Pretty Birdy of Death

WhYYZ

[10] Knight
All moves on block are done.
Not interested in doing hit/ch so someone else can do that (I still need to do this for my own main.)
If I'm done with Ivy and it hasn't been done yet i'll probabaly end it. Good luck guys!
 

DoubleC_ssb

[03] Disciple
All moves on block are done.
Not interested in doing hit/ch so someone else can do that (I still need to do this for my own main.)
If I'm done with Ivy and it hasn't been done yet i'll probabaly end it. Good luck guys!
you'll be disapointed if I don't finish your work. Thanks WhYYZ
 

AndorDrakon

[01] Neophyte
How to deal with semi competent Ivy? I think that char is completely broken but still, i would appreciate some tips or general gameplan vs this bitch.
 

DoubleC_ssb

[03] Disciple
How to deal with semi competent Ivy? I think that char is completely broken but still, i would appreciate some tips or general gameplan vs this bitch.
as far as I know the mu, JS WR K is strong, it puts her in a range you want her to be in, just outside her 5AA range. once your in that range, poke her to death. don't over comit and go to gloomy. you need the extra range. 1B WR K 22_88A 33_66_99B are your best tools. GS 4A+B is safe and long range poke, 77A good side step low.... yeah thats it on gloomy's part. I feel that JS is way better in the mu then GS.

her 66(A)* can be jumped by us. but its risky if she doesnt use it. her Serpent's embrace stance isnt safe she cant block and is always - afterwarts. that low hit grab she got out it, you can use 7_8_9B to jump over it.
There are some reset positions where they always go for the unbreakable comand grab GI or duck it.
Watch out if she got her back next to a ring out. she has multiple tools to ring you out.

Edit*
 
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AndorDrakon

[01] Neophyte
Yea, poking seems to work well. Many people recommend rushdown vs Ivy but Tira doesnt seem like a rushdown char to me, shes too slow and her frames(on hit/block) are not too good for that kind of playstyle.
Still i think, both JS and GS have some good tools for this match up. GS is probably more risky but also more rewarding.
9B - agree, it seems like a very good move vs predictable lows.
Anyway, im getting better results at this match up, at least against rank E-F Ivys.
 

Bloodredtyrant

[01] Neophyte
Does Tira feel really underpowered, or is it just me? She doesn't have the long range of some characters, she doesn't have high damage, or many mix-ups. Where does Tira excel at all? She has lots of lows, but only one can be combo'ed off of (1K, 4K). She feels slow, weak, and unsafe on so many attacks. Every fight feels uphill for her. Does anyone else get that feeling?
 

DoubleC_ssb

[03] Disciple
Does Tira feel really underpowered, or is it just me? She doesn't have the long range of some characters, she doesn't have high damage, or many mix-ups. Where does Tira excel at all? She has lots of lows, but only one can be combo'ed off of (1K, 4K). She feels slow, weak, and unsafe on so many attacks. Every fight feels uphill for her. Does anyone else get that feeling?

all her gloomy combos do around the 70+ dmg, her iWR K is god like. JS dmg isnt great but in soul charge you gor 236K you can randomly throw out AND you got Gloomy Coda that deals a lot of dmg.

my game plan, poke with JS untill you get a chance to switch int GS. deal some dmg and get JS ASAP. switch a lot and get Coda. go ham with random BS bc people arnt gonna respect your double hitting moves. and 6A+G is a unbreakable.
 

AndorDrakon

[01] Neophyte
She does feel underpowered which is a shame since shes such a unique and interesting character. When i played clearly strong chars like Ivy or Nightmare the difference was very noticeable. My main issues with Tira:
1. JS 14i A and 16i B - seriosuly wtf is up with that. Neither her range nor damage justify having such slow basic tools. Fricking Zasmalel or whatever his name is has 12i A.
2. lows in JS - she has lots of them but theyre all mediocre. 1B does pathetic dmg and seems to be -f on hit, not to mention it sometimes whiff for no reason at close range. 1A and 2A+B - 30i, slow as fuck and the dmg is meh. 236(qcf)+K - slow at 28i, low dmg, linear. 1K - probably her best low from JS, high crush, sometimes does decent dmg with mood swing, still slow at 28i.
lows in GS - 1K is 22i, not exactly fast for a low poke, has no evasive properties, does low dmg and is -f on hit - wtf?! 22i low with properties like that is basically Lili's(from Tekken 7) ff+4(66B in SC notation) - except ff+4 deals a solid chunk of dmg AND gives +4f on hit. Yea, different games but still.
GS 1B - rather slow at 26i, +2 on hit so at least it allows for some basic setups for 4K, 6K, 2A etc.
3. Her frames on hit and block are rather bad as well. She has barely any moves which are +on block, the only semi usable is 4A+B in GS but ita a slow high and gives only 2f on block. Even on hit her moves dont generally give a lot of +frames. I cant come up with decent frame traps with this char.
4. JS does low dmg, GS does about the same dmg other chars do in their default stance. GS Coda is awesome but its too unreliable.
5. What is her role/main playstyle? Too slow to be a rushdown char like Taki, Talim or Xianghua. Her range is way worse than someone like Nightmare, Ivy or Seung mina. Shes not a heavy mix up char like Voldo.
Buff Tira!
 

Frayhua

[14] Master
She does feel underpowered which is a shame since shes such a unique and interesting character. When i played clearly strong chars like Ivy or Nightmare the difference was very noticeable. My main issues with Tira:
1. JS 14i A and 16i B - seriosuly wtf is up with that. Neither her range nor damage justify having such slow basic tools. Fricking Zasmalel or whatever his name is has 12i A.
2. lows in JS - she has lots of them but theyre all mediocre. 1B does pathetic dmg and seems to be -f on hit, not to mention it sometimes whiff for no reason at close range. 1A and 2A+B - 30i, slow as fuck and the dmg is meh. 236(qcf)+K - slow at 28i, low dmg, linear. 1K - probably her best low from JS, high crush, sometimes does decent dmg with mood swing, still slow at 28i.
lows in GS - 1K is 22i, not exactly fast for a low poke, has no evasive properties, does low dmg and is -f on hit - wtf?! 22i low with properties like that is basically Lili's(from Tekken 7) ff+4(66B in SC notation) - except ff+4 deals a solid chunk of dmg AND gives +4f on hit. Yea, different games but still.
GS 1B - rather slow at 26i, +2 on hit so at least it allows for some basic setups for 4K, 6K, 2A etc.
3. Her frames on hit and block are rather bad as well. She has barely any moves which are +on block, the only semi usable is 4A+B in GS but ita a slow high and gives only 2f on block. Even on hit her moves dont generally give a lot of +frames. I cant come up with decent frame traps with this char.
4. JS does low dmg, GS does about the same dmg other chars do in their default stance. GS Coda is awesome but its too unreliable.
5. What is her role/main playstyle? Too slow to be a rushdown char like Taki, Talim or Xianghua. Her range is way worse than someone like Nightmare, Ivy or Seung mina. Shes not a heavy mix up char like Voldo.
Buff Tira!

Tira plays like she does in SCV and she's fine and is S Tier bacause a bug similar to Voldo's meterless Soul Charge.

2018-11-06_0742.png
 

justalex

[08] Mercenary
Is nightmare really that strong? he feels aggressively mediocre to me. He just has a really low skill floor so it's easy to scrub kill with him
 

EbrietasSs

La-da-di-dum!
S tier because of a bug? I... dont know how to even respond to that. Sorry but to get in the same dmg as most of the cast, you have to put a lot more work into her. She does not play the same as in 5 by any stretch. Pick anyone else and they have a lot more safer options then her.
 

AndorDrakon

[01] Neophyte
Yea, she seems bottom tier right now. I will still play her because shes fun and her mood swings are pretty cool even if sometimes they screw me over. Im primarily a Tekken player and this mechanic is completely fresh to me.
She really does need better frames - 12f A in JS; 1B in JS should give +3/+4 on hit, same with 1K in GS. That would make her close range pressure and poking a lot more reliable and threatening. Right now, faster chars(which is most of the roster) can challenge her even after getting hit.
 

EbrietasSs

La-da-di-dum!
Correct me if I'm wrong, but doesn't JS CE have the lowest dmg of all CE in the game, is a vertical attack that doesn't have any special properties and is unsafe? You basically get punished for using it because it costs the same as GS CE