Maxi General Q&A

6A+B doesn't seem like anything special on its own, but the BE version guard breaks into LI, so I could see myself using it a lot.
 
Wait,

Old WR A+B is his new 6A+B?

Don't know if I like the sound of that. Does it still have tech crouch properties?

Yes it does have tech crouch properties and it seems the move is safe and does great damage that's why everyone is stoked about it.
 
Hi there all veteran Maxi players, I admit I'm late for the party, has been playing Maxi since SC2 myself, after the long reading of this thread, my feeling is somewhat similiar to that of KrayzieCD, SC2 Maxi to me was like: "Lol ! He is so fun!" and main him ever since, good time .When SC3 came, I was like:"Uhm, Ok, not him but I will work out somehow" and kept playing but with mixed feeling(ended up really terrible in tourney even though SC3 Maxi supposed to be high tier, haha), as for SC4 (you guess):"Sigh! Not again!" worst Maxi ever made, enough said. But that won't stop me, the reason is SC still the best fighting game I have ever played, Project Soul did mess it up but so is everyone, the thing is to learn from mistakes and keep fighting with what you believe and to be fair, they did learn their lessons with that SC4 BS.
So, as for SC5, I will keep my hope up till the day I can try it out myself, whether Maxi will be a high tier or not is never even one of my concern, whether SC5 will be a fun game to play and mess around with, and Maxi did get his refining done so he can be a fun and cool character is what I place my two cents on.

-Saga-:sc2maxi1:
 
I'll break all the " Soul2 vs All " whine for a moment. I had the " chance " to play one and only match on the new build of the game.
Unfortunatly, it was against a total Parkinson-like nutjob who bet his life on winning so ... I didn't care about winning or losing and tried to test some stuff anyway.

- 6A+B seems to have better range now ... not sure since I could have hit one of Leixia's move hitbox. I connected the move from pretty far. To confirm.
- WsB slight change of animation.
- LO K doesn't make the opponent trip like before, seems to have less frame advantage too. They nerfed the only " possible " viable option of this excuse for a stance. Now LO is just a waste of time. Really. Need to test more thoroughly but I wouldn't bet anything on it. Sometimes I just don't get Namco ...
- Still no LI B~G, but I didn't had the chance to really test it since I had that drooling parkinson freak against me.
- LO B,K still seems to be the worst move ever.

And I didn't have time to test anything else unfortunatly. I'll try to test some more today, we'll see what I can find.

To answer question about 6A+B, it's a pretty fast TC mid and it KND on neutral hit. If the range buff is real it's a beast move. It's safe, it's fast, it HURTS, and the BE:6A+B is like blocking a train at full speed for the opponent, it's almost as if they can't interupt LI B after !
It's also kinda hard to punish it on whiff,. Due to range issue I found myself whiff that bad boy sometimes, I was able to block my opponent's A,A. It'll be punishable of course, but they have to react faster than other moves = Recovery's super fast.
 
- 6A+B seems to have better range now ... not sure since I could have hit one of Leixia's move hitbox. I connected the move from pretty far. To confirm.
- WsB slight change of animation.
- LO K doesn't make the opponent trip like before, seems to have less frame advantage too. They nerfed the only " possible " viable option of this excuse for a stance. Now LO is just a waste of time. Really. Need to test more thoroughly but I wouldn't bet anything on it. Sometimes I just don't get Namco ...
- Still no LI B~G, but I didn't had the chance to really test it since I had that drooling parkinson freak against me.
- LO B,K still seems to be the worst move ever.

And I didn't have time to test anything else unfortunatly. I'll try to test some more today, we'll see what I can find.

To answer question about 6A+B, it's a pretty fast TC mid and it KND on neutral hit. If the range buff is real it's a beast move. It's safe, it's fast, it HURTS, and the BE:6A+B is like blocking a train at full speed for the opponent, it's almost as if they can't interupt LI B after !
It's also kinda hard to punish it on whiff,. Due to range issue I found myself whiff that bad boy sometimes, I was able to block my opponent's A,A. It'll be punishable of course, but they have to react faster than other moves = Recovery's super fast.
First, thanks for the new informations, both Saitoh and Hajin, you guys really a great help for us fan that can't touch the game till the release day .
-About the range of 6A+B, can you be more specific about which move of Lexia's that get you connected? From what I saw so far Maxi new 6A+B has very little range that comparable to the shortest AA in the game, so it won't suprise me if they did buff its range a bit.
-LO moves are still crap I see, that stance seriously needs A TON of buff IMO
-As for his BE moves, I'm really impressive, although I couldn't help thinking that they aren't finished yet, like the LI A~BE for example, could be really stylish if it has a follow up or something don't you agree?
-Saga-:sc2maxi1:
 
And yet somehow even though SC2 was his weakest version it was also the most fun version. PSL4 all fuckin day baby! Will they ever bring that back, it was the coolest shit ever.
PSL4 aside, I always felt like I was trying to solve complex math equations whenever I tried to play for serious.

Best time I had was making XA run away from the table shouting, "66A is a god move!" in session play.

