Maxi General Discussion

I'm not really poking with it, but I'm mostly using it as an AA punisher replacement. K does almost as much damage as AA without putting him into stance. So stuff like Astaroth's knee with is -14 on block. Maxi can punish with 2A, K or AA. AA sucks because even on hit, Asta can just do another knee and get you on CH. To me, K is a good choice since it gives more damage but less hs than 2A. So now you get a choice between better hs or better damage depending on what you need. The one frame does make a big difference on the amount of stuff he can interrupt, which helps out his mind game.
 
i'd still rather use AA or 2A for a i14 punisher. AA on hit isn't nearly as bad as you make it seem. What you said about Astaroth's knee interrupting everything isn't even true, RC A beats it cleanly. 2A is also better because the hit stun puts you in a better position to actually beat out the opponents next attack. K only puts you at +2, and since Maxi is generally pretty slow, thats not really enough to ensure your next attack won't be interupted.
 
i'd still rather use AA or 2A for a i14 punisher. AA on hit isn't nearly as bad as you make it seem. What you said about Astaroth's knee interrupting everything isn't even true, RC A beats it cleanly. 2A is also better because the hit stun puts you in a better position to actually beat out the opponents next attack. K only puts you at +2, and since Maxi is generally pretty slow, thats not really enough to ensure your next attack won't be interupted.

Why so serious? All i'm saying is that K does more damage than 2A, so you should think about using it. And it leaves you in neutral because even if RC A beats out the 2nd knee, you have to do it, which leaves you close to asty at negative frames...
 
away for 2 weeks

as of tommorow ill be away for 2 weeks. if you need somthing altered or have a problem with the maxi forum then leave me a pm and ill pick it up when im get on (ill try to be on every couple of days for at least a quick browse)

anyway thats just to let you know that im still alive and ill be back, you can always try aqua snake too but i dont know how often he comes on.
 
Tactu, i don't think he was being serious :p
anyway, that's generally how Maxi is, the opponent either gambles and TRY to hit you out of a stance attack, or they don't and you'll be safe if you just hold guard. SO Asta may do 6K, and u can RC A, or if he hesitates i get to block and get free AA again if he does 6K.

Personally i have no problems with AA on hit followups. Normally noone attacks me after it hits, they step or do something defensive.
 
I sort of fucked up and forgot about his hella fast RC -> PSL3 -> LI shift off of AA, so that makes it better in my mind. :) Also, taking your advice to heart and building maxi's game off of his 4B. Its probably his best overall move i'm my opinion becuase its still positive on block, it forces the opponent to block the LO BK on normal hit, it combos LO BK on CH. Once you condition the opponent to expect the LO B, you can then start doing LO A which is CH confirmable to LO AK, or the natural shift to RC ( faster than either PSL1 or 2 ) and then you are back to his best stances RC/LI which is just a short PSL3 away. Too bad the move is i16, and even if you are at +2, even slower characters like Mitsu can make you have a bad day if you try another 4B again.
 
i hardly use RC -> LI shift after AA cuz of spacing, a lotta people just walk away. Depends on opponent i guess. The shift isn't fast enough for me.

3B is really great too, as long as you remember how good 3B psl2 is. Due to 3B's stager on block and hit, psl2 to RC is very useful.

Between those 2 starters, i don't really use much else....seriously
 
Johnny, When do you use the shift then? The only other move that leaves you up close and able to capitalize is A+Bg. I mix up RC A and RC K after A+B, but maybe I should look at the LI shift if you find it rewarding. WR A knocks them far away and you are dead on block, 11B you might use, but you should only use that move at medium/far range.

Also, does anyone have any ideas to deal with Zas's 4B+K? It's -16, but pushes out like crazy. I've tried stepping/GI'ing the 2nd hit, but I think it comes out too fast, because I can't get it to happen. Is maxi helpless against this move? I ask because it does SG like crazy, and am looking to counter.

1 more thing, has anyone messed around with 22B? I realized it does pretty good SG damage, and even though its -17, the stagger and push out is ok if used at medium range. Sophie and punish with 6B and 236B hits but doesn't get a solid hit, so you're left standing. Other characters BB will miss due to range. It also does twice the damage of 22/88A and starts up slightly faster. I've been using it on wakeup for SG damage when I think 66B+K will miss or on step punish.
 
Tactu:

Against Zas maybe 66K can be a solution, not a very good one, but i have no other idea

Anywa, best starter to RC/Li mix ups is 33bA far away, in france nobody take the risk to duck it cause of 33B

22B is interesting if you're crouch, in stand B+K is better
 
i only really use the RC~LI switch off A+Bg but at saem time its perfectly plauable to use it in serval other areas. i havnt really tried off AA but its somthing to consider.
 
Damn, good topics today, Tactu.

- I use RC psl3 LI after 33bA, against people who know it's a frame trap. That works well. I mainly only go to LI from LO though. I even use psl3 from BL/RO to LO, and then psl2 to LI sometimes, lol. It's quicker than it sounds. Plus there is too much fun to be had with all the options between LO, LI, and the natural loop from LO. I can't resist.

- 4B+K is a bitch to deal with (I love it so much). You can't do anything about it if the first hit connects or is blocked. It's also difficult to step. The second hit can still catch you if you step G, but with a full step you can evade it to either side... if you're at close range.

What I usually do is just try to predict it, and GI/interrupt since I know Zas well. 2A, and Maxi's chuck shield (66B4) are nice if you go that route. But if you don't then I suggest you accept the SG damage, and close back in on Zas quickly. 66K, 66B+K, and 33A are good there - Just don't hesitate and let Zas keep his space.

