I had the good fortune of running into Oofmatic four times in Ranked yesterday. 8B is an incredibly effective counter to any poker bluff shenanigans.
After 11KK on hit, 8B will beat all PB options.
After 1(K) on block, step will avoid FP B and you can punish with 66B for 35 damage.
After 66B on block, Aeon's 66B punishes both PB options, and gets a full launch against PB B for ~70 damage. After 66B on hit, wakeup into low guard and punish PB K with WR B.
A+B into poker bluff can be punished with 6(K) for 60+ damage.
22KK can be punished with 66B ~ SW K. This beats both possible results (roll and dolphin dive).
11B is 3B punishable on block.
1A is WR AB/66K punishable.
3BB can be stepped to Damp's right. JGing the 2nd hit allows for a 3B punish.
Against 3AAAAAAA you can just backstep out and launch him. If you're in a corner and can't backstep, JG one of the hits. The next hit can be interrupted with i18 or faster. 3B will trade and you still get 66K/CE followup, unless the hit it trades with goes into fake pain, in which case you fall down. 1B BE and 66K are the safest options after JGing one of the hits.
Don't try to throw after 623B on block. B!E! will beat it out due to TJ and you will die. Learned this the hard way, lol.
33B BE is 3B punishable unless it's the GB version.
For 33BK on block, the mid kick can be stepped. The low can be blocked and WR B will launch punish.
If he does B!E!, you can duck all the hits after the first one. WR B will TC enough to beat the other hits, but annoying enough it completely whiffs (goes right through him, lol). 66K will also whiff (he goes over it instead of through it, at least). Stepping the 2nd+ hits seems to be the best way of punishing it. iWR K will punish both 623KKKKK (etc) and 623K into guard.
2A+B recovers crouching and can't be punished with WR AB. 66K punish.
8B+K is -14. FC A or CE punish.
44BKBK can't be stepped on the 2nd hit. 3rd hit can be stepped. Best punish seems to be backthrow, as 3B can whiff because he keeps on going forwards.
44AB step second hit, launch.
66K on block allows a 66B or 9B punish. 9B seems to be preferable, as it beats all PB options and beats an attempt to guard or roll. Against PB B it knocks down as though it hit him standing. Mixup between 44K (dead trap) and 3A/3K (tech trap).
Dampierre also can't punish 3B at all at tip range, and 66A shuts down his TC launchers like 11B, 33B BE, and 623B. He also has trouble punishing 22AB. I'm inclined to say this is 6-4, possibly 7-3.