Preparation Glitch Discussion

If they roll back-wards, just do two. They usually run into the second one.

My style comes from hours and hours of string creation. It's the little things you can do to read your opponent and punish them for trying anything heavy.

As an example, a blocked 66A+B. Try 4B / 4A+B / B+K after. Read it right and reap the rewards. I don't see how a video would prove my reading skills. I can get lucky and post a vid where everything works, can't I?

Try my tactics out, then build an opinion. Whether it works for you isn't my problem.

Edit: Removed some rambling.

Here's a few of my favorites:

44A+B iPrep
B+G iPrep (judge the range)
Prep K BE iPrep (judge the range)
CH 33B iPrep
66K Dash iPrep
33K BE iPrep
4A+BB iPrep
22B iPrep (judge it)
B+K 8B+K A+BA iPrep
CH A+BA ~second or third hit iPrep
CH BT B+K G iPrep
CH Prep BBB Stun 9G G iPrep
8A+B GI iPrep
Prep A+B iPrep (judge it)

More exotic ones:

1B on roller iPrep
44B iPrep
33K iPrep
Side Throw iPrep
CH 1K iPrep (more often than not, will require a back-dash)

Few, if any, are guaranteed. I'm sure using any of these will result in instant round loss. Feel free to tell the guy it was Zanaken's fault. Till then - give them a shot.
 
Tested it. 44A+B 66B+K does 101 dmg, 44A+B iPrep does 108 dmg. If you pull it off, it's a more damaging option. My problem with the move is that no matter how consistently you can do it on training, on real battle pressure you're expected to mess up the execution at least a couple of times. 7 points of damage is almost insignificant. Personally, I'd rather go with 66B+K and get guaranteed 101 dmg than risk missing the input at a crucial time and getting only 80 dmg. But to even land 44A+B for all this to come into play is a pain against a competent player. Doesn't mean it can't be done though.

I follow the same logic after 66B on hit.
 
Yeah the only time you're gonna land 44A+B is post GI of some sort, in which case go with guaranteed damage unless you're an execution god.
 
Execution god is a bit extreme. I don't fail it on the stick, barring some online matches. Just swing it to three, hold A+B when you feel it hit the gate, all the time with the motion of 3:5:7 in mind. Just don't hit 7 ^_^

On the hit box, I just press the A B 2 and 6, making sure to only flick 2 and 6. I generally hold A and B down. I only just got the hit box, but this technique already has about 60% success.
 
nightmare's whiffed CE = free 44A+B combo. Just take the time to figure out which way you can get a wall splat and proceed to half-life him.
 
44A+B is also a very solid round starter. It's made stronger by the fact that you can use timing to add a backdash during the input. The cancel makes it relatively safe vs most of the cast. It's definitely a move to use via a good read though.

WuHT, seeing as Nightmare has arguably one of the top 3 easiest CEs to JG, I usually stand there and risk it to freak out my opponent. The UB can still be fitted in after. Works about 50% of the time. Due to its strict timing, missing it means you usually guard it normally. Irrelevant food for thought...
 
What's the point? You can simply step and do 44A+B, so why trying to JG? If you miss you suffer guard break damage, you're left at -3, and you just lost the best opportunity to get free damage in the match.
 
Because you just don't miss ^_^

Why play so darn safe? Trust me, if you are looking at a single match, or heck; a set, an aggressive and skillful maneuver WILL instill fear into your opponent, and confidence in yourself.

The reason my defense relies on JG and auto-GIs etc, is not because it will ALWAYS be the highest damaging option, but because momentum, rhythm, and pressure come from the higher execution moves.

Call it a gimmick tactic, and I'll accept that. Call it high-risk high-reward (the mix-ups ARE good after auto-GIs / iPrep as an option,) and I'll accept that too.

Just don't forget we're playing a game. Every move should be utilized fully, and with high execution, or we're essentially foregoing play for weaker mix-ups; consisting of the same stale moves. I'm all for playing chess with the move-list, but the slow-ass pace and high poke rate of certain matches just bore the crap out of me - Whilst I'm playing a game!

Tell me, if EVERYONE focused on high-execution, rather than (as much) safety, in the matches - Would the sponsor rate, and viewers increase or decrease? Ignore the question if you want, just focus on my points. Mind-games - that's the way, not just pure safety.
 
WTF am i reading here, why would neone risk a JG on NM's CE. Raph is primarily a spacing character with some mix ups yet you make him sound like he is Lexia. why constantly risk an auto gi that at most does 50 dmg when you can play patient and generally get 3(b) punishes for around 40-50. it may be a game but we play to the strengths of the character and high risk mix ups isnt really part of raphs gameplay
 
So super-safe, playing like it's a $10,000 prize tourney, style is the only way to play? I shouldn't try to define my own niche?

This thread talks about the uses, advantages, and disadvantages of iPrep. There is no misinformation as such. My play-style has validity. I don't think it's "WTF am I reading" worthy.

It's also not a risk if you have that shit down.
 
unless its guaranteed it is always a risk and this forum generally assumes high level play where people lean towards safe play and smart reads. if you want a character who does risky 50/50s and get paid for it than use mitsu but raph just isnt that character. iprep may have some set ups but if they are all easy to avoid or are react-able then why go for it when we can do either 11k/33kBE or grab/33kBE as better mix ups due to the risk reward. if we find a similar set up or TT application for iPrep than im all done for it as well as the testing of applications but relying on character ignorance to land it isnt really viable
 
Look. If you JG NM's CE, he is at -50 and guarantees a 44A+B punish but if you step, you make it whiff with even more time to hit him with all you have without having to worry about buffering quickly. Why stand idly and risk a JG when you can step a move that lasts a second long??

Like youngfox said, we have other options for good damage if we step NM's CE for example. You gain access to 33KBE followed by CE if you have enough meter. If you stand there for a JG, you are putting yourself in a high risk position with only ONE unblockable move for best results. Why go for high risk high reward when you can have low risk, high reward?
 
Fendante: Because it's infinitely more fun? I've kinda been saying that for ages now.

Thanks for the better response, Youngfox.
 
fun is subjective, but dosnt really equate in how we maximize a character. i wanna learn the best , most solid options to beat my opponent. fun is the result of that victory
 
Well, I'm really not surprised that people think the way you do. I just don't get why you seem so appalled by my methods.

Look - I'll put it this way. You will play your way, I will play mine. The thing is though, as we play we both get better, and I play a fair amount. I keep getting better at my own style, my reads get better and better. Your safety and "solid options" get better and better.

We both get better. Your safe path happens to give more gratifying results off-the-bat, but my high-risk high-reward is also landing more and more.

I just chose a different race, but we're both still running, both getting faster. Get me?
 
Why would anyone risk JGing the 2nd hit of Ivy's 22_88B BE or Pyrrha's 66B BE?
These are completely different situations. If you JG Nightmare's CE, you can 44A+B punish. But you can also step and punish the exact same way, which is way easier to do, less risky, and grants the same rewards. There's no reason to JG outside of looking stylish, which apparently is Zanaken's main focus instead of effectiveness.
Also:
Because you just don't miss ^_^
Works about 50% of the time.
 
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