K0rN_b4LL
[14] Master
I re-iterate:
And I'll also add this:

And I'll also add this:

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I'd like to see those numbers and where you're getting them. As far as I'm aware Mario has always sold consistently well (just look at the numbers for 3D Land, Mario Kart 7, and NSMB Wii). Not that this sales argument convinces me anyway (just look at the amazing numbers for utter shit like Kinect Adventures or PS Move).You can claim Mario is a superior game to Skylanders, but why does each Skylander game outsell every Mario game by a massive 3 to 1 margin? Because more people want it.
This argument could be made either way. Consoles don't have Civilization, Half Life, Team Fortress, Chivalry, Starcraft, Total War, Gothic, Everquest, Mugen, Europa Universalis, Natural Selection, Runescape, Ragnarok, Warhammer, the Tycoon series, Age of Empires, Guild Wars, Arma, and several others. Also, every MMO, MOBA, Simulator, and open-source game ever.Exclusives titles wise, and convenience wise. - Console wins.
Not sure where' you're getting this from. There are certainly great games in all generations, and this one has been no exception (Journey, Vanquish, Civilization V, Spec Ops: the Line, Chivalry, Guitar Hero, Street Fighter IV, Skyrim, Europa Universalis, and among many others have all been fantastic). My argument was that you can't dismiss older games as inferior versions of today's games because they are entirely different experiences. For instance, both Bioshock and Megaman X are outstanding games on their own merit, but comparing them doesn't even make sense. Both display genius in design, but they are so different on so many levels that it's difficult to even draw parallels (unless you go with dumb shit like graphics or story)."Old fashioned gaming was the pinnacle of Perfection! Everything else now, is just a regression of the whole gaming industry!
Oh great, more (ironic) assumptions.(That and I've never played them...)"
This argument could be made either way. Consoles don't have Civilization, Half Life, Team Fortress, Chivalry, Starcraft, Total War, Gothic, Everquest, Mugen, Europa Universalis, Natural Selection, Runescape, Ragnarok, Warhammer, the Tycoon series, Age of Empires, Guild Wars, Arma, and several others. Also, every MMO, MOBA, Simulator, and open-source game ever.
Oh great, more (ironic) assumptions.
My argument was that you can't dismiss older games as inferior versions of today's games because they are entirely different experiences. For instance, both Bioshock and Megaman X are outstanding games on their own merit, but comparing them doesn't even make sense.
And I'll also add this:
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^ This whole statement is irrelevant because if you actually read my post, I said specifically, "Those games were good for their time" no where did I say they were "useless crap games". They're just simply outclassed present day.
I'm saying now, graphics wise, specs wise, gameplay wise, content wise, and online interactions wise, games nowadays are SUPERIOR. Gaming evolved with online interactions, hence how suddenly CoD and Halo rose to such instant dominance over the whole game market, gaming evolved.
Honest question here for you: You see how single player-only games like DMC or Remember Me have such high re-sell percentages? Because they're single player only games. Online modes keep people playing a game and not just beat it, and re-sell it to the store. Back in the 1990's they basically had no online games, you were limited with a linear, single-player gaming experience. Which was fine, "at the time".
Game sales, is what I like to look at, because it shows you what people actually want, now popularity doesn't always = a superior game, plenty of amazing games get poor sales. The thing about when people say a game sucks or is great, it's an opinion. (Like yours), but game sales, are undeniable factual numbers. That's why people hate when you bring up game sales, because they can't refute them.
You can claim Mario is a superior game to Skylanders, but why does each Skylander game outsell every Mario game by a massive 3 to 1 margin? Because more people want it.
btw i just wanna also point out the resale rate of games like call of duty as well, just to prove that online gaming has NOTHING to do with the resale rate.
EDIT: also on the note of the fighting game example with tekken, more characters also means the game is harder to balance, and there are also likely to be more clones (hello mishima's!)
EDIT2: also online should never be used as a benchmark for how good a fighting game is. no fighting game to be taken seriously considers online to be viably competitive at all. at best it is a twisted abomination of the original game. fighting games at their core are meant to be played offline, if nothing else simply because of their competitive nature.
it probably has to do with the fact that skylanders is also released on more mainstream consoles than say, the wii, or the wiiU. those same parents that bought their kids skylanders, also probably brought home a copy of the latest call of duty on their way home from work.
Oh, the irony.Look at the world for what it is, instead of what is should be. When people say "I'm a fan!!" I always want to ask "are you one by logical reasoning? Or just biased loyalty?"
Oh, the irony.
1) none of those single player games you listed are spectacular. a solid single player game will not get re-sold because it will have enough content and replay value to make it last a long time. look at for example, skyrim, or dragons dogma.I have to disagree because of overwhelming evidence:
Crystal Dynamics even said they decided integrate an Online Mode into Tomb Raider (For Xbox360 and PS3) but the game had primary focus on single player only. One of the two main reasons they wanted to add an Online mode was due to the HIGH re-sell percentages for Single Player Only games, such as DMC, Dead Pool, Lost Planet 3, and many others.
They realized most gamers play a single player game, completely beat it within a week, turn around and re-sell it to the store and buy a new game. But if they have online modes, people actually play the game longer, invest time into online accomplishments, and overall the re-sell rate is lower. Call of Duty's may be high ONLY because the statistic is biased because like 17 million people buy each CoD game, so of course there will by default be a high re-sell number compared to smaller selling titles.
There are barely any clones, maybe out of a 45+ character roster, 5 will be similar clones of each other. SC5 has like 3 Mokujin characters, out of a 25+ roster. SC1's original roster only had less than 15 characters.
So basically you think interacting with other players across the globe in a 1v1 fighting game isn't an asset over a game where you can't? Lol... Games like Tekken, BlazBlue, Killer Instinct, and others actually have amazing netcodes, they play online just like they do offline.
Honestly, if a player takes their game TOO seriously that a little online lag makes them never player online, then they're too competitive for their own good. =P
1) none of those single player games you listed are spectacular. a solid single player game will not get re-sold because it will have enough content and replay value to make it last a long time. look at for example, skyrim, or dragons dogma.
of course, there is no reason to buy whatever the new call of duty is, because the game is so damn recycled, it is exactly the same as the previous installment, with all the same problems.
and no i dont think fighting people across the globe is an asset especially in the context of fighting games. if anything else i think it hurts the community by attracting the wrong kind of people to it.
but if you just wanna feed your ego and be an online casual, you got no place talking down to others who actually have made a serious commitment to go offline making a competitive commitment to bettering themselves and learning more about the game.
I should have seen this post in the moderation queue since you are on probation but someone else must have approved it. Can you calm down with your ego contest? I really don't want to have to close ANOTHER thread because of you.
i wouldnt say its a good thing either. it has an equal share of merits and drawbacks.Online doesn't make a fighting game good ≠ Online in fighting games is a bad thing