Nightmare Web Theater.

I was paying more attention to BC.

DIME I will only ask questions since I can't advise anyone how to play.

What options are in the back of your head after AGA is blocked?
Personally I do 66K, B+K, GSA and 66B+K.

After CH6K, are you familiar with GSKK when CH6K connects close to the edge or wall?
 
After agA, I normally do one of the following:

66K, 6K, sidestep/backstep, grab, A+B, 8B, B+K, 3B, 236A, or agA.

And yes, I am most definately aware of that. In fact, if I'm not mistaken, I ring BC out quite a number of times after a CH 6K near an edge, minus that one time where we traded hits.
 
2 words: Grab more. Much more. If hes ducking everytime you move into grab range, its easy 33B6 or 3B mixups from there. More 11K, 1K, 11B, B+K are all needed. Also you have to work on your Step G game, BC was hitting you with random stuff at range when you shouldve been step Ging them. Also after BC whiffs, make him fear your step, grab game. NM's world really opens up after that.

@BC- You should grab alot more as well. Ralph plays in a similar way to NM in my opinion. Footsies heavy character.
 
Well I can only go with what's on video.
Based off how BC was reacting to Aga 8K or 66B+K would have countered 2A. You only need a number of options for offense and retreat offense. What people do after blocking Aga tells you a lot, if they don't respect it, then retreating offense like bA or B+K is solid, and 66KGS ducks highs and brings throw pressure to them, if they respect it then you can grab them or intimidate them with GS.
Based off what I saw you were passive and patiently waiting a number of times after Aga.
At 5:02 for example.

Well you ringed him out but CH6K wasn't the cause at 0:41 for example, I am sure GSKK would have ringed him out...so I wasn't sure if your were aware of that.
 
You have a point, King. I've always mixed it up with agA, I've never really watched my opponent's reactions, except when they 2A me over and over.

Also, I never thought about jumping 2As with 66B+K.
 
Maybe you were grabbing at too close of a range. Try to step in and grab but staying out of his own grab range. Like right on the edge of NM's grab range. But i saw that you only really used grabs in that one round where you killed him with just grabs :D

Also options from NM's grabs:
B+G puts him pretty far away from you but if hes mind Fed and blocks you can use a 50/50 Slide or 33B mixup on him from this range, 3A+B, 11B or just footsies (step up and grab) are all really strong in this situation. A+G is one of the best throws in the game because according to Lau and Shen Rii, it gives NM +22 frames of advantage against any wakeup attack (i.e. if your opponent tries to attack from A+G, you will have 22 frames of advantage). Thus from here you can use: 33B ground hit or OKI mixup, GS B roll/ground/duck or OKI mixup, 2K against rolls and ground or 2[K] against ones who stand up and block, Lau Throw (s) if they stand up and block or delay their stand up and block and i think you can do Flapjack from ground pickup as well. And if you really want to piss them off 2A+B if they stay on the ground or roll (unsafe but fun as hell) :D. I think you can do a 1B mixup from this as well but i need to test this.

Use more B+K as well, NSS B is actually a very hard to see low especially when used in conjunction with NSS A. If anyone tells you otherwise, you are not using it correctly. Mix in GS A, GS B, Empty GS into grab, NSS A+B etc etc etc and your opponent will start blocking up.

Also if hes in soul crush position, don't even try. NM is so bad against Soul Crush its comical. His best moves are 66A+B, 44B and aB. 1[A] is strong and GS B6 is strong too as if your opponent stops blocking, it leads to a lot of damage
 
Yeah, I've been meaning to adjust my FCB+G game. Lately, all I've been doing is the guaranteed 1K and 1[A]. I'm thinking along the lines of 1[A]/force block 4B/66B/3A+B/empty GS into FCA+G/B+G mixups.


After A+G, I usually grab again or 2A+B, but BC kept dodging that. I believe he was getting up twitch-ducking. I most definately need to do more after this, you do have a point there.

And I SWEAR I was B+K evading like crazy. It may have just not have been in the recordings, but I B+K'd. Oh, I B+K'd.

NSS B/11B is a great low. You are right, though, I do need to use it more. Free -4 GI/step setups. I'll start incorporating it.
 
Also, I never thought about jumping 2As with 66B+K.

I just want to warn you that your milage may vary with 66B+K. When characters use 2As they enter a crouching state, and against some characters (Ivy? can't remember but I think it's more than just a couple characters) certain hits of 66B+K will miss. Sometimes a kick will whiff and they will block the rest (which is safe at least...) or more tragically the last hit itself will even miss. 9K and 9B/8B aren't stellar moves either but at least you won't have to worry about nasty surprises. But hey maybe it works on raph just fine....and if it does feel free to use it from agA to beat predicted 2As.
 
8B is a great F U to your opponents as well post aga. It is -7 and has good push back, puts your opponent in crouch and allows you to B+K immediately after.
 
Yeah, Tiamat, I tested it out. 66B+K, in my opinon, sucks for jumping 2A. It completely whiffs agains Raphael, yet hits Ivy completely. Go figure.

I agree with Engared. I love 8B. Its beautiful. Though, I believe, according to the wiki, its only -5 on block.
 
lol....

move is seriously more trouble than it is worth. in SC3 it TJed too slow to jump 2As but it generally hit reliably and crouch hit gave a small stun. now in SC4 it is fast enough to jump 2As but it whiffs retardedly. I really don't like it.
 
Well, the TJ is good for jumping chip lows like 1K and grabs. Every time I've TJ'd a low or grab, the hits have never missed. Maybe its a special-low issue? I just wish the TC was more effective. The only use I can find for the TC is ducking under other Nightmares' NSS K traps. I also wish we could do something with the knockdown...no tech traps, no oki, no nothin'.

But, hey, at least its only -4 and decent with the SG.
 
I thought it didn't do any SG lol (but you hear me say that about almost every move NM has)

I don't like it but there are worse moves you could use...
 
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