, WP FC 3B)