Maxi Video Thread

Miko.....I believe in you, I think you can learn to play like that. Lil hot rods very first game was sc2. As soon as he could tell the difference between the different color buttons, hes been playin maxi. and its been non stop ever since.

Twiggy....CH 3A~B+K BBBA just looks so fucking cool I cant help but do it everytime. I knows its really unreliable and as from what you saw, that day the success ratio was not in my favor. Its usually a lot better I promise. But 66B+K?? I have a few other mix ups after CH LI K...3B ROB, RCB or 6BBB or a throw of some kind. But B+K BBBA just is straight maxi manlyness that I have to do it. Its really demoralizing on the other persons mind that they break down and want to start crying! My son just rolls his eyes at me. I really need to work on stun shakes with him next. Hell I need to work on them myself....lol!! Thanx for all the tips though, I will start training myself and my son with them.

Im suprised johnny hasnt got on here and given his 2 cents. I was really looking forward to his input as well. All these compliments mean a lot to my son, he thanx you alond with myself.


HRD
 
just watched some of the videos and I am really impressed with your kid. He's got a pretty solid defense for a 9 year old and his Maxi knowledge is quite good. He's definately much better than I was at fighting games when I was his age.

As for you hot rod, I can see you've added some things to your Maxi game since the last time I played you. I think the main thing you need to work on now is on minimizing the risks you take. You've got a lot of the tricky stance mix-ups down, but you need to learn how to use more of the simpler stuff to set-up the tricky stuff. For example, i saw you using quite a bit of BL B's and BL A's. Now overall, that mix-up is not very scary -- neither does a whole lot of damage on normal hit and both are pretty punishable on block. Now i'm not saying that these moves shouldn't be used, they are both good moves when used right. I find that these moves are best used to discourage people from attacking when entering BL so that you can cancel your stance and use non stance moves. Once they start trying to interupt you from doing this, your risk-reward goes up significantly because all of the sudden BL A is gonna start hitting people on CH.

Another risky move I see you using way too much is 6A. You aren't really getting punished for it too much in the vids, but believe me, some people will kill you for it. If you don't know that 6A is gonna hit for sure, you shouldn't be using that move.

Also, I think you should be using a lot more 4B. I barely saw you using this move, and really it should be close to around 30-40% of your game. The mix-ups from it are pretty solid and give you several safe exits.

One last thought I'd like to leave is that you should start thinking about attacking your opponents soul guage. As you try to play safer you will find that there isn't a whole lot of high-low game to mix-up with. One way to get around this is to just start peppering your opponent with lots of safe-guage damageing things until they start flashing. Lots of 4B->LI Bs, 4AB, 3BAs, some 66B+Ks. Eventually they will learn that they have to start trying to guess your mix-ups instead of just waiting for a punish opportunity and thats when you will start hitting them with the good stuff.
 
just watched some of the videos and I am really impressed with your kid. He's got a pretty solid defense for a 9 year old and his Maxi knowledge is quite good. He's definately much better than I was at fighting games when I was his age.

As for you hot rod, I can see you've added some things to your Maxi game since the last time I played you. I think the main thing you need to work on now is on minimizing the risks you take. You've got a lot of the tricky stance mix-ups down, but you need to learn how to use more of the simpler stuff to set-up the tricky stuff. For example, i saw you using quite a bit of BL B's and BL A's. Now overall, that mix-up is not very scary -- neither does a whole lot of damage on normal hit and both are pretty punishable on block. Now i'm not saying that these moves shouldn't be used, they are both good moves when used right. I find that these moves are best used to discourage people from attacking when entering BL so that you can cancel your stance and use non stance moves. Once they start trying to interupt you from doing this, your risk-reward goes up significantly because all of the sudden BL A is gonna start hitting people on CH.

Another risky move I see you using way too much is 6A. You aren't really getting punished for it too much in the vids, but believe me, some people will kill you for it. If you don't know that 6A is gonna hit for sure, you shouldn't be using that move.

Also, I think you should be using a lot more 4B. I barely saw you using this move, and really it should be close to around 30-40% of your game. The mix-ups from it are pretty solid and give you several safe exits.

