Nightmare Web Theater.

My comments in addition to these guys':

Hit confirmation - there was a couple 3 hits where you did nothing afterward or did NSS B. This should easily be hit confirmable into 3 NSS bA. You also did NH GS A, 4KK. Obviously not guaranteed and unsafe if they duck the second K. Go for a throw/3B mixup.

33B6 - overly reliant on this, at least mix up 33B6 with 33B so they kinda need to change the way to punish.

1A/3A+B - way too much 1A, this is easily blockable on reaction, so unless you are doing it as an ranged interrupt, stick with 1[A] for wake up. I'm not a big fan of 3A+B, 11B is better, and tracks to the right.

Stepping - this is one of NM's best tools, try out some setups on block like 11K, WS K, 1B, 66B, and 9B.

agA - need moar, better than 6A pretty much in every way unless you want a left ring out, and one of NM's best moves.
 
Glad to see you're taking the critiques well, Nightmare requires a strong basic and a lot of homework to play so keep at it!

I've only watched the 1st Asta vid, here's my mistake by mistake run down (don't worry, it's normal, I got lotsa mistakes in my game as well!)
-6B:B
I personally don't use it much, but if you do, please work on it's JF
-6A
if it's not for CH RO purpose, agA is a much better choice
-Back to Edge
Like tiamat said, too much highs here, too dangerous. Step G would be great in getting out of this
-Stances
shld do a little bit of practice mode to see what kills what
-Whiffing
try to minimize this, baiting is a different story

That said, you guys sound like you guys are enjoying yourselves which is what's most important!

Hey thanks for the advice! You guys have a good scene back in in Sg; been watching some of the videos. Ill be back in Sg some time in june, hopefully i can get my game up to compete with you guys. :)
 
Thank you, do keep me updated, I can try to get some of the players out for a gathering when you arrive.

Anyway, I'm gonna upload my FT10 with Ou here, so do check it out.
 
First Nightmare videos ever:

http://www.youtube.com/view_play_list?p=679D6830C2DC8689

Helsinki, Finland 2009-3-2. Nothing serious, only some casual-matches. I'm maining with Sieg, but Night has always been close guy to me. I've more experience with game than Gaara but he had played it regularly against ppl. Gaara's more T5DR person, but he's no new with fighting games. He also might not be the skillest one with strict-timing-moves or the best Raphael or Asta user.

I know that we weren't at the best shape, some unsafe moves were not punished and so on. Please comment more on general gameplay, how we stepped, mindfucked or applied pressure. It's not like I'm too proud, picky or anything, but pointing every single punishing-mistake won't make me any better.

Thanks for comments in advance
 
You had a pretty good NM. I think the only thing that stood out to me was your use of 4A. I think the only time you should use that move is after a GI (preferably a JI). Any other situation it's easy to duck.

There are also a couple of tech traps and combos that could have been useful in these matches. After NSS A+B, I saw you doing 44BB, which worked sometimes, but when Astaroth was teching to the side to avoid it, if you did 66B instead you would've launched him for major damage. After FC A+G, try doing 33B; it's character dependent, but it works often. Lastly, there's a wall combo opportunity you missed a couple of times; after CH GS A > 4KK > wallsplat, you have a lot of options; you can either do iWR B, 3B, 33B, or another 4KK, among other moves depending on the situation. Whichever move you choose, you do a lot of damage and good setups afterward.

Anti-character stuff. It seems you could have stepped more against Raphael. Also try to be quicker to react when you step and he whiffs. Against Astaroth, when he charges 1[A], try GI'ing the first hit. He might change up the timing and release early, but it should be easy enough to react to either way.

But yeah, you did quite well. I think there are other things I could comment on, but I'd have to watch through the videos again.
 
I love you for yer comments. I knew I had things to learn with, especially with optimizing damage output. Thanks for tips, but what did you like of my choices? I recall doing 2[K] and 2A+B a lot, but are they good enough?

I had huge trouble to punish things with A+K, maybe it was timing or was I trying to punish impossible moves? I agree with you that I were way too slow to react whiffs and in interrupts. I managed a lot of better when I realised 66K

Yeah, and 4As...those were only 4As that evening =D. Thank you big time
 
1st match:
- wow, iWS Bs? an iWS K? did you actually read my nm vs asta thing? cause you're doing the right stuff for the most part
- FC A+G > 33B tech trap all directions vs asta, he must wait till tech window is over toe block, which actually takes some practice
- nice punishes of asta 66AB after blocking first hit
2nd match:
more good stuff. asta should bullrush more to beat out agAs. nice iWS Ks. need to work on wall combos.
3rd match:
A2A then [A] > NSS A+B, nice mixup trick heh
I left a comment on this video regarding ring positioning.
your opponent is clearly much lower level skill than you are. make sure he knows it's not about how cool he looks, its about winning. with asta this usually means to spam command grabs/66K/22B

I will watch more later.

edit: wow my vs asta post in my guide sucks. I didn't even really mention iWS K and iWS B. need to fix that later.
 
