Leixia Combo Discussion

Yeah after the attack throw from CH 6BA you got 6KK free. I just tested the combo on Mitsu and it's still working... I tried it on Sieg and it failed, so maybe it's just a character specific combo.
 
Yeah after the attack throw from CH 6BA you got 6KK free. I just tested the combo on Mitsu and it's still working... I tried it on Sieg and it failed, so maybe it's just a character specific combo.

Seems to be an issue with Siegfried being shorter or being pushed too far out to get the throw. You can still get the throw if Siegfried is against a corner or the edge of the ring.
 
Seems to be an issue with Siegfried being shorter or being pushed too far out to get the throw. You can still get the throw if Siegfried is against a corner or the edge of the ring.

No, I got the throw. the 6KK part just didn't register as a combo for some reason.
 
I added some wall combos with her to the sticky. Basically your best damage there comes from launcher wall splat into A,A BE and you get wall splat only once after the initial one (at least from launchers)... So you can do 3B W! into AA BE and have the 3B after the BE get another wall or you can wall them twice and then take the AA BE. Any way you slice it you're breaking 100 damage for half a bar... Oh and you can't do more than 1 A,A BE because you reset the opponent out of the 2nd one and your combo ends there.

Notable shit in wall combos:

FC 3B gives a higher wall splat and lets you add 1A into a combo
A+B can be used to add a bit more damage off seemingly any wall splat
A.A BE is your biggest damager off any wall splat
 
A full 2 meter wall combo. Not optimal at all, just kinda funny.

FC3B, W!, 4A+B, W!, 6BA (CH animation), CE, CE. 161-163 damage.
 
Seems like the only way I can do anything is by replying to a post, I can't edit or delete my other one, it was supposed to have said this in it-

How did you manage to use the CE twice in a row? It ends with the opponent on the ground and I didn't think it could wall splat either S:
 
Seems like the only way I can do anything is by replying to a post, I can't edit or delete my other one, it was supposed to have said this in it-

How did you manage to use the CE twice in a row? It ends with the opponent on the ground and I didn't think it could wall splat either S:

No W! involved. You just have to buffer the second CE immediately as the first one ends. Trust me, it combos.
 
No W! involved. You just have to buffer the second CE immediately as the first one ends. Trust me, it combos.

Oh wow, yeah I believe you, just surprised. I'll be trying this later, sounds pretty cool, but very impractical xD
 
Hey guys, I like you guys to experiment with AA BE K string and see all the different kinds of damage resets you can get and add that up to the prior BE damage.

For example; AA BE K (stun), 6KK, or AA BE K (stun), 6BA, 6KK. Some of these are actually kind of promising.
 
Since there's no tech trap thread I'll post this here-
44A traps All techs after 1K and (3B+K),K and 3B is guaranteed after it.
3(B+K)K, 44A (trap), 3B = 75-85 dmg depending on Clean Hit or not and after 1K it does 55 dmg.
You can also end with 2B if you want to be in FC.

EDIT: Just found it catches all but left tech from 4K too, possibly works after more moves, gonna test all KDs.
 
You guy's found this one yet?:

44AB WR B BE B CE

What do you mean by the B after BE, is that a BT B or a mistake?

Also, Ugg, have you tested whether the CE can pick up off the ground from any other KDs or stuns? Might be possible since it combos into itself, I'll try it out later myself anyway.
 
I can't seem to land the BT B+K after the WS B BE from 6BaB. I don't think it works. If I start with 44aB it works fine. I have no idea why this should make a difference, but it does.
 
What do you mean by the B after BE, is that a BT B or a mistake?

Also, Ugg, have you tested whether the CE can pick up off the ground from any other KDs or stuns? Might be possible since it combos into itself, I'll try it out later myself anyway.

Messed around with it a bit, couldn't find any combos that end with a CE post-knockdown. Must be specifically after a CE.

I can't seem to land the BT B+K after the WS B BE from 6BaB. I don't think it works. If I start with 44aB it works fine. I have no idea why this should make a difference, but it does.

I'm able to land the full combo (6BaB, WS B(BE), BT B+K, 3B_CE.) Not sure why you can't.
 
Upon re-testing, it seems to work better from farther away. If I do it right up in their face, the BT B+K whiffs... this is on Raph. I'm testing punishes atm and I noticed another inconsistency seemingly based on range. Punishing his 1k on block, if I'm close he can block my 4K, but if I'm a little farther away it lands.

I would chalk these up to my own error if I had not just repeated them with the same results 10+ times each.

EDIT: I didn't see either of these in here... they basically have to be started at point-blank but they're good damage off a tech crouch so I think they deserve a mention.

1A AA BE 3B 3B+K
1A AA BE 3B CE

EDIT AGAIN:

Didn't see anyone post 4A+B W! 4A+B W! 6BA (Throw) 6KK ~110-116 damage.

Is there better meterless wall damage? This also puts us in FC for their wakeup.
 
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