Pretty Birdy of Death

Greven

[09] Warrior
did tira movelist for guard dmg, the number indicate the amount needed to reach 99/100%
+ the information of which moves actually breaks the guard
note that SC GS AKA is the only horizontal move that breaks the guard

Jolly
A 60
AA 30
AAA 17
(A) 16
6A 40
6AA 24
6AB 15
3A 60
3AB 30
2A 60
1A 24
4A 60
j.A 60
FC A 60
WS A 60
66A 60
66AA 30
22A 24
44A 60
44AA 30
44AB 30

B 34
BB 22
BBB 5
BB(B) 4
6B 34
6BB 11 breaks 2nd hit only
6BK 11 breaks 2nd hit only
3B 12 breaks
2B 34
1B 30
4B 34
4BA 16
4BAB 13
4BAK 12 breaks 3rd hit only
4BB 22
4BBB 16
4BBK 14 breaks 3rd hit only
j.B 11 breaks
FC B 34
WS B 34
66B 12 breaks
22B 24
44B 12 breaks
44BA 10 breaks 1st hit only

K 60
6K 12 breaks
3K 34
2K 34
1K 24
4K 34
j.K 12 breaks
FC K 34
WS K 34
66K 24
22K 60
44K 24

A+B 7 breaks
2A+B 27 breaks
4A+B 34
66A+B 24
44A+B 30
44A+BA 20
44A+BAA 17
4B+K 12 breaks
4B+KB 7 breaks both hits
4B+K(B) 5 breaks both hits

UD A 60
UD B 7 breaks
UD K 12 breaks
GM A 60
GM B 24
RE 7
(RE) 5
CE 10 breaks

Soul Charge
6ABB 10 breaks 3rd hit only
66AAA 16
66BB 7 breaks both hits
236K 11 breaks

Gloomy
A 60
AA 30
AK 30
6A 24
6A 24
6AB 8
3A 60
3AA 20
3AA+B 12
2A 60
1A 24
4A 24
j.A 60
FC A 60
WS A 60
66A 24
66AK 9
22A 24
44A 24

B 34
BB 22
BBB 8 breaks 3rd hit only
6B 13 breaks
3B 12 breaks
2B 34
1B 34
4B 34
4BB 22
4BBB 12 breaks 3rd hit only
j.B 11 breaks
FC B 34
WS B 34
66B 12 breaks
22B 7 breaks
44B 19
44(B) 8 breaks last hit only

K 60
6K 12 breaks
3K 34
2K 34
1K 60
4K 34
j.K 12 breaks
FC K 34
WS K 34
66K 12
22K 60
44K 24

A+B 7 breaks
2A+B 8 breaks
4A+B 24
66A+B 8 breaks last hit only
4B+K 12 breaks
4B+KB 7 breaks
4B+K(B) 5 breaks

UD A 60
UD B 7 breaks
UD K 12 breaks
GM A 60
GM B 24
RE 7
(RE) 5
CE 10 breaks

Soul Charge
AKA 12 breaks 3rd hit only
3AA+B 12
BBBB 5 breaks 3rd 4th hits only
6ABB 5 breaks 2nd 3rd hits
6BB 6 breaks both hits
3BB 7 breaks both hits
1BB 7 breaks 2nd hit only
66A+B 6 breaks last hit only
 
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Violent Vodka

Pick Your Poison
The only time a persona change is allowed after death is from a JS CE. That gloomy change still happens, but all other changes are disabled.
 

kerrod123

[10] Knight
Hi guys, just looked through the last 2 pages or so of the thread and seen people have started noticing tiras problems.

I Know she has always had problems but with every character in 6 atleast seeming strong enough to compete now it seems tira Deffo falls short, and I'm glad I can see I'm not the only 1 thinking it.

Was starting to think I was just crap lol, and I'm used to 4 tira who I got really good with, so I was really thinking it was just me been bad.

From what I can see despite a lot of her jolly side been unsafe, her moves as such don't seem to be the main problem, I feel like her moves are good enough with some tweaks like stupid stuff that needs removing like the headache if you hit with her b+K aGI.

I feel like the problem is that she is OK, but she doesn't work with the game, what I mean by this is the whole guard break buff in sc6 beating re gi's and gi's and reversal edge in general and the meter mechanics.

Because the way they've made the mechanics work with her means she is gimped by the main mechanics of the game and no other character is.


. She gets hit out of gloomy for getting smacked with a guard break attack - this makes using GI, RE and re GI more risky than using them with any other character.

. She kinda needs meter more than other characters, from what I can see mainly in jolly to get some pressure on