Nightmare Web Theater.

i rarely post vids here because everybody knows where to find my weekly vids anyways... but here's a highlight where I used G+K when grounded for BT


-LAU

When did Nightmare players start using 3A?
I thought I was the only one who cheeses by not finishing strings. Zass influence.
I also do WS A and B..BB..BBB.
agA into GS A
agA into bA
agA into 3A.
agA into A+B.

Then 3A on block
I would add
agA, 1A, and bA...or 3AA maybe I should try GS as a follow up too.

Too many options.
 
3A stuff was because

i wanted to get 3A on CH.... and i'm the only one who really does that..

as for 3A blocked.. if you don't get punished.. you're EXTREMELY lucky

if you can manage to interupt your opponent with ANOTHER move after they block your 3A... they simply suck at the game.

-LAU
 
3A stuff was because

i wanted to get 3A on CH.... and i'm the only one who really does that..

as for 3A blocked.. if you don't get punished.. you're EXTREMELY lucky

if you can manage to interupt your opponent with ANOTHER move after they block your 3A... they simply suck at the game.

-LAU

I will take on that challenge even on whiff. Lets see how many people suck at this game lol.
 
I was watching some videos that Chang's friend posted and noticed something.


at 0:24 did Simon not hold guard when he stood up or is this something new?
 
The GS B was a NH I believe? So I think Knightspirit probably tapped 2G to roll during 66B, 33B6, but stood up instead?
 
I'm really not sure what happenned... all i know is GS B in this combo sometimes works...

the way a tech trap work is... once you tech you got a very few frames of vulnerability... and this is determined by when they press G... which direction they pressed etc etc... sooo... what this means is... lets say something is usually a combo.... but if you do it 1 frame slower the same move that was a combo is now a tech trap... what i did here is really just by luck.. but at the same time... I get this GS B hitting them as a tech trap often enough that i sometimes use it like the way i've shown above.

-LAU
 
Schneider:

80% of the time you're in the air.. when you land.. you can kinda tech there's only specific hits that won't allow you to tech and Tiamat already mentioned those before.

with Air control you're just changing the time on when you land... and not to mention the distance away from NM... and since the distance effects the frames of moves... despite people say a certain move is at certain frame.... most of the time.. the execution of a move changes depending on distance (the further you it might be 1 or 2 frame slower) this also effects when it'll hit... so my GS B hitting was in a way luck.... but at the same time when i've seen this happen too many times.. it become somewhat predictable.

-LAU
 
Hey guys, had a casual gaming session today in Melbourne and I had some trouble which I hope you guys can help with. Some C&C would be greatly appreciated as it would help me to improve my game. Thanks.

Vs Cyraxis (Hilde)




Vs Artanis (Astaroth)



I think i improved somewhat after the videos were shot, but still need to work on my defense and the excecution of my offense. I was over relying on 33b~GS a and once people started getting used to that, I would get punished hard. And Cyraxis commented that I do not create enough openings, instead I wait for the opponent to give me an opening, which sometimes does not come. How can I improve on this? Thanks.
 
One of the ways to create openings is to do something like 11K (they block) > you step or 66B (block) > step. Another thing you can do is charge 1[A]6, especially if you're opponent can block 1A on reaction 100% of the time. After they block the guard break version, you've got the advantage and it's a mixup between your GS attacks and GS (cancel) to FC moves or standard throw. As for things like 33B6 > GS, if your opponents wise up to the GS A followup, but if the way they deal with it is to wait and block both hits and then counterattack, you can start doing 33B6 > GS B6 > GS A, or 33B6 > GS [B ] > NSS moves. If you can get your opponent to freeze up and just block, you can start doing GS B variations. A few more notes, after you land NSS A+B, do either 66B (for tech traps), 2A+B (for Soul Charge wakeup), or GS KK (for RO); you kept doing 1A6 > GS KK, but that's not guaranteed. One other thing, try using agA instead of 6A. It's roughly the same speed even if you can't do the JF version, and it has a lot less recovery if they block it.

As for character specific stuff. Don't ever whiff at distance against a Hilde. Try not to (flinch) duck either, you don't want to eat any of her mid attacks. When you expect a 2A, it's better to do a jumping attack as opposed to an empty jump. Technically your opponent gave you some openings that you didn't take advantage of; try ducking the second hit of her 3BA. For Astaroth, nothing important to say; just that if you get hit with 6K but it's not a knockdown, Astaroth might do the 2B+K > A+G combo out of habit, you can anticipate this and either duck or stand and break A.
 
for NM vs Hilde matches:
- need to work on that 6B:B JF with nightmare, keep using 6B at round start and missing the JF.
- need 11B and 1[A] stuff as oki
- need more step, especially step G
- you use too many highs after blocking like throws and 6K. need 11K or another decent mid interrupt in your game


hilde should punish GS A, though she'll probably only get a kick since she's too busy charging her lasers. C3A should be free after blocking 33B in the first place though

micro: if asta does 6K normal hit to 2B+K his hit confirm skills are just horrible, or he's fooling around
 
micro: if asta does 6K normal hit to 2B+K his hit confirm skills are just horrible, or he's fooling around
Yeah, I'm thinking it's that his hit confirm was lacking. You run into these kind of things a lot online, where you're basically dialing in the combos. I just thought I'd mention it just 'cause.
 
I watched the first match vs Asta. You two really have no idea what you're doing in that matchup at all. let us begin your education!

first rule of fighting asta:
DONT DO HIGH MOVES WITH YOUR BACK TO THE EDGE. EVER. your constant throws/6A/6K with your back to the edge was just mind bogglingly stupid. EVEN WORSE is the fact that the astaroth player had maybe 5 or 6 chances to RO you back to back and he failed ALL OF THEM. my God man.
 
I watched the first match vs Asta. You two really have no idea what you're doing in that matchup at all. let us begin your education!

first rule of fighting asta:
DONT DO HIGH MOVES WITH YOUR BACK TO THE EDGE. EVER. your constant throws/6A/6K with your back to the edge was just mind bogglingly stupid. EVEN WORSE is the fact that the astaroth player had maybe 5 or 6 chances to RO you back to back and he failed ALL OF THEM. my God man.

Ouch. :) We played better later but yeah come to think of it, it was pretty sad. His keys during that fight were bound wrongly as well so some part of the blame can be found there. For me though, there was no excuse. Thanks for the help so far. Hope we'll get better soon.

Edit: So what should i have done in that situation? generally what should i go for immediately? Should i get out of there? 3b? 3k?
_________________________________________
====== DOUBLE POST AUTO-MERGE ======
One of the ways to create openings is to do something like 11K (they block) > you step or 66B (block) > step. Another thing you can do is charge 1[A]6, especially if you're opponent can block 1A on reaction 100% of the time. After they block the guard break version, you've got the advantage and it's a mixup between your GS attacks and GS (cancel) to FC moves or standard throw. As for things like 33B6 > GS, if your opponents wise up to the GS A followup, but if the way they deal with it is to wait and block both hits and then counterattack, you can start doing 33B6 > GS B6 > GS A, or 33B6 > GS [B ] > NSS moves. If you can get your opponent to freeze up and just block, you can start doing GS B variations. A few more notes, after you land NSS A+B, do either 66B (for tech traps), 2A+B (for Soul Charge wakeup), or GS KK (for RO); you kept doing 1A6 > GS KK, but that's not guaranteed. One other thing, try using agA instead of 6A. It's roughly the same speed even if you can't do the JF version, and it has a lot less recovery if they block it.

As for character specific stuff. Don't ever whiff at distance against a Hilde. Try not to (flinch) duck either, you don't want to eat any of her mid attacks. When you expect a 2A, it's better to do a jumping attack as opposed to an empty jump. Technically your opponent gave you some openings that you didn't take advantage of; try ducking the second hit of her 3BA. For Astaroth, nothing important to say; just that if you get hit with 6K but it's not a knockdown, Astaroth might do the 2B+K > A+G combo out of habit, you can anticipate this and either duck or stand and break A.

Yeah i shouldve got that lol. Cheers thanks for the help. Its my third time playing against human opponents so i gotta work on the breaking of grabs.
 
When asta has your back to the edge, as I said, high moves are off limits. So what can you do?

you can use mids or lows and you will be ok. however, the safest option if probably sidestep into guard. this is low risk and moves your back away from the edge, though you may need more positioning after this. his main RO move, 66K, is easily sidesteppable so you are not at great risk for attempting sidestep here. The other reason to sidestep is because it can create a position reversal in which you switch sides with asta and now he is in danger of being RO by you instead.

against hilde you also relied too much on grabs and other high moves after blocking attacks, need more mids. 3K and 11K can be good but if you want more damage go for 3B or 33B.

side note: the reverse applies as well to a large extent. it is a bad idea to use highs against nightmare when your back is to the edge as well because if he ducks under a high move, WS > GS KK RO will kill you. since you are the one playing nightmare, make sure to hunt for this


best advice to break grabs:
every time you are holding G to guard, you should be mashing the A or B button. this will not cause you to attack.
 
When asta has your back to the edge, as I said, high moves are off limits. So what can you do?

you can use mids or lows and you will be ok. however, the safest option if probably sidestep into guard. this is low risk and moves your back away from the edge, though you may need more positioning after this. his main RO move, 66K, is easily sidesteppable so you are not at great risk for attempting sidestep here. The other reason to sidestep is because it can create a position reversal in which you switch sides with asta and now he is in danger of being RO by you instead.

against hilde you also relied too much on grabs and other high moves after blocking attacks, need more mids. 3K and 11K can be good but if you want more damage go for 3B or 33B.

side note: the reverse applies as well to a large extent. it is a bad idea to use highs against nightmare when your back is to the edge as well because if he ducks under a high move, WS > GS KK RO will kill you. since you are the one playing nightmare, make sure to hunt for this


best advice to break grabs:
every time you are holding G to guard, you should be mashing the A or B button. this will not cause you to attack.



Thanks buddy great advice. I really didnt know this. Ill work on getting my game up to snuff.
 
Glad to see you're taking the critiques well, Nightmare requires a strong basic and a lot of homework to play so keep at it!

I've only watched the 1st Asta vid, here's my mistake by mistake run down (don't worry, it's normal, I got lotsa mistakes in my game as well!)
-6B:B
I personally don't use it much, but if you do, please work on it's JF
-6A
if it's not for CH RO purpose, agA is a much better choice
-Back to Edge
Like tiamat said, too much highs here, too dangerous. Step G would be great in getting out of this
-Stances
shld do a little bit of practice mode to see what kills what
-Whiffing
try to minimize this, baiting is a different story

That said, you guys sound like you guys are enjoying yourselves which is what's most important!
 
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