I was asking this EXACT same question.

I've been around for a long time as well (People probably don't remember me except for Barry), and I remember alot of the old Maxi players, but Deckard's name doesn't ring any bells.

I remember him...

Yeah SC2 Maxi was hella fun, but JD_OK had to poke, poke, poke his way to 3rd place at Nats. :(

With an Ass ton of 2A's no less! :P

Are those videos still around? Haven't seen them in years!
Keep rollin' rollin'...
 
SC2AE tournament will be held on next month in Tokyo. so I started to practice SC2 Maxi again. I realized that SC2's was the strongest Maxi ever. 236B breaks all horizontals and takes over 70 damage, 66A and 6A+B are pretty good, and 33A+B+K.G.B is too strong...
 
SC2AE tournament will be held on next month in Tokyo. so I started to practice SC2 Maxi again. I realized that SC2's was the strongest Maxi ever. 236B breaks all horizontals and takes over 70 damage, 66A and 6A+B are pretty good, and 33A+B+K.G.B is too strong...

You guys still play that shit? Why? Why host a tournament when your total cap will be less than 10. I mean honestly. A Pac-man tournament will draw a better crowd than that.

I took a look at the pre launch videos. Does Maxi have a follow up after RO B? People just stop after that. Is there a RO B >LO BK option?
 
You guys still play that shit? Why? Why host a tournament when your total cap will be less than 10. I mean honestly. A Pac-man tournament will draw a better crowd than that.

I took a look at the pre launch videos. Does Maxi have a follow up after RO B? People just stop after that. Is there a RO B >LO BK option?

Because SC2 was the best arcade soul calibur there was. In Japan I bet it'll draw much more than just 10 people.

Anyway RO B was changed starting in SC4. It now loops into RC but the transition is so slow that it's only feasible to stop if RO B is blocked, otherwise if you try a RC move you're most likely gonna eat a CH.
 
I been saying for the longest 236B was sick. Its all i want back, besides old 66A. I cant understand why they would put it in a stance or make it not knockdown since sc2.

I am really glad to hear about new 6A+B. It was looking like only point blank range would it be affective. It really needs a range buff. Remember that thing in SC2 as old WS A+B. Crazy range. Give me that range.
 
Because SC2 was the best arcade soul calibur there was. In Japan I bet it'll draw much more than just 10 people.

Anyway RO B was changed starting in SC4. It now loops into RC but the transition is so slow that it's only feasible to stop if RO B is blocked, otherwise if you try a RC move you're most likely gonna eat a CH.

I know RO B transitioned into RC. However, I'm saying can Maxi perform like the original string BBBK, or does it the animation stop.
 
Found some use for 6A+B BE / RC A, B BE on hit (TGS build) :

3B, 6A+B BE or RO KK, 6A+B BE combo into PSL1 LO B (ground hit) or PSL 2 BL K, BE. That's quite gangster haha

6A+B BE in combo smash the opponent into the ground, allowing combo, when regular 6A+B is normal and AC (+ not transitioning into LI).

Also : 44B, RO B, RC A, B BE, PSL2 BL K, BE is a nice combo haha

No vids unfortunately :/
 
You guys still play that shit? Why? Why host a tournament when your total cap will be less than 10. I mean honestly. A Pac-man tournament will draw a better crowd than that.

This tournament named "Ura Tougeki" (means Extra SBO) is the most famous retro arcade VS game competition of Japan. We have a SC1AC and SC3AE tournament every month and there's no SC2 tournament. That's why Ura Tougeki has chosen SC2. This event will be on broadcast at Ustream.
yes SC2 is shit as you say :D we can't play this every week. can play at something special event like this.

and Saitoh, thank you for your report!!
I'm excited to know about new BL K. next month I can play SC5 in Tokyo. I can't wait!
 
What about sidewinders? Are there any? 2A+K and A+K? LI B[g] ->RO? What happened to this.

This one I can answer (Credit to Hajin, a very informative post in page 22):
- He still has old 2A+K~RO, A+K~LI only difference command : 2A+K -> 2B+K, A+K -> 8B+K.
- LI B[g]->RO gone for now, really hope it will be back in the release version.
- As for RO B not going to LO BK anymore, while it does limit our choices, it has a nice natural combo ROB~RC AB follow up, RO B stuns on NH now which is really great! You can see it in some of Maxi videos.

-Saga-:sc2maxi1:
 
I don't like it because of one big flaw.....range. I play a mid range game mostly, JUST outside that range, arrrgh. Being linear doesn't help either

2A is mustard and will always be mustard for Maxi haha.

SC2 Maxi was trash, yeah i said it. TRASH. He did however had a SHITLOAD of options and some nice flow, and that's what most people want. Yoshi was sick in that game dayum, and talim. I didn't like SC2's mechanics too much at all.

You are right.. The range of 6A+B really is a problem.

But i don´t like 2A´s that much... They are just... pokes.

And SCII Maxi was imo NOT! trash. But hey to everyone his own oppinion.

But i agree with you what you said about SCII.
 
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