Schneider-X
[11] Champion
From what I've tested, the best course of action for the opponent is to stand up and mash 9B/K if they see you charging up the 2K. Most, if not all, characters can jump over the 2[K] in time with standard jumping moves. If they look out for the stomp animation only, they'll be protected from 3B and GS K BE, and only susceptible to throws from the immediate mixup.
This of course opens them up to lau throws, but that's insignificant damaged compared to 3B or GS K BE, which isn't that good of a force block imo because both are unsafe on block. Of course you can use 4A+Bg to mixup your opponent, but you only gained that due to giving up free damage (guaranteed 82) to go for the first mixup.
Also, I've never been able to tech after the 66B relaunch, myself or the AI. Not sure if anyone else has had better luck than me.
Those are my thoughts on this, I feel the reward isn't worth it if the opponent knows to jump the stomp. If they don't, then as DIME said, go to town with it.
This of course opens them up to lau throws, but that's insignificant damaged compared to 3B or GS K BE, which isn't that good of a force block imo because both are unsafe on block. Of course you can use 4A+Bg to mixup your opponent, but you only gained that due to giving up free damage (guaranteed 82) to go for the first mixup.
Also, I've never been able to tech after the 66B relaunch, myself or the AI. Not sure if anyone else has had better luck than me.
Those are my thoughts on this, I feel the reward isn't worth it if the opponent knows to jump the stomp. If they don't, then as DIME said, go to town with it.