Ivy Match-ups and Anti-Character strategies

Anti Lizardman

LM is a tough matchup. There's nothing Ivy can do about his 66A. She can't punish it and can't step it (even with CL 214B_ - it works rarely against 66A) This move is a bit weird because it's -12 but SW 4B doesn't punish it at all, while SW 1A works everytime (both checked near wall) The only "bad" thing about his 66A is that it does not appear to be TC and doesn't hurt SG all that much (IIRC it requires 20x 66A to get a CF)

I use a lot of CL B in this particular matchup. Things like WP 2B/3A/2A or CL 1B,B+K work too.

If you block his 1K, always 4K in CL/WP (6K works too, but if he does 1[K], it will whiff) and WS B in SW.


I really love CL B. I just haven't got a feel for its range yet, because it's actually really deceptive and doesn't appear to hit your opponent when it actually does. So sometimes I over/underestimate the range haha. I will definitely try this strategy.
 
who gives you the hardest time and why

1) voldo- FUCK...WTF is he doing, why does it do so much damage and y is he safe on this shit..garbage

2)X- can never seem to figure out how she works. I h8 her 44B so much!

help plz!
 
who gives you the hardest time and why

1) voldo- FUCK...WTF is he doing, why does it do so much damage and y is he safe on this shit..garbage

2)X- can never seem to figure out how she works. I h8 her 44B so much!

help plz!

X forces you to play re actively, purely because 44b seems to beat just about everything Ivy has, so my advice, is to figure out how to block her, and be patient.
 
who gives you the hardest time and why

X is probably one of the most challenging to be up against, due to moves such as 44B (and others that automatically step, then counter) beating out a lot of your options. Being patient is useful, as the aforementioned moves are typically very, very bad on block. Go into Training and test what you can and can't punish, and what works as a counter for each move you're having a problem with. Using her Soul Arena to check out her frame data isn't a bad idea either.

Seong Mina sometimes gives me a challenge, but only when I'm in SW for long stretches at a time. Though she's very, very linear, I feel I get spaced in SW more often than I should.
 
who gives you the hardest time and why

Voldo is the only character that I'm actually afraid to do an SS/CS attempt. Nearly all of his things TC's, and punishes you for like 60+ dmg on average from a whiffed SS/CS.
 
who gives you the hardest time and why

Voldo definitely, I can hardly do much because most of my combos are based on mid body hits and he's always on the floor. He's the only person I won't attempt CS/SS on.
 
who gives you the hardest time and why

lizardman can be a pain in the ass simply because he's so fricken fast and I am still learning what can and cannot hit the crawl.

Voldo is tricky, but i have dominated most of them. My iCS/SS game remains unchanged verse him.

I did have an issue with raph simply because im such an SW whore and is moves push you out of range and that sidestep is tricky...but then i went to CL and that story changed.
 
who gives you the hardest time and why

a good ivy, of course, but a good mitsu can annialate me.....

hell, a mediocre mitsu can giv me trouble....
 
who gives you the hardest time and why

offline mitsu is pretty easy in my experience. I find him pretty easy to CH in SW mode and WP is actually fairly good against him. I can often keep him far away and poke him to death and if he gets impatient I abuse 4A+B frequently.

If he's beating you online...well that's online mistu...He's a scrubby tank there.
 
1st post updated in here.
If anyone wants to contribute in any particular match-up, is welcome to do so.

For a start, i'll begin with three certain characters that i have a decent experience vs them:

Ivy vs NM: 4:6

- fast/semi fast WP moves can keep him at a nice distance (although that's not the objective of this match-up)
- long ranged WP moves (hit high or slow often) usually fail because of NM's 33B
- CL range is about the same as NM's general range.
- CL can play safe VS NM but cannot apply much pressure. Also, like WP, forces you to face NM at a range that he's very good at
- CL 214, is ineffective (not always, but most times) against NM (many range horizontal options & grab range)
- SW helps very much only if you play aggresively. Apply pressure to NM, do not let him make his game.
- SW "punishers" usually, simply, cannot punish because they are outranged or whiffed (most of them)
- SS/CS game not bad, but risky because of NM's GS (anti-high) and great RO capability

