I'm.......pretty sure after the 2 A+B, anything else you try will be blockable/rollable. Using another 33B BE will most likely turn you into a sitting duck...
You seem to have misunderstood what I was saying.
33_99_B BE, 2A+B is a combo that gives you almost the same amount of meter that you used in order to perform it.
Doing it again after doing it the first time
WILL NOT COMBO. I never said that it would combo.
However, to express how much meter is lost from doing the 33_99B BE, 2A+B combo I did go into practice mode and set the meter to 100%. On this specific setting it will not refill on it's own. It will only refill the way it does during a match. e.g. You hitting someone with 2A+B while they're on the ground, hitting someone with any attack that doesn't use meter, getting hit by attacks.
So, While in this setting with 100% meter I did 33B BE, 2A+B. My meter is a little under 100% at this point. The computer stands back up and I do the combo again. I have less meter, but not ver much less. After doing this combo 12 times, not to be confused with an infinite chain of alternating between 33B BE and 2A+B for a continuous combo [cause, after 2A+B you can tech trap with things like 1A or 3B, but they're not guaranteed unless you're opponent techs the corresponding direction for the move. This
IS NOT A COMBO], without doing any other attacks my meter dropped so that it was barely not enough to use a brave edge again.
So, with 100% meter you can do 33_99B BE 2A+B 12 times before you are unable to do a BE attack again. Since this
DOES NOT COMBO it's not advised to do so 12 times in a row. Your attack pattern would become predictable and easily read by even the most mildly competent opponent. Not to mention that stringing these attacks together
WILL NOT COMBO. In case you're confused about that part I'd like to point out that these attacks
DO NOT COMBO in a continuous stream [not even a pseudo combo like the GSK BEx4 that only works if people don't tech].
What 33B BE 2A+B is good for is if you want to conserve meters. Since it can be done 12 times before you don't have enough meter to do it again it's clearly a combo that gives almost as much meter as it uses [note that even after being done 12 times, two 1k's was all that was needed to bring the meter up to 25% again and give the ability to do BE attacks]. The POINT of doing it 12 times in a row in practice is to express how little meter is uses.
So, if it's round 1 and your opponents health is low enough for 33BBE 2A+B to end the match do this combo instead of the more damaging combo 33BBE A2AA [which gives back no where near as much meter as it uses but does significantly MORE damage than the latter combo].
33BBE ->
- 2A+B [for meter]
-A2AA [damage and ring outs]
-4BB [tricky, since the A2AA does more damage and rings out more often this seems obsolete. In weird situations you wont be able to pull off the A2AA and this will work in those situations. btw, the damage difference isn't that big]
-AA4B [if you're gonna do meter managing you might as well do Guard burst management too, this will hit with the a attack and the B they'll have to block and you wont be screwed if they roll out the way or block it]
One more time
33BBE -> 2A+B DOES NOT COMBO INTO ITSELF.
I sure hope you understand what the use of this combo is now and why it was done 12 times in a row in a simulation.