One last thought I'd like to leave is that you should start thinking about attacking your opponents soul guage. As you try to play safer you will find that there isn't a whole lot of high-low game to mix-up with. One way to get around this is to just start peppering your opponent with lots of safe-guage damageing things until they start flashing. Lots of 4B->LI Bs, 4AB, 3BAs, some 66B+Ks. Eventually they will learn that they have to start trying to guess your mix-ups instead of just waiting for a punish opportunity and thats when you will start hitting them with the good stuff.

You and fhworang are 2 of my sons favorite maxi players. So he says thanx for the compliment. I have some people that dought that its actually a 9 year old playing so next vids (maybe this weekend, hes dyeing for a rematch.) Ill prove that its really him.anyway, thanx for that

In my mind BL B is used to keep an opponent from interupting me and IM more or less fishing for a counter hit. But to be honest I never considered going back to neutral. Im always fishing for that CH. BL A is very risky with all its issues. But BL B I find quite comfortable. I dunno I just dont think the people I play with (although they are few) that people look for me to go into RO. They always seem to know when RO is coming. BL B on block I get punished for a lot, but ill try to psl 3 ( but rarely works). But I always go into stance after BL, maybe thats something I could clear up...thanx

I agree, Im a 6A whore. a big flaw of mine.

4B~LI is completly whored by both me and my son. Its one of my favorite moves, cause people just dont get it. 4B LOK is fine once in awhile but its mostly to close space. Im more of a 6A, 3B starter kinda guy.
But 4b LI is all over the place by both of us.

Lil hot rod got 3 CF's on me out of those vids. Hes always ahead of me in SG damage than me. To be honest, Im not sure how he does it exactly. I know how he plays and I know when to interupt him, so i can play defense against him really good, but in the meantime hes eating my SG. I need to pay more atten to what he uses than waiting for my interupt moment.
 
When it comes to evaluting how strong a mix-up is for Maxi, you should try to imagine how you would defend against it and how the risk-reward works out in that situation. For example, with your BL mix-up, I would just duck and block for the most part. If you do BL K or BL B, I will block those and punish you. If you do BL A, i'll just eat the 18 damage from that, then just wait to block what will probably be LI B. So, basically, you guess right, enemy takes 18 damage, you guess wrong, you eat probably at least 40 damage on a punish. Not a good trade off.
To move this mix-up more in Maxi's favor, you should add in a cancel to neutral. Since you now know that a smart opponent is gonna wait to block and punish, you can mess up there whole plan by not giving them the punish opportunity. If they sit and block during BL, you will gain enough time to cancel and just throw out a 3BA or something, putting the opponent back in the exact same situation. Eventually, the opponent is gonna have to start trying to interupt in risky situations or they will get there gauge broken. Once they do start interupting, you'll see a lot more CH BL A or BL KKs landing.
Also, you should try stepping more. A good step really opens up a lot of opportunities. Do it all over the place. After a 3BA, after you block an attack, whenever. Stepping does a couple good things. First and most obvious, it allows you to get around the opponents attacks giving you a free punish. The second purpose it serves is to mix up the timing on your attacks, which can lead to some of your attacks landing on CH. Try 3BA cancel, step, 3B. A lot of times that second 3B will land CH. If you are wondering which way you should step, it is typically to the side that is away from the hand that holds the weapon, though against the sisters you actually want to step towards the sword side.
 
Whew, battle of the 3B's, lol. It looked like you were dealing with some TV lag or something. I even saw you settle for using a 3K to punish Yoshi's 3B. Still though, it was entertaining to watch, and it's cool of you to share.

Anyway, why didn't you open up your stance game a bit after 4B? He seemed too comfortable waiting out your 4B LO B, and 4B PSL2 LI Bs. If you tested the waters with a healthy dose of variety it may have done a lot for you. (Some LI Bg RO A, was looking particularly good. I mean that shit leaves you in perfect range for BL A, and throws whether RO A hits or gets blocked.)

And following up LO BK with A+Bg still doesn't make sense to me. I guess you really like the stance wake-ups, but do think you get better payoff from that than your basic 2B+KB, and tech trap options?
 