Ivy vs Taki: 7:3

If this was SC3 it would be an entirely different matter, but in SC4, it is very obvious that Taki has many problems with her short range.
- Ivy's CL backstep literally kills Taki's game, you can easily punish her just by stepping
- Another problem for Taki is that Ivy has very fast pokes at SW and (most important) she is AA-proof most of the times in SW. In other words Ivy in SW doesn't have to backstep (which is also great) but easily apply pressure.
- in WP you can easily outrange her and play safe at the same time
- Ivy's 4K is a great tool against a blocked (Taki's) 1B,A~PO. The only option it cannot beat is PO sidestep (which may cost you eat the PO UB), but it still is great against Taki.
- Ivy's 214 is also great against Taki. Depending on which range you use this, you can also evade many short ranged horizontals with this
- SS/CS game is ok (meaning: not very good, not very bad). Main reason is because some players may not attempt the throws because they don't know if they are fully safe from Taki's AA

Ivy vs Tira: 6:4

Why Ivy has advantage over Tira?
Because Tira is a character that can NOT easily punish, outrange, cause more damage, or apply pressure to Ivy.

- Ivy's WP is fun here. You can play a bit more flashy and perhaps unsafe against Tira. She may not be able to punish you easily. However Tira's range is deceptive, so a bit more attention won't hurt you.
- CL is also effective here. CL backstep not as usefull as with Taki, but still has uses.
- CL 214, is also good here, but use it mostly NOT so close to Tira
- SW IS safe against Tira, and CAN punish her (better than CL)
- However, when Ivy is in SW, in general terms, has shorter range than Tira. Knowing which options work on each occasion, can improve your gameplay a lot. Otherwise, you may find yourself whiffing sometimes in SW.
- Also SW has many good MID options that unfortunately are easily autoGi-able by Tira's GS B+K (I hope i wrote it correctly)
- Also you should avoid moves that can be punished by Tira's GS 1B (once again I hope i also wrote this correctly)
- Generally Tira has many tools to fight Ivy in equal ground, however overall I feel that Ivy has a slight advantage in this match-up. I always see Tira as an...immature Ivy. Meaning that, see has the potential, but in order to show it, you must have digged in her very much. The only thing that differs is that Ivy can payoff quite well. But Tira's gameplay in the end is mostly based around her mid/low or mid/throw options.
 
In my opinion,

Nightmare don't have any advantages against ivy because of some particular point:
- SW "punishers" usually, simply, cannot punish because they are outranged or whiffed (most of them)
-Don't agree, SW 6B9, CL 1B+K B and WP 66B punish almost every NM unsafe move.
-4K destroy most of NM's options during "dash stance" (don't know the name)
- CL can play safe VS NM but cannot apply much pressure. Also, like WP, forces you to face NM at a range that he's very good at
-Don't agree, CL 33BB, WS B, 6B, 1B+K B and 66A break soul gauge very quickly. And once NM has a red soul gauge he has to attack in order to prevent Critical Finish, So return to first point -> punish him.
6-4 for Ivy in my opinion.

Against Taki,
PO step is the big deal. In my opinion, this strong tool of Taki is just enough to cause lot of trouble to Ivy.
By I must admit I agree with most of you're point here. I had put 5-5 in French Match up but it may be a mistake...
- in WP you can easily outrange her and play safe at the same time
-By jumping or rolling, Taki can came close to Ivy. And once she did you're in trouble cause WP 4K is the only move in WP which can help you against Taki in close combat.
And even in SW stance, Taki's AA/AB is still very powerfull.
 
Ivy vs Kilik 7:3

- WP can put Kilik in a very awkward scenario of out ranging him, killing his best advantage.
- Kilik has a lot of telegraphed strings and many of the lows can be severely punished with a SW 9B for a great CH. Highs are very easy to duck and are greatly punishable by WS iCS, WS B, 2A, etc..
- Dominating kilik at range will often force him to come closer and have to deal with SW mode.
- CL can dominate simply be abusing sidestep and attacking kiliks many whiffing verticals at range.
- Ivy can CH many of Kiliks wake up moves.
 
Ditto: I'm not good at being opinionated about matchups but you have one misconception about Tira. CL 214 [ B ] doesn't rape her. If she's in GS even on hit 44A negates SE's attacks except for K. If hit at max range her 2K can interrupt everything but SE A+B. Because of WP's spacing I'll agree with your matchup number.

EDIT: I don't understand the significance of basically saying she's about mixups. You could say the same about Ivy. But both have a spacing game so that can't be true.
 
First of all, thanks to the members that replied until now. That's the kind of discussion I wanted this thread to be all about. The most important here is that ONLY through disagreement we'll be able to come up with the most accurrate match-up table possible.

(also, i won't reply by quoting. i think it's best that way)

vsNM
- Yes, ivy's 4K (if i remember correctly) completely destroys everything after nm's 33B6. But i think that other transitions into GS trade with this, leaving nm with advantage
- Also, it's not really that nm can't play safe at all against ivy
- if i had to change the initial 4:6, i'd probably say it's 5:5 (although i'm closer to 4:6 atm)

vsTaki
- i think that Taki's rolling (as a way to close distance) in SCIV is crappy...I feel that it really doesn't help her game very much against someone that reacts instantly when she rolls
- well yes, sometimes i've found myself in WP and Taki close at me mixing me up at no end. But in such situations soft-shifting to CL through G-buffering works well

vsTira
- i also wouldn't say that 214 rapes Tira. As i stated in the previous post, it's not a very good idea to use this close to Tira, because she has decent ranged horizontals or other ways to punish. It's just simply a lot "safer" to use it at a certain distance because the worst thing that can happen to ivy is to just get "interrupted"
(also, yes, it was very vague to say that tira is all about mixups. i should have stated some other way, that i cannot form into words right now, so i take that back ;p)

finally about Kilik
i must say that i have faced advanced Kilik, not as much as i'd want though, and i really cannot comment that particular match-up. BUT, with this "7:3" you mentioned, i'm not very comfortable. I hope you don't base your thoughts against some scrappy kiliks that keep spamming the online mode.
 
Silly dittO. Good job getting discussion going. I'm curious about vs Hilde. Ring was tellin' me WP is bad against her and SW 1K is the best anti-Hilde move. I dunno much of SW's frame data but if it's pretty safe against Tira then it's even safer against Hilde. Is CL 214B bad here?
 
i must say that i have faced advanced Kilik, not as much as i'd want though, and i really cannot comment that particular match-up. BUT, with this "7:3" you mentioned, i'm not very comfortable. I hope you don't base your thoughts against some scrappy kiliks that keep spamming the online mode.

i'm on the 7:3 vote...i just don't see kilik beating us at any range
in the the tier list thread a couple good kilik's have said ivy gives them the worst headaces
 
I'm curious about vs Hilde. Ring was tellin' me WP is bad against her and SW 1K is the best anti-Hilde move. I dunno much of SW's frame data but if it's pretty safe against Tira then it's even safer against Hilde. Is CL 214B bad here?
the ONLY thing i know vs Hilde is the one you mentioned: SW 1K (lol) ;p, because from what i've heard is a nice tool for her aGI-C3A, or something like that.
I have never faced an advanced Hilde so my experience against her is 0 (zero)...
 
I do. XD (Ceirnian kicks all of our asses on a regular basis)

Yep, 1K is pretty much the best tool Ivy has against Hilde. This avoids all the aGI stuff she has.

Also, 214B is a no-no against Hilde, unless you're 100% sure that it'll hit. If it gets blocked, you eat the doom combo straight up. ><

SW 66K is also a safe option against her, as well as 9B/G9B. But other than that, it depends on the player on how he/she plays against Hilde. The character can only give you so much; its pretty much a battle of patience and mindgames with any Hilde versus.
 
Hilde is a devastating enemy for Ivy. Her worst matchup for sure. WP will kill you, she outranges you in SW easily, abusing CL 214B will make you die fast... on hit you either die (RO) or loose 100dmg, on block you are at disadvantage... what the hell? Even when you try to throw her and Hilde player ducks, you can enjoy the ride after being launched with FC C2B.

Link was right when he said that this feels like Ivy vs X in SC3 all over again ...
 
Well, after my MM's with Manta, I seriously don't have any idea on what Ivy's tools are against Voldo.

Notwithstanding that I need to improve my defense against Voldo in general, but the matches made it seem that I was stuck with SW the entire time. Whenever I switched to WP, I got screwed. CS/SS attempts no matter how subtle/perfect buffering were screwed as well. Maybe I could get away with CS on blockstun, but that was it.

SW 1K was no use against his supercrouch moves too (hate that BS K move). Seriously, I feel like I hit a brick wall here (the videos that are coming up should prove that... 7-0. >>)
 
Back
Top Bottom