Ivy matchups discussion and strategies

Fellow Ivy players! me put the matchup ivy against zwei 7-3 in her favor......( meh I hate u all)
 
I think the matchup against zwei is just that bad......zzzz check it out. Zwei has really no good way to get around her zoning even when he's up close he has to look out for 214 B and 3B. It's bad enough he isn't a good block punishment char but then 1(B) and 4A are completely useless simply because Ivy's 214 B shuts both of them down clean(3b does not step 4A but 214 B does) if it's 6:4 then imo it's barely even that.....
 
She doesn't have any 7:3 match-ups. Even 6:4 are a rarity.

Which match-up's would you count as 6:4?

I actually started a list somewhere on my PC but I'm interested what you think.

Seeing my List here. I gave the match-up Ivy-Zwei 6,5:3,5
 
Leixia, ZWEI and maybe Raph, Tira and Aeon are the only MU where I feel Ivy has slight advantage. The rest is 5:5 or negative.
I think the matchup against zwei is just that bad......zzzz check it out. Zwei has really no good way to get around her zoning even when he's up close he has to look out for 214 B and 3B. It's bad enough he isn't a good block punishment char but then 1(B) and 4A are completely useless simply because Ivy's 214 B shuts both of them down clean(3b does not step 4A but 214 B does) if it's 6:4 then imo it's barely even that.....
I know this MU quite well now since one of my offline sparring buddies main him. Every character has to look out for 214B and 3B. Both are stepable, so if you can anticipate them, just step and whiff punish or use a horizontal mid. Also both 1(B) and 4(A) will hit Ivy out of 214B if you delay them a bit,which is why I never use it against those moves (free 80dmg or more for ZWEI). 1B is easily duckable on reaction, and I just step 4(A). I agree this isn't exactly a good MU for ZWEI, but it's not *that* horrible. He can't punish well so Ivy' s unsafe long range moves are more useful in this MU than they normally are, but he has higher damage than Ivy in general. Plus it's pretty difficult to JG punish him because of EIN.
 
I would say: Aeon, Hilde, Raph, Leixia, Voldo, Yoshi and Zwei are at a advantage to Ivy. (6:4 or higher)
And Nightmare, A-Pat, Mitsu, Astaroth, Oprah, Phyrra are at a disadvantage. (4:6 or lower)

Rest is 5:5/5,5;4,5 or Viola.
 
I believe that in this game Ivy has problems against characters that can either punish everything she does, or excel her a lot at damage output. It's especially bad when a character is a mixture of these two things, like aPat or Mitsu.

Which is why I think Voldo is slight disadvantage for Ivy. He can punish everything so zoning is very hard in this matchup since his 666B/66B BE and 66K limit Ivy's moveset a lot. I'm also not entirely sure about Raph since he's yet another character that has the ability to punish most of Ivy's unsafe moves even at tip range. Tira on the other hand can out-damage Ivy easily but can have problems getting in. Her GS 3B block/whiff punishments are extremely deadly.
 
Voldo isn't a character that I would zone, so that might be the reason why I see this match-up differently. I personally use a LOT of force against Voldo giving him as little space to crawl and be obnoxious. 214B a lot safer if Voldo is facing you. Infact, I don't think Voldo can blockpunish 214B if he isn't backturned.

Tira's GS 3B is 18 frames so Blockpunishing is nearly impossible with it and it's Lick punishable on block! Tira really needs her GS to out-damage Ivy and like you said getting in, if Ivy plays safe enough, is a gruesome task.

I'm 100% agreeing with you that Ivy's worse match up is against A-pat and Mitsu. Both are 3,5:6,5 in my list

Might as well post the list I made:

3,5:6,5. Mitsu, A-pat, Viola
4:6. Asta, Phyrra, Oprah, NM.
4,5:5,5. Natsu, Cerv
5:5. Ezio, Algol, Maxi, Pat, Xiba
5,5: 4,5. Tira, Sieg
6:4. Hilde, Leixia, Raph, Voldo, Yoshi
6,5:3,5. Zwei, Aeon
 
I think Ivy has the advantage against Viola.
Why?

During this match-up your only hope is that Viola doesn't feel like shoving that huge ball right up your ass.
You actually need your meter, that you need to fake CE's with, to use GI to get out of ToD 50/50 situations which heavily downgrades you're damage-output.
 
I used to think that, but no. Damage difference is too big in this MU. And you can't really spam 214B or 3B because of 44A BE, which completely shuts down any 3B/214B attempt at frame disadvantage. I think it's 5:5 at best.

Voldo isn't a character that I would zone, so that might be the reason why I see this match-up differently. I personally use a LOT of force against Voldo giving him as little space to crawl and be obnoxious. 214B a lot safer if Voldo is facing you. Infact, I don't think Voldo can blockpunish 214B if he isn't backturned.

Tira's GS 3B is 18 frames so Blockpunishing is nearly impossible with it and it's Lick punishable on block! Tira really needs her GS to out-damage Ivy and like you said getting in, if Ivy plays safe enough, is a gruesome task.

Voldo can punish 214B with 6B/6B BE. I actually zone him since he's too dangerous at close range, and he has a lot of super TC moves which are extremely troublesome. Not to mention his 50/50 mixup in BT stance. Each time he blocks something when backturned, he automatically changes his stance to neutral, so he can never punish anything when facing backwards.

Tira's GS 3B punishes a lot of Ivy's whip moves for 100dmg, most notably 3(A) or 6(A).
 
Tira's GS 3B punishes a lot of Ivy's whip moves for 100dmg, most notably 3(A) or 6(A).

This is pretty much why I stopped using 3(a) and 6(a) a lot. Tira isn't the only one that can punish those to moves hard.
I only use 6(a) on the start of the match or after B+K.

Edit: I actually never noticed Voldo turn when he blocks. Actually makes my day. :)
 
Also both 1(B) and 4(A) will hit Ivy out of 214B if you delay them a bit,which is why I never use it against those moves (free 80dmg or more for ZWEI).EIN.

If the ZWEI player starts delaying 1(B) or 4(A) 88_22K will tech-crouch/tech-step both of them.
1(B) of ZWEI gets interrupted by 1K regardless of delay.
You can just backstep after ZWEI's 4(A) EIN will whiff.
 
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