I only watched the nm vs raph matches, pretty good NM.

You stepped very well against Raph EXCEPT when he is in Prep, make sure you step G after a prep transition, and you will get a free launcher until he starts to use SEA B more. Punish VE BB and Prep BBB:B with WS , and I believe 33KB is at least agA punishable. Try also to mix up your empty GS into throw with empty GS into WS /K, Gaara ducked almost everytime you performed an empty GS. Use 1[A] to track side rolls on wake up, it tracks side rolls 100%, forcing a throw/GS B mix up until they start jumping or GI, then you can use 1[A]K.
 
Thanks Tiamat and Eltoshan, you don't have to be too gentle on me though. I can take criticism. Gaara himself might be unfamiliar with Night or Asta but his reactions (throw-escapes, GI) or tactics are pretty good. I can't help the feeling that I managed quite well just because Gaara didn't knew his B&Bs

Tiamat: wut, I didn't do iWS K_B on purpose, they just are part of my style which is highly influenced by WS-mixups of flapjack characters. 66As were way too easy to punish with agA, whether the B was coming or not. Even on normal hit you could easily GI your way out. A2A-[A]~NSS mix-up was took from someone from this SA, good range but punished if failed. I read your comment on stepping; yeah I just love too much to step to left. That time it was clear mistake.

Eltoshan: Too bad I'm not familiar with Raph, but thanks to you I realise how some of his options are quite unsafe. After Prep BBB:B I thought I was in standing state and therefore spammed way too much FC 2B and other unnecessary things. Next time Ralf won't be that dominating, I promise ya.

I promise to do my homework about wall pressure. Generally I'm still more SC3 Nighty, but I'm doing my best
 
if 44B is being tech/roll evaded, do GS B, you will hit him from behind if he tries to do anything slow

33B -> tech trap with 66B, does more potential damage if he techs

if he's overshoot to your back then tech trap with A+B
 
It's just kinda hard to critique when you are beating your opponent so bad. He's allergic to bullrush or something.
 
Maybe I'm allergic to bullshit =D. This weekend the best SC3 players will gather to my place. Dunno how much experience they have on this game, but vids will only get better. Hope I can tape some cooler shit of Night
 
Tiamat: wut, I didn't do iWS K_B on purpose, they just are part of my style which is highly influenced by WS-mixups of flapjack characters.
I should try this more often sometime. My room mate has already confessed that he's conditioned to duck after I cancel GS to FC because of my tendency to flapjack. We'll see :D
 
micro: throws are better after GS than flapjack usually. they are more similar speed to WS K/WS B than flapjack. normal throws are about i17, flapjack is i22. WS K is i15 and WS B is i16. you can see why i say throw/WS B is better mixup I think

late GS B mixup with throw doesn't work because they can visually confirm that you've left GS and gone into FC state. that's why you gotta mixup after the window for GS moves is over.
 
Random RO from sc3. Don't take it seriously


</spam>

More Night vs Takis coming up. [A]~NSS A_A+B and A2A works pretty well near edge to front RO
 
great, wish it's in SC4 and then it will be NM'S RO > Hilde's RO ;)
 
More Nightmare videos from me. This time against Moonstone, who is not that familiar with newest Taki. Tacticals skills are equal to mine though. Some vids are from sunday, when both of us were...well...quite tired (6x BBs with Night, now wtf). There's lot of vids, and although I recorded them, it was Moonstone who put them online.

I ate too much Possession A+B and were sometimes too wreckless with moves, too many 2As (misinputs), predictable GS As, missed ROs, failed 33Bs and A2AAs in center of stage. I missed many shakeable stuns and had horrible need to taunt with 4A+BG. Still I managed nice against new Taki. I couldn't step Taki well because of AAs and the gameplay overally was a bit too slow (we had quite aggressive sessions in SC3). Both have weakness to get rid off.

If the games against Gaara was quite a show, these was pretty awful compared to those. Though I like our games, I hope we can get better vids next time when Taki and hopefully my Nighty has got a gotten better. Enjoy:

http://www.youtube.com/view_play_list?p=D9151A7691A7CDBA&page=1

//Strange BT at 0:34
 
If 66B > 44K was a combo and 44K air-hit launched the opponent that far, I'd be so happy. Even if it was only on CH.

Oh, I read the description and it said it's only possible with the Steel Paddle. I guess if it was a valid combo in SC3 I would've remembered it. Oh well...there's absolutely no chance of that seeing a return.
 
I believe in the NTSC and Pal versions of SCIII that 66B > 44K (bK in SCIII) was a valid combo on NH, not sure about NTSC-J. In SC3 AE the launch of 66B was lowered, and I think a similar launch height is used in SCIV. I'd love it if they could make the combo work again in SCIV.
 
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