AkuSokuZan
[09] Warrior
Be careful with 8KA though. It's -18 on block and super (stab) punishable..
Same thing with A:6_A6 on block.. stab punishable.
-ASZ
Same thing with A:6_A6 on block.. stab punishable.
-ASZ
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Everyone is forgetting HOV. I know it requires more testing, (I think TaXi is working on it now) but I'd really like to see how incorporating that into the PO game might make the opponent have to guess whether trying to punish a blocked 66B4 or 6A+B4 is worth the risk of getting a HOV B to the face, and then a 120+ damage follow up combo. Maybe it's worthless, but I think it has potential to make her PO game stronger.Yeah, there's nothing wrong with a good 50/50 "mixup" (throws can be broken), but don't rely on it too much. If you guess wrong, they'll just punish you, like you said.
A+B on block is AA punishable from most characters, and A+B4 (back teleport) is even worse.. -21 and within range for stab or BB. :(
Same thing for 66B, that's -14 (stab) punishable or BB from most characters. 66B4 is still stab punishable but might get you away from BB's depending on range.
Not here to burst your bubble, but just to give you a heads up that eventually people will start punishing (every)thing that you do. So we'll have to play smarter.. safer (which natsu isn't.. really). Just don't think that you can get away with that back teleport, because it doesn't make her moves any more safe.
Also, jumping lows/2A's with 8KA is really good if you're able to react fast enough. It's like 61 damage for punishing a low that might even be safe on block? Worth it for sure. But.. 8KA = high risk.
Who was it that said natsu was low risk high reward again? Hmm...
-ASZ
Everyone is forgetting HOV. I know it requires more testing, (I think TaXi is working on it now) but I'd really like to see how incorporating that into the PO game might make the opponent have to guess whether trying to punish a blocked 66B4 or 6A+B4 is worth the risk of getting a HOV B to the face, and then a 120+ damage follow up combo. Maybe it's worthless, but I think it has potential to make her PO game stronger.
I'll look into it tonight unless someone does before me.
Ahh yeah. I somehow managed to mixup 2b+c with 2a+b. It always seems that I end up getting the 2A+B more often when I'm trying to combo for some reason. Thanks for the tips though, I think practice is pretty much what i need now haha.@Eugene: I'm guessing you're talking about FC A+B (poison dart, caltrops)? And I'm guessing 2BC is actually 2A+B (unblockable bomb). If this is the case, you have to be sure that you're fully in crouch animation before pressing A+B. A method I like to use to make sure I don't accidentally get 2A+B is pressing and holding down a few frames before A+B. Don't press them at the same time.
ok so i figured it out. i'll post it here in case anyone didn't know. 2A+B, 214, 8B+Gspeaking of the 2A+B unblockable, does anyone know how to follow it up? when i play the cpu, she always follows it up with a sick combo, but i can't figure it out.
ok so i figured it out. i'll post it here in case anyone didn't know. 2A+B, 214, 8B+G
it's unblockable attack, followed by possession, and the follow up is called haunting drop (during possession)
im a bit of a newb. i can't seem to get that to work. could you maybe expound a little bit? maybe then i'll get it if i can stop being a dum dum.
cool cool. yea that worked. thanks. a little easier.You can just B+K > B+G and skip the PO.
cool cool. yea that worked. thanks. a little easier.