- Admin
- #41
SCPartisan
Holy Moly
(and anyway if i've understand right GI don't burn meter if don't effectively counter something... somebody can confirm?)
GIs use up meter even when you whiff.
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(and anyway if i've understand right GI don't burn meter if don't effectively counter something... somebody can confirm?)
thanks for the correction dude!GIs use up meter even when you whiff.
I believe they put the meter in to make you think more about what you are going to do, and to make it considerably faster gameplay. I always said I'd prefer it to be a bit faster.If both players have full 200% meter, each player can guard impact up to 8 times. In high level play, you rarely see anything close to that number in a single round, or even match.
Guard impacts always have their place in Soul Calibur matches, but a good player will tell you not to rely on them TOO much. Whiffing a GI means you get punished hard and you eat big damage. I see the new gauge system as a way of telling newcomers to really THINK about when they wanna GI, and choose those moments carefully and strategically.
Plus it's easy to build meter anyway. Just do what's already required to win: Deal damage, which equals building up soul gauge.
Yeah, because noobs are going to be trying to hit you with CE every chance they get. And when they miss, I'll be like, WHAT THE HELL WAS THAT? YOU FAILURE! lol.Right on Mage.
Namco is really pushing to invite new players into higher level Soul Calibur play with open arms.
This is what I commonly see when I watch newcomers play. Often times when one player goes on the defensive, he's ONLY looking to guard impact the next attack. This usually leads to a hilarious series of whiffed guard impacts until the player gets frustrated from eating so much damage for no reason and then attempts to go back on the offensive.
I see the new gauge system as way of telling these players HEY IDIOTS, THINK ABOUT IT NOW. Or maybe instead of trying to guard impact, me might wanna try to just-guard or going back on the offensive with brave edge or a critical edge move.
You gain 100% at the start of one round after losing two rounds.The use of or lack of use of GIs was completely dependent on the player. Players with good reactions had better uses for it. Personally I think this is a buff instead of a nerf. A GI that covers HML, in a game with retarded damage out put?
Gaining a full 200% meter for losing 2 rounds is actually very stupid. I hope they remove that, rewarding losing is silly to me.