Anyway, why didn't you open up your stance game a bit after 4B? He seemed too comfortable waiting out your 4B LO B, and 4B PSL2 LI Bs. If you tested the waters with a healthy dose of variety it may have done a lot for you. (Some LI Bg RO A, was looking particularly good. I mean that shit leaves you in perfect range for BL A, and throws whether RO A hits or gets blocked.)
iMCF makes that kinda risky, doesn't it?
 
Whew, battle of the 3B's, lol. It looked like you were dealing with some TV lag or something. I even saw you settle for using a 3K to punish Yoshi's 3B. Still though, it was entertaining to watch, and it's cool of you to share.

Anyway, why didn't you open up your stance game a bit after 4B? He seemed too comfortable waiting out your 4B LO B, and 4B PSL2 LI Bs. If you tested the waters with a healthy dose of variety it may have done a lot for you. (Some LI Bg RO A, was looking particularly good. I mean that shit leaves you in perfect range for BL A, and throws whether RO A hits or gets blocked.)

And following up LO BK with A+Bg still doesn't make sense to me. I guess you really like the stance wake-ups, but do think you get better payoff from that than your basic 2B+KB, and tech trap options?


Yeah, we were all a bit rusty, to much online play. And yeah, i should have punished his 3B better, that was something I started studying more after those matches. I could of got a BB on punish, or if I can ever get my 6:B:::B:::B: to land with any kind of consistancy I can get that.

As for 4B, yeah, i probably should have mixed in a little bit more after that, but I usually don't like to do a whole lot of unsafe stuff. Maybe i could mix in some LO As, but I just don't feel like that move adds much to the mix-up. Like LI B, its slow enough that you can interupt it with something, but unlike LI B it doesn't really get a big damage pay-out. I dunno, I can play with it more. But yeah, usually my 4B mix-up is mostly just LI B with LO B, and if they get really cute and start trying to step LI B after they see the shift, i'll start throwing LI K. I really don't mind if the opponent just sits there and waits, cause LI B is safe and does good soul guage damage. There were so many ring outs, so the guage didn't really become much of an issue in those vids, but usually all those blocked LI Bs will get the gauge blinking in the later rounds.

As for the A+Bg after LO BK, its because 2B+KB doesn't always work. It does for sure after a CH LO BK, but sometimes when they just get nailed by a normal hit on just the K, or if they get slightly off-axis cause of the edge of the ring then it will get teched. Or sometimes I'm just slow in recognizing the K hits, and A+Bg is faster so its kinda a back-up plan. Its also my back-up when I miss BL KK after LI B.
 
iMCF makes that kinda risky. doesn't it?
Yup, it certainly does, but that risk seems acceptable to me when it's set up as well as it was in Uber's games.

As for 4B, yeah, i probably should have mixed in a little bit more after that, but I usually don't like to do a whole lot of unsafe stuff. I actually don't mind if the opponent just sits there and waits, cause LI B is safe and does good soul guage damage from all my LI Bs.
I love my basics to death, but variety is such strong tool, and a bit of punishment is a fair price imo.
 
really nice looking games :D still love seeing you play even if its a bit rusty.

i wish i had the opertunity to play some of you offline. (closest i get is very good online with my mate in london. i want to see how you guys play offlline and how id measure up. cos i think it would be very very fun.
 
if your ever in san diego or Im in england. We both should make it a point to get together. I think Id squash you....lol (that was total sarcasm)

love you like a fat kid loves cake

HRD
 
I recently uploaded some matches between me and Lolo, classic Yoshi vs. Maxi. I would like your comments, thoughts and everything you want to say.

These are from November 2009, kinda old, but still good. I really wanted to upload them because we don't play it anymore.


Hot_Rod_Dave:
Thank you for the kind comment. =D

Enjoy!!! :)
 
@Lolo & Fhwoarang: Very nice matches! I always love watching your videos, it gave me some good ideas! :D Looking forward for more!
 
nice vids. I saw that you use a lot of 66B4 mix-ups. I rarely use 66B4 because I swear I get smacked out of any follow-ups just about every time, but maybe i'm just not working it right. Any insight into how not to get beat out on follow-ups, maybe i just use it at the wrong range.
 
Furzy said:
@Lolo & Fhwoarang: Very nice matches! I always love watching your videos, it gave me some good ideas! :D Looking forward for more!

Thank you very much. Those matches were from November 2009. Last time we played, last week, we barely could perform decent. We haven't played much since those matches. Maybe these are our last sets. But I'm glad to hear you like them. =)

nice vids. I saw that you use a lot of 66B4 mix-ups. I rarely use 66B4 because I swear I get smacked out of any follow-ups just about every time, but maybe i'm just not working it right. Any insight into how not to get beat out on follow-ups, maybe i just use it at the wrong range.

Why did you edit out your comments on the 3B, RO A and the 4B mix ups things? =) You are absolutely right about them. Is just Lolo loves to CH me with iMFC whenever he can. That's his strongest and weakest point: his need for CH with the most damaging option. Still I believe he doesn't know about 214A after Maxi's 3B, but he uses aB+K after my FC 3AAA.

I also saw your matches with Hajime and I liked them. I left a comment on You Tube like a week ago. I also liked a lot how you CH confirm 3B and combo accordingly. I need to learn that desperately.

As for the 66B4 thing, spacing, as you said, is important. You always most use it from far or with the enemy and a wall to his right (where 66B4 pushes him). It's important to use it from far, so the third spin can reach them, even if they don't move. Do it from closer and the third spin won't reach and they will be able to hit you.

I also mix it up with 66bG and 66B, to confuse their timing, especially because you ocasionally will have to use 66b4~G (specially at close distance), which is a mid move that doesn't knock out and comes out before Maxi starts sppining the nunchakus. Looks like 66B or 66bG.

This 66B4 usage is from Jhonny Blaze. He taught me and conviced me about its benefits (so I hope to see him posting). But the coolest thing is to use it from far, where you have three chances to hit them, instead two at close distance.

I try to use it anywhere I knock down the enemy and a combo is not possible. For instance, after 33B, BL KK or CH 33K or RO AK or a throw or 66K (like in the begginig of the first video). If they don't stand up inmediately, you still can play in your stances for oki.
 
I deleted that section because I posted that after only watching the first couple vids and it seemed you started using more 4B later on. Probably should have just left the stuff about 3B, but meh, we'll make the Yoshi's figure out there own counters, lol.

I like the idea of using 66B4 on wake-up, i could see that working pretty well. I'll play around with this move some more. I just don't really like the idea of just testing the opponents reactions. Unless the frame data is wrong, then 66B4g(one hit) is -5 and the other versions are -9, meaning that LI K isn't coming out until 25 or 29 frames after the cancel. Now obviously they aren't going to be able to react right away, but if they use a relatively fast move that tracks to the left (hits LI B), they still have at least 7 or so frames to react. I guess you could throw LI A and that would cut down their window for reacting, but I really hate using LI A, because even if you hit them you gotta guess your way out of getting punished.
 
66B4 is a funny beast :)
The frames are horrible of course but don't let it bother u too much, but this is one attack that many characters seem to hesitate against. Some cahracters like cervy can do destroy it if he's fast enough though...but this is maxi, so that's normal.

The power in it lies from how you cancel it, 1st, 2nd, 3rd spin, combine that with the normal 66BG and you force some kinda hesitation unless you whore it. As Fhwang said, spacing is important as well. Fast pokes like AA fail to LI . 2A awlays works IF they are in range for it. I don't mind eating 2A. Bs fail to WL and LI B. I don't use LI A or LI K after it at all (at least very rarely), cuz i just get outsped most of the time. Most times i simply just block, or do the LI B (whether it hit or is blocked). Non maxi players rarely know the frame data perfectly, so on hit they tend to hesitate more. Combining all seems to work for some reason as you can see from the vids lol. Maxi is a gambling man. I think i use 4AB variations a bit more though

Best advice is to play with it vs someone, it works better than it should. use ALL the cancels.
 
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