Ivy matchups discussion and strategies

How do you do against other Viola's? It might just be mine you have trouble against.

Although for it to be a match up thing it should mean that Ivy has trouble against Viola in general.

Well I definitely fair better towards the end of today than other times.
Guard impact is the only way to stop some of viola's moves and I'm starting to get the hang of it.
I've fought one other viola that's also really good, you're not alone SSnort.
 
Well I definitely fair better towards the end of today than other times.
Guard impact is the only way to stop some of viola's moves and I'm starting to get the hang of it.
I've fought one other viola that's also really good, you're not alone SSnort.

I'd like to fight this other Viola, to get a gauge of their ability.

But the fact that several of Ivy's combos dont work, even with brave edges, is just a sign that this match up probably isnt her cup of tea. Losing access to your combos is detrimental no matter what other advantages you might have
 
Yoshi matchup- I need strategies. And not just any Yoshi. The online Yoshi. Where it's always to late to react to his fast lows that lead into ridiculous juggles.
 
How about Maxi? I find it hard to find an adequate opening...
You should check Belial's Mitsu vs Maxi stance guide: http://8wayrun.com/threads/mitsurugi-vs-maxi-stance-guide.11205/

It's for Mitsu you still very informative and gives you a good idea how Maxi works. He's a pretty complex character with 6 stances so he prays on lack of character knowledge.

I will be adding Leixia to the punishment list today. Not much has changed since the patch, though 33BB is now always punishable with 6B8K for 40 dmg.
 
That's... pretty lame. But how does 6B+K to 9G actually benefit her?

Acts as a safe jump-in I would say? It depends on how long that 'invulnerable' window actually lasts -- does it last until she hits the ground or only partially mid-air, for example?
 
Acts as a safe jump-in I would say? It depends on how long that 'invulnerable' window actually lasts -- does it last until she hits the ground or only partially mid-air, for example?

I tested it. Very unreliable. The period of invincibility is extremely short.
 
Ring, do you have any tips on beating AceFrost's Pyrrha Omega? He is a damn turtle and his moves are seemingly unpunishable.
 
Any advice to beat Mitsu? He is giving me huge problems

Thankfully, genver put me through a clinic with his mitsu.

1. 3B BE -- respect it or try to jG it. If you want to respect it, watch his meter and if he has 1 full bar, always step to his right after blocking the first hit. If he has half a bar (enough for 1 BE), try to 6B8 him out of it -- worth it to make him waste the bar so he doesn't have access to this mixup for a good part of the match. I am currently trying to figure out if there's an option select jG in there somewhere -- I'll let you know if I find one.

2. 2KB -- never, ever try to duck this unless you're 90% sure he'll use it, or you're down to the last hit. Not worth it to eat 66BB over a guess.

3. 4B -- Unfortunately, aside from 6(B), Ivy doesn't have a good way to safely cancel this option of his after he's at slight disadvantage. Even 214B gets beaten out by this move. Use your own 4B if you want to poke. This recovers fast enough that you can block Mitsu 4B even if your 4B whiffs. Other than that, if you're reading a 4B, step forward is your least risky option.

4. His pokes (B6 and B2 I think? forgot the command) -- Low poke is negative on hit. 7B out of that mixup once you get hit by B2. Again, not worth ducking just to block the low here.

5. Ouki -- you have to respect that he has good ouki and not WR attack. Mitsu can and will punish you heavily for this, as any WR attack off down is about 10 frames slower. Rolling might be an option from time to time (roll to his right), but otherwise, just stand up, block, and guess.

Your good spacing moves against him are 66B, 6B and 44A. Just keep hovering outside the range of his sword and punish with 6B8 as appropriate.

Good luck -- its a tough matchup. :)
 
The main problem is that he is usually at -2~5 on guard, so he can either continue attacking or 4B. This is extremely annoying. If you try to wait you will eat 2KB BE all day.

3B BE is really good, I don't think Ivy (or any other character) has an answer that will beat both 3B and BE version. If you step after 3B you will whiff punish 3B BE but if he only does 3B you get nothing. You can also 3B or 214B on block, both will beat BE but won't punish 3B itself.
 
Got to play Sluch's Viola for a day. She is full of bug.

The good old relaunch 7B+K after Lick BE wall splat does NOT work against her.

Also, viola CAN outrange Ivy. A lot of her range orb attacks can be canceled and followed up w/ another ranged orb attack. You are forced to come closer due to her speed of the range attack.


Also, Mitsu's 2KB is unsafe on hit. You get free attacks after getting hit, iirc.
 
correct me if I'm wrong, but doesn't 6{A} stop Mitsu's 4B?
I've been using that against 4B happy people.

Very true, but blocked 6(A) is insanely unsafe, especially up close. You're risking eating about 40-50 damage for 34 damage against one move (that has to be CH and steppable up close).

Unless you're reading 4B 100%, risk-reward is not worth it.

And what about 9B at close range? I feel like that would work.

9B at close range is a slightly better option, but you give up all your advantage even on hit (and Mitsu 6B8 punishable on block - 30+ dmg) Good round ender, nothing more than that.
 
9B at close range is a slightly better option, but you give up all your advantage even on hit (and Mitsu 6B8 punishable on block - 30+ dmg) Good round ender, nothing more than that.

Well 9B is just as punishable as 6 on block, much faster startup, and actually better on hit than 6. Unless you're looking for pushback, 9B is a much better opition than 6.

Ivy 4B does sound like a good option, but you risk getting hit by a TC (does Mitsu even have any good TCs?). Maybe a 2A recovers fast enough to guard Mitsu's 4B? That would probably be best.
 
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