FleshMasher
[13] Hero
What makes it impractical IMO is how easily it can fail because of factors that i can hardly control, if at all.
Like, as mentioned, after
at point blank, the 1st CE can whiff completely.
Wasting much meter and damage that would be quaranteed if you just did late
.
~ PORC~
~ 
It can also fail because of off axis in tech trap situations.
Example:
Natsu Vs Natsu
PO
~ 
~ Early
. If the opponent techs to Natsu's right, after PO
, last hit of
misses.
Same thing could probably happen outside of tech traps when the opponent just moves while you're charging up your Bomb (during the impact frames).
That doesn't happen when you do normal late
.
Another point are the consequences if it fails.
In your iCS example, if i fail with that input, i still get a normal Throw, ok, with less damage and easier breakable than iCS.
A failed double
Air Throw Combo can result in anything.
Mostly either accidental PO Teleporting (PORC input too early, doesn't get buffered or is overwritten by
input)
or getting the second
blocked. (PORC too late or
input too slow)
It's hard to land a bomb on good opponents, if i achieve that, i don't want to waste that damage opportunity for 20 something extra.
Like, as mentioned, after
Wasting much meter and damage that would be quaranteed if you just did late
It can also fail because of off axis in tech trap situations.
Example:
Natsu Vs Natsu
PO
Same thing could probably happen outside of tech traps when the opponent just moves while you're charging up your Bomb (during the impact frames).
That doesn't happen when you do normal late
Another point are the consequences if it fails.
In your iCS example, if i fail with that input, i still get a normal Throw, ok, with less damage and easier breakable than iCS.
A failed double
Mostly either accidental PO Teleporting (PORC input too early, doesn't get buffered or is overwritten by
or getting the second
It's hard to land a bomb on good opponents, if i achieve that, i don't want to waste that damage opportunity for 20 something extra.