Nightmare

it's not surprising if people aren't aware of most of his soulcharge upgrades since about half of them are virtually never used in matches
 
The hit points of moves changes from SC4 to SCBD.

Move ~ SC4 / SCBD:
A ~ 14 16
AA ~ 30 32
AA(hit)B ~ 30 30
A(hit)2A ~ 18 18
A(hit)2AA ~ 39 39
aB ~ 22 22
agA ~ 28 30
ia:G:A ~ 32 40
a:gA ~ 32 45
6A ~ 28 28
3A ~ 20 20
3AA ~ 48 48
3A(hit)2A ~ 26 26
2A ~ 18 18
1A ~ 32 32
1[A]LV1 ~ 42 42
1[A]LV2 ~ 52 52
1aK ~ 60 60
4A ~ 36 40
FC2A ~ 12 14
WSA ~ 20 20
WSA(hit)A ~ 30 30
7A ~ 28 28
8A ~ 30 30
9A ~ 32 32
BTA ~ 18 20
BT2A ~ 14 16

B ~ 15 16
BB ~ 25 26
BB(hit)B ~ 24 30
bA ~ 28 32
6B ~ 20 24
6B:B ~ 41 49
SC 6B:B ~ 45 59 (Guard Break)
3B ~ 26 35
3B(tip) ~ 16 20
SC 3B ~ 30 45 (Guard Break)
SC 3B(tip) ~ 22 30 (Guard Break)
2B ~ 20 18
1B ~ 24 30
4B ~ 36 42
FC2B ~ 23 20
FC3B ~ 40 60
FC3B(tip) ~ 20 30
WSB ~ 16 18
SC WSB ~ 21 23 (Counter Hit)
7B ~ 26 30
8B ~ 28 32
9B ~ 30 34
BTB ~ 20 20
BT2B ~ 22 22

K ~ 14 14
6K ~ 20 20
3K ~ 16 16
3[K] ~ 30 34
2K ~ 14 20
2[K] ~ 22 30
1K ~ 12 12
4K ~ 16 18
4K(hit)K ~ 20 28
SC 4KK ~ 40 50 (Counter Hit)
4[K] ~ 18 24
4[K]K ~ 43 49
4[K]B ~ 39 45
4[K]B:B ~ 60 70
SC 4[K]B:B ~ 64 80 (Guard Break)
FC2K ~ 12 14
WSK ~ 24 24
7K ~ 14 18
8K ~ 18 20
9K ~ 20 22
BTK ~ 18 18
BT2K ~ 12 16

A+B ~ 30 35
A+B(Auto-Counter) ~ 30 45
A+B(Auto-GI) ~ 30 45
SC A+B(Auto-Counter) ~ 35 55 (More Hit Points by SC)
SC A+B(Auto-GI) ~ 35 55 (More Hit Points by SC)
SC[A+B](Auto-Counter) ~ 35 55 (Same Hit Points with Hold)
SC[A+B](Auto-GI) ~ 35 55 (Same Hit Points with Hold)
3A+B ~ 34 34
2A+B ~ 10 15
2A+B(AT U) ~ 32 35
2A+B(AT D) ~ 32 36
4A+B ~ 48 56
A+K ~ 40 43
2B+K ~ 30 42
BTA+B ~ 30 50
BTB+K ~ 43 43

66A ~ 34 34
SC 66A ~ 38 42 (More Hit Points by SC)
22A ~ 18 18
22A(hit)B ~ 26 26
44A ~ 36 36
66B ~ 36 38
SC 66B ~ 38 46 (Guard Break)
33B ~ 21 24
22B ~ 38 45
22B(tip) ~ 28 35
11B ~ 24 24
44B ~ 30 26
SC 44B ~ 34 36 (More Hit Points by SC)
44BB ~ 60 56
SC 44BB ~ 64 66
44B(hit)B ~ 40 40
66K ~ 20 22
33K ~ 22 24
22K ~ 28 32
11K ~ 24 24
66A+B ~ 48 48
66B+K ~ 45 55
Slide K ~ 26 30

A+G ~ 55 52
B+G ~ 50 50
Left THW ~ 55 57
Right THW ~ 65 62
Back THW ~ 65 72
FC2A+G ~ 30 30
FC2B+G ~ 20 30