- I really do like 22_88B, even though it's not great on paper. Though I can't add much to what you said. If I'm getting punished I drop it, but that's rare, and I've had so much success with the move.
 
Tactu:

Against Zas maybe 66K can be a solution, not a very good one, but i have no other idea

Anywa, best starter to RC/Li mix ups is 33bA far away, in france nobody take the risk to duck it cause of 33B

22B is interesting if you're crouch, in stand B+K is better

I totally forgot about this! Awesome dude, you're right, with 33bA leaving you at +3 and up close, its a great tactic if the opponent thinks you are going to do RC A. Could you rephrase the last sentence about 22B? I'm a little confused. Sorry man, I know my french would be worse than your english if you asked me the same C'est bon? :)
 
No problem. B+K BBB A is (IMO) the best mid of Maxi, but if you're FC you do not have acces to it so 22b can be an interesting alternative, even if 236K is, i think, a better solution (safer, more damage, pressing with A+BG PSL3 LI otg, better TC)

Readable? :)
 
Ahriman: Even from FC B+K impacts faster than 22B. Just cancel FC.

Tactu: 33bA is +4-5 frames on block, i14s can trade with RC A. Which is actually a fucking great thing to happen, by the way. You can land a free CH 33B, or... if you want to be more realistic for some reason 4BBK.
 
Johnny, When do you use the shift then? The only other move that leaves you up close and able to capitalize is A+Bg. I mix up RC A and RC K after A+B, but maybe I should look at the LI shift if you find it rewarding. WR A knocks them far away and you are dead on block, 11B you might use, but you should only use that move at medium/far range.

Also, does anyone have any ideas to deal with Zas's 4B+K? It's -16, but pushes out like crazy. I've tried stepping/GI'ing the 2nd hit, but I think it comes out too fast, because I can't get it to happen. Is maxi helpless against this move? I ask because it does SG like crazy, and am looking to counter.

1 more thing, has anyone messed around with 22B? I realized it does pretty good SG damage, and even though its -17, the stagger and push out is ok if used at medium range. Sophie and punish with 6B and 236B hits but doesn't get a solid hit, so you're left standing. Other characters BB will miss due to range. It also does twice the damage of 22/88A and starts up slightly faster. I've been using it on wakeup for SG damage when I think 66B+K will miss or on step punish.


I use RC -> LI mostly in wakeup when i loop to RC so that can be many situations. IN those situations RC A_K is usually uninterruptable....i have quite a few of those setups. When it's used away from wakeup you have to always remember spacing. LI requires opponent to be closish. In gneral though, not a commonly used shift for me, cuz as i said before, i'm all about 4B and 3B and i fill that with a majority of his neutral attacks and throws. My looping is extremely concise.

The most common wakeup setup is after 3B(CH) RO B -> RC psl3 LI
RC -> LI is something i reserve for hesitating opponents that block when they see RC

Against Zas' 4B+K, dash in and use 66B+K and mix something. You do gauge dmg better than him, 11B is an option as well. 11A is good at tip range, seriously good. 4B+K provides for that ;)

22B sucks ass seriously...don't waste your time, one of maxi's worst moves.

11B is better used properly and of course B+K series, does moer gauge damage, harder to punish, more range.

236B sucks ass

8WR left A is useful cuz it can give great rewards on CH, hard to compare with anything else he has
 
I use RC -> LI mostly in wakeup when i loop to RC so that can be many situations. IN those situations RC A_K is usually uninterruptable....i have quite a few of those setups. When it's used away from wakeup you have to always remember spacing. LI requires opponent to be closish. In gneral though, not a commonly used shift for me, cuz as i said before, i'm all about 4B and 3B and i fill that with a majority of his neutral attacks and throws. My looping is extremely concise.

The most common wakeup setup is after 3B(CH) RO B -> RC psl3 LI
RC -> LI is something i reserve for hesitating opponents that block when they see RC

Against Zas' 4B+K, dash in and use 66B+K and mix something. You do gauge dmg better than him, 11B is an option as well. 11A is good at tip range, seriously good. 4B+K provides for that ;)

22B sucks ass seriously...don't waste your time, one of maxi's worst moves.

11B is better used properly and of course B+K series, does moer gauge damage, harder to punish, more range.

236B sucks ass

8WR left A is useful cuz it can give great rewards on CH, hard to compare with anything else he has

Thanks man! Just one correction, I wasn't talking about Maxi's 236B, but Sophies. On a blocked 22B from Maxi, her 236B will hit but not deeply so you don't fall and she can't do her just frame.

So I was messing around with 6A, and I'm wondering, can the opponent really GI all options from 6A, even on normal hit? Sure it kills step, has good range and is relatively quickish at i15. So how come even on HIT, opponent can GI ALL RO follow ups, including RO A. What's worse is that even RO A comes out slow enough that they can wait to see which move comes out.

One goodie I discovered also is that if aK or RO KA hits ( last kick only ) on CH I think that it induces some kind of stun and the LOBK followup combos and if you to his 2B+KB follow up it does ~70 damage, which is the same as his 22A CH stun! This stun is easier to get on the RO KA than the aK since a block ROK induces crouch so the first hit will pass over head. Doing aK even on CH it won't combo since the first hit of aK is high and will get the CH property.
 
if your opponent is GIing after getting hit with 6A, just throw a RO K[K] combo at them. That should stop them from doing that.
 
That's the thing though, its seriously slow enough to visually check. RO A is i13, RO B is like ~20 and RO K is 29. I tried it, you can visually see how Maxi is moving and determine the RO followup...
 
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