DeathInMyEyes
DIME
Also, I think 33B6 ~> GS cancel (maybe not needed) ~> 4BB is the best follow up as it does more damage than using GSB or 3B.
GS B catches all tech and grounded, same as 4BB. GS B gives 144 damage + RO and wallsplat if it catches ukemi. 4BB gives 123 if it catches ukemi. 4BB does the most grounded damage, but requires a perfect cancel to guarantee it, and is complete and utter death on whiff. GS B's timing is much more lenient, at least for the pat matchup.
Also, there's a super hidden anti-NM secret that pretty much makes 4BB ground hit useless in most situations: you can tech out of the second hit of 4BB to NM's right. The only time this isn't possible is if 4BB hits a sideways opponent, like after 33B BE. If they ukemi after 33B and you time 4BB perfectly so that it is a guaranteed ground hit, and they ukemi, they can ukemi again to escape the second hit. I'm sure some ranges prevent this from happening, but whatever. 4BB was super nerfed in sc5, which sucks. It used to be one of his best mix up tools back in SC4 when it gave a ground stun + NSS A tech trap and you couldn't tech out of the second hit.
Its why I use 66B for grounded damage, plus it does more damage than 4BB if the second hit lands.
Probably mentioned already, but not in the MU thread.
Vs. Patroklos
-After blocking his 66A, it pushes back enough to a range where you can utilize NM's wtf grab range.
-The use of 9k should be more emphasized, as it is useful against his low mixup kicks and also doesn't give him a followup to his 66B combo when hit.
-The B in his 236 AB can be stepped, backstepped, which you can punish with a GSB. It can also be dodged by NSS and punished with NSS bA
-236A upon blocked can be punished by aGa, or 6A. Would recommend the latter due to the lack of errors upon input.
-His 236B can be punished by 4k BE
-The second B in his 6BBB combo can be ducked, allowing you to step the last B or punish with wrB.
-The success of this MU IMO is mainly based on how well you can react to his grabs and 1k's. Spacing is pretty much useless in this MU due to his 66B, 66A.
good stuff, i'll add it to the MU thread
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