GSA ~ 16 16
SC GSA ~ 18 20 (CH effect in SCBD only)
GSB ~ 30 36
SC GSB ~ 34 46 (CH effect in SCBD only)
GSK ~ 10 10
GSKK ~ 23 22
GSA+B ~ 30 48
GSA+B(Auto-Counter) ~ 30 45
GSA+B(Auto-GI) ~ 30 45
SC GSA+B ~ 30 58 (More Hit Points by SC in SCBD only)
SC GSA+B(Auto-Counter) ~ 35 55 (More Hit Points by SC)
SC GSA+B(Auto-GI) ~ 35 55 (More Hit Points by SC)
SC GS[A+B](Auto-Counter) ~ 35 55 (Same Hit Points with Hold)
SC GS[A+B](Auto-GI) ~ 35 55 (Same Hit Points with Hold)

NSSA ~ 20 20
NSSB ~ 28 32
NSSK ~ 16 16
NSSbA ~ 32 42
NSSibA ~ 42 52
SC NSSbA ~ 36 46 (Guard Break)
SC NSSibA ~ 46 56 (Guard Break)
NSSA+B ~ 26 26
SC NSSA+B ~ 28 32 (Guard Break)
 
these damage are just insane. how are the combos?

what is the best combo after 33B and how much dmg deal WS B, NSS ibA?
what about wall combos? i think they might be doing 160 dmg at least.

NM is now officialy really high tier
 
I haven't tried combo's damage yet, but I think it is huge. =)

WS's Recovery -> GSKK now is working. Or FC->GS.
 
lol... wtf at the backthrow damage, 72?! really? hahahahaha...

now if only you can do that more often, wish the FC_A+G/B+G pick still gave huge advantage
 
ok... i failed...

i messed up my testing for 22K.. damn record function tricked me again...

i really need to do the good old fashion way where i test twice.. one time as the character and one time as NM....

so..

22k6 remains crap

-LAU
 
Lau, it is ok. I always post wrong data also. =)

OMG, not kidding.
44BB->3B_33B is a combo.
44BB->Delay 3B_33B is a tech-trap.
44BB->F-Step+"2A+B" and GSKK is a Dead Trap.

44B->GSKK_NSSB_GSB is a combo.
44B->Delay NSSA+B_NSSA_NSSB_GSKK_GSA+B_GSB is a tech-trap. (You have enough time to do a NSS6 step)

Edited:
But 44BB ~ B-31.
 
ok... i failed...

i messed up my testing for 22K.. damn record function tricked me again...

i really need to do the good old fashion way where i test twice.. one time as the character and one time as NM....

so..

22k6 remains crap

-LAU

the recording feature must be pretty fucked up for you (and others) to make an error like this. someone else told me it 22K6 GS B was beating maxi's 2A
 
the recording feature must be pretty fucked up for you (and others) to make an error like this. someone else told me it 22K6 GS B was beating maxi's 2A

I did lol. It was beating Maxi's 2A though. Strange strange.
 
Lau, it is ok. I always post wrong data also. =)

OMG, not kidding.
44BB->3B_33B is a combo.
44BB->Delay 3B_33B is a tech-trap.
44BB->F-Step+"2A+B" and GSKK is a Dead Trap.

44B->GSKK_NSSB_GSB is a combo.
44B->Delay NSSA+B_NSSA_NSSB_GSKK_GSA+B_GSB is a tech-trap. (You have enough time to do a NSS6 step)

Edited:
But 44BB ~ B-31.


@_o, woah.. thats impressive, looks like the 50/50 game just got buffed. If they tech, they eat tech trap combo damage, if they stay grounded, they still eat crazy damage.
 
I did lol. It was beating Maxi's 2A though. Strange strange.

I know, I was trying not to name names haha

but seriously...the recording feature must be pretty messed up or something for you guys to get results like this.
 
WSB>GSKK isnt guaranteed anymore............ is the stupidest nerf ive ever saw....just wonderful

just in case, i'd tested the 1aK and i think the correct imput in SCBD is 1((A)K) you can press K in whatever timing of the 1(A) but you cant release the A buttom.
i think nightmare's K is now ¡13 cuz he can punish Amy's 66A+B

please can someone check if is there something new with the 6k2_8? is that move still in the game?
how unsafe is nightmare in SCBD?
anything new with his Frame Advantage?
anything new with his Soul Gauge game?
 
WS B > GS KK isnt combo thats true, but its kinda hard to protect. You can only guard it by pressing 4G if you press someting else GS KK will connect. It can be tricky.
 
Sup guys. So, 66B > A+B+K is a tech trap for all directions, and they take 68 damage if they choose not to tech or get up as to not get CF'd. NM can also wall combo into CF by doing CH 11K W!, A+B+K, as long as you're not perpendicular/too close to the wall.
 
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