stardustwla
[08] Mercenary
lets list out some of the stuff that needs to be tested
1.) FC A+G > 33B tech trap still works?
2.) does FC A+G_B+G pick up give any advantage?
3.) how safe is FC A+G_B+G now
4.) Since WS > GS KK is not a combo now, howabout CH WS > GS KK, or CH WS > NSS A+B > GS KK.
5.) 3B > 1A tech trap still works?
6.) 66B > 33B6 > GS KK combo still works?
7.) any improvements on 4B ?
8.) 1[A] still give advantage ?
9.) Whatabout wall combos? CH WS > NSS A+B > GS KK > 4KK still works?
feel free to add in your thoughts
1 work (can be tech right)
2 haven't test......
3 haven't test......
4 WS CH > GSKK still work, WS CH > NSS A+B > GSKK / 2A+B still work. If WS > GSKK no more. change it to NSS A+B > GSKK.
5 work
6 66B > 33B6 work and have frame adv, but GSKK can blocked.
7 4B no improvement, but BD NM step/8way (distance/speed) more faster........
8 no more 1aK, need 1[A] full then K.......
9 work
A+G now is 52 dmg.............=_=.
But side/back throw is same as SC4
9 x 66B+K/66A+B = CF
66B+K is -4 on block and FC, TC 7~13 , TJ 14~end
And it can FCC, NM's FCC in SCBD is horrible
New NM should use more more 66B+K mixup
And very good news, 3B is -12 now!!!!!!!!!
So... you should only use 3 > NSS bA when you sure lunch......