I'd be hesitant to push the Ivy guide out the doors pre-release. She's received the strongest community backlash, so I'd be surprised if she remains unchanged in the final build + day one patch.
As she is now...
1. Her stand out strengths?
-Zoning
-Strong mixups at mid and close range
-RO and reverse RO game
2. Her stand out weakness?
-Poor close range pokes
-Best tools are unsafe (66A deadzone, CE, 214B, SS, possible to run forward through 2A+G/2B+K mixup)
-A community full of people insisting she is nerfed before day one
3. Any important stand out moves and why are important?
-66[A]: anti-step, zoning
-2_3A+G: RO, mixup tool, anti-step, good at causing rage quits
-2_3B+K: oki, mixup tool
-SS: anti-step, mixup tool
-6b8K, 66BB: block punishment
-22A, 22(B), 22BA, 3B, B+K: whiff punishment
4. Easy/Intermediate/Hard in terms of execution?
-Hard (relative to the rest of the cast so far)
5. Easy/Intermediate/Hard in terms of gameplan and complexity?
-Intermediate
6. Overall archtype / what kind of player the character will suit?
-Zoner/grappler
-Suits people who are pure evil