Frayhua
[14] Master
For those who have seen SCVI gameplay within 2 months after the game's announcement notice moves that have special rewards under various conditions like CH, Whiff Punishing, Duck Punishing, aGI, etc. It's called Lethal Hit. The rewards include: Certain CHs turn into launchers or launch higher than usually for combos, increased stun time & Armor Destruction.
If you know about Lethal Hits for characters not cover in this thread, please post in this thread.
Sophitia
Mitsurugi
Groh
Nightmare
Xianghua
Kilik
If you know about Lethal Hits for characters not cover in this thread, please post in this thread.
Sophitia
CH 66A+B - Becomes a Launcher
CH A+B - Bypass Opponent's RE
AS K - Duck Punish a High Attack or use as a Whiff Punish
DAS B - Duck Punish a High Attack or use as a Whiff Punish
CH A+B - Bypass Opponent's RE
AS K - Duck Punish a High Attack or use as a Whiff Punish
DAS B - Duck Punish a High Attack or use as a Whiff Punish
Mitsurugi
3B - Use on a Crouching Opponent
22_88A - Use as a Whiff Punish
B6 - Long stun time so 66A+B can combo
1A - Becomes a Launcher
CH WS B - 2B Followup Guarenteed For Combos
A+B - Bypass Opponent's RE
RE A - Win the 2nd clash after the 1st clash is draw
1BA+B - Bypass Opponent's RE
22_88A - Use as a Whiff Punish
B6 - Long stun time so 66A+B can combo
1A - Becomes a Launcher
CH WS B - 2B Followup Guarenteed For Combos
A+B - Bypass Opponent's RE
RE A - Win the 2nd clash after the 1st clash is draw
1BA+B - Bypass Opponent's RE
Groh
6AA - CH 6AA on the 2nd Hit/6AA is a CH Combo
22_88B - Use as a Whiff Punish
44A - aGIing Vertical Slashes & Vertical Kicks
44B - Bypass Opponent's RE
44K - Use as a Whiff Punish
RE B - Win the 2nd clash after the 1st clash is draw
Groh RE B ~ Guard Burst ~ ID A
22_88B - Use as a Whiff Punish
44A - aGIing Vertical Slashes & Vertical Kicks
44B - Bypass Opponent's RE
44K - Use as a Whiff Punish
RE B - Win the 2nd clash after the 1st clash is draw
Groh RE B ~ Guard Burst ~ ID A
Nightmare
6K - Becomes a Launcher
A+B - Revenge aGI Opponent In Soul Charge Mode
RE B - Win the 2nd clash after the 1st clash is draw
WS B - CH WS B
A+B - Bypass Opponent's RE
A+B - Revenge aGI Opponent In Soul Charge Mode
RE B - Win the 2nd clash after the 1st clash is draw
WS B - CH WS B
A+B - Bypass Opponent's RE
Xianghua
CH 1A - Becomes a Launcher
2A+B - aGI Opponent's Horizontals
4A+B - aGI High + Mid Horizontals & High + Mid Thrusting Verticals
6A+B - aGI ALL Mid Verticals
(A+B) - Bypass Opponent's GI
RE K - Win the 2nd clash after the 1st clash is draw
SXS K - Duck Punish a High Attack or use as a Whiff Punish
2A+B - aGI Opponent's Horizontals
4A+B - aGI High + Mid Horizontals & High + Mid Thrusting Verticals
6A+B - aGI ALL Mid Verticals
(A+B) - Bypass Opponent's GI
RE K - Win the 2nd clash after the 1st clash is draw
SXS K - Duck Punish a High Attack or use as a Whiff Punish
Kilik
214A - aGI Vertical Slashs
4B - After GIing Opponent
236 A - aGI ALL Horizontals
3B CH _ 6BB CH on 2nd Hit Only
22_88(B) Series - Bypass Opponent's RE
4B - After GIing Opponent
236 A - aGI ALL Horizontals
3B CH _ 6BB CH on 2nd Hit Only
22_88(B) Series - Bypass Opponent's RE
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