KingAce
HERMITISM
Nice safemare Engared. I can always appreciate giving up weak punishment damage for better positioning to gain throw/mid mixups.
Turtle on.
Turtle on.
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Some people just don't understand how hard it is to get close to that bitch. At the same time taking massive amounts of damage or SG damage. As long as you can grab her, and you can side step to whiff punish with a 3B that actually launches...you're good.
I agree with this. From my most recent experience against Woahhzz he basically just run away all day zoning me out. Really frustrating, I didn't play NM but I felt it would have worked out better for me.I find NM does not really have as much trouble getting in close as other characters do. Long range B+K spacing, 33B, 66A+B, 66B+K GS A, GS B, GS mixups all help him close the distance during the momentary period where she is on negative frames. Apparently according to Keev (or information garnered from the master himself), the trick against Ivy is to actually let her crush you; ignore the flashing gauge and just go full tilt against her.
I agree with this. From my most recent experience against Woahhzz he basically just run away all day zoning me out. Really frustrating, I didn't play NM but I felt it would have worked out better for me.
It's frustrating sacrificing so much just to touch her. And up close she ain't no slouch either especially with 9B.
While I confess I'm not a Nightmare player, I understand how much of a bitch Ivy can be, try doing it with Siegfried ie. Good fronstep bad movement otherwise. I can assure you I get no easy ride against her either.
In my experience, Ivy's weakness is how easy it is to play linear in CL, what with 1BB+K and 33BBBBB so I was expecting a lot more in the way of whiff punishment to get damage in the first match I guess =/
Sieg and NM both have great throw games, but I don't personally think it's for mixing up with mids - I use vacuum grab range to make my opponent want to pull back to mid range as although Ivy's WP spacing is pretty heavy - I find it easier to deal with than her SW bullshit...
Different styles though =S
Woahzz is just op lol. But i would like people who face him to have much better Ivy knowledge, people fall for the traps too easily and he plays a rather basic Ivy. But it seems to work very well and a great player mated to an OP character= game over most of the time.
good match EngaredAn old video of me vs davo at BAM last year. This was an FT3 which i believe is much more indicative of how i normally play.
Siegfrieds biggest weakness is his complete lack of safety without committing to stance - at mid range vs. Ivy he can compete as he becomes unpunishable unless you take the piss and he has a series of tech crouch ranged mids to keep up pressure and good overall SG damage.Why would you want your opponent to pull back into mid range (especially against Ivy)? By using throws in that way; you are basically magnifying Sieg's biggest weakness, the lack of a knockdown low outside of stance. Thus to get your opponent to flinch, you have to get really lucky or master the art of A+KA2A. Sieg's throws are arguably better than NM's as well, both of which place your opponent right at Sieg's feet, at frame disadvantage and waiting for a mixup from Sieg; so it boggles my mind as to you and other Sieg players ignore one of his greatest strengths. I mixup Sieg's throws with 66B or 6B or B4 or B6 or 3A or 4K normally.
Sieg has one of the best ground wake-up games, a ton of tech crouch mids (most are safe as well) which do great damage, great close range stance mix-ups, terrific throw game, great step kill game all of which are excellent in close. And if you have trouble dealing with SW stance, random 3B him and poke with your kicks (4K, 66KA, 3K, 1K etc) rather than with your sword (if you want to be safe). Sieg and NM both have great kick moves, NM is forced to use his, Sieg has the choice and thus under utilizes his kicks.
Siegfrieds biggest weakness is his complete lack of safety without committing to stance - at mid range vs. Ivy he can compete as he becomes unpunishable unless you take the piss and he has a series of tech crouch ranged mids to keep up pressure and good overall SG damage.
At mid range I find Sieg competes with Ivy really well. That's personal opinion though =\
No - I'm talking offline. Would I be discussing punishment if we were online?
Let me give you an example - Sieg vs X at close range: here's the mids they can punish:
WS(B), 3A, 3(B), 3K. At mid range, none at all.
He has no unreactable low which gives KND or even + on normal hit. He may have a good throw game, but many players would sooner take the gamble than duck - as it keeps his moveset restricted.
What he does have is an insane spacing game - good enough not to depend on grab/mid mixup for the most part - the threat of it is typically sufficient. All this makes him competitive at mid range, so forgive me for not charging in XD.
And I don't care about frames normally - I care about range, that coupled with knowledge of my opponent is how I define advantage.
Answer me this: Why should I risk my neck rushing in when I can do fatal damage at a distance.
I can play mid/throw mixup and I'm good at it - but I dislike doing it unless absolutely necessary, pardon me if that makes me a bad player though ^^
Oh btw, a+ka2A is my favourite low anyway - already mastered =P
Maybe a pin to deflate your head :PWhoopdeedo. Want a cookie?
You inadvertently (I think) hit a nugget there - you don't have to play a set way with each character - look at the difference between Scud and Malek's styles... I realise it's Ivy, but hey!If you have a good throw game you opponent will start ducking in a hurry than get hit by the post block mixups. If your opponent isn't ducking everytime you walk into throw range, you are doing it wrong. And if your opponent just blocks everything and laughs at your lack of a low then you may want to reconsider your above strategy; especially against the master of spacing known as Ivy lol.
The whole concept of Sieg fighting at mid range is a strategy which i cannot comprehend; playing the mid range game with his slow step speed; stationary stance play, short range stance low/mid mixups (RSH A and SH A+B? [not sure of the connotations]), great grab range and tech crouch mids etc etc boggles my mind. Nightmare is much more suited to the mid range game due to his great movement speed, long reach and ability to take the game to a long range one or a point blank one in an instant. And Ivy is even better at this than Nightmare with WP 3A etc.
Shen Yuan used a FlapJack/ WS B strategy from in close with his Sieg which was insanely scary. So that's a variation you might like to try.
Anyway this is the NM forums, back to topic.