malapardis
[08] Mercenary
Thanks for the many answers. I'll do my best to quickly respond here. I also should have probably clarified that these are attacks that I want to work reasonably well against blocking opponents. I don't expect to be +frames on block, but they can't be too dangerous. For example, 6A (or any other RO) is nice because you can follow it up with a TJ or TC.
3B - *does* end in RO but *doesn't* move you any closer. I like 3B once I get in there, but frankly it's not what I'm looking for. It doesn't let me get in there, it's a tool to use *once I do*. As for 3B RO A, I have definitely been spamming a lot of 6A RO A. I like that a lot.
33B~A - Dave, I'm confused. 33B is the mid. 33B~A is the high. I think you got that backwards in your post. I need something that approaches that *isn't* a high. On the plus side, I can throw in 33Bs to keep them from ducking the 33B~A. 33B~A looks pretty unsafe on block, so I'm still not convinced it fulfills my need for an approaching attack. I will try to incorporate it for a bit and see how that goes.
66K - *another* high! I need a mid, folks!
4BK - 4B at least has him advance the slightest bit, and of course hits mid. I would mow a Namco dev's yard for a year if he just extended its range a tiiiny bit. The fact that you have low TCing A, high TJing K and quick mid B options out of there is nice, too, although I tend to get stuffed when I try the K.
33K - Hmm... This may help. I'll have to see. Has longer range than it looks, but doesn't appear to set you up to do much after it hits.
4AB - Doesn't really close range, and again starts with a high hit.
Maybe I'm just spoiled coming from Taki who has her 33_99B, 66B:A, 66K and Wind Roll throw_B_A. Those are just the first four I thought of; naturally there are others She can't even fight at mid range, so they gave her tons of tools for getting in close. I just wish Maxi had even 1/4 of the tools.
Also, Nikkelz, while you may not feel his long range game is lacking, I do, and perhaps it's simply because you know tools I don't. Also, ne of my primary opponents is a Siegfried. His 2A is ridiculously long reaching, and of course his mids and highs are, too. I can't just walk into midrange and start fighting. I have to force him to block so that I can get to midrange in the first place. The only way to do that is to approach while attacking wth something he can't simply duck.
It probably sounds as if I don't appreciate the input given above. I do, though. And if you can come up with more ideas, I'd be even happier. In the meantime I'll use more 44AB than I have been, and starting throwing in 33B/33B~A mixups in. Here's hoping they help.
3B - *does* end in RO but *doesn't* move you any closer. I like 3B once I get in there, but frankly it's not what I'm looking for. It doesn't let me get in there, it's a tool to use *once I do*. As for 3B RO A, I have definitely been spamming a lot of 6A RO A. I like that a lot.
33B~A - Dave, I'm confused. 33B is the mid. 33B~A is the high. I think you got that backwards in your post. I need something that approaches that *isn't* a high. On the plus side, I can throw in 33Bs to keep them from ducking the 33B~A. 33B~A looks pretty unsafe on block, so I'm still not convinced it fulfills my need for an approaching attack. I will try to incorporate it for a bit and see how that goes.
66K - *another* high! I need a mid, folks!
4BK - 4B at least has him advance the slightest bit, and of course hits mid. I would mow a Namco dev's yard for a year if he just extended its range a tiiiny bit. The fact that you have low TCing A, high TJing K and quick mid B options out of there is nice, too, although I tend to get stuffed when I try the K.
33K - Hmm... This may help. I'll have to see. Has longer range than it looks, but doesn't appear to set you up to do much after it hits.
4AB - Doesn't really close range, and again starts with a high hit.
Maybe I'm just spoiled coming from Taki who has her 33_99B, 66B:A, 66K and Wind Roll throw_B_A. Those are just the first four I thought of; naturally there are others She can't even fight at mid range, so they gave her tons of tools for getting in close. I just wish Maxi had even 1/4 of the tools.
Also, Nikkelz, while you may not feel his long range game is lacking, I do, and perhaps it's simply because you know tools I don't. Also, ne of my primary opponents is a Siegfried. His 2A is ridiculously long reaching, and of course his mids and highs are, too. I can't just walk into midrange and start fighting. I have to force him to block so that I can get to midrange in the first place. The only way to do that is to approach while attacking wth something he can't simply duck.
It probably sounds as if I don't appreciate the input given above. I do, though. And if you can come up with more ideas, I'd be even happier. In the meantime I'll use more 44AB than I have been, and starting throwing in 33B/33B~A mixups in. Here's hoping they help.