Natsu Questions And Answers / General Discussion

There are a few options that have to be teched and if not are considered a combo.

1a is the most powerful but if teched backwards can be punished

2k is considerably less damage but safer if teched.

6k works as well depending on range.

To stop tech rolls, UB bomb beats both side rolls unless JUG

66k is hard to time but beats back tech and right tech.

Against a wall or ring edge there are some other options to beat back tech as well such as 66b.
 
It's not a bad idea, to run up and force a mid throw low mixup. You can get good guaranteed damage for making the right read with the other options though. Some people are stubborn and refuse to tech for fear of bombs, so free 1a all day making 6a+b a 60 damage punish.
 
One of her most greatest tools. But what if they tech backwards? Are you completely screwed and left open for free damage if you wiff the 1a? Or can you catch them with 66k? In dire need of advice.
 
Most of the time when I play people they won't tech in either direction because if you use Ninja Canon (4 A+B) or UB (2 A+B) then they are screwed and eat 60-80 damage. Sometimes i'll even throw tacks for the hell of it lol. Caught one person mashing a WR move and the tacks CH for crumple into combo.

Out of curiosity what do you guys use to poke with to fish out the damage? 6B, 22A, 3KK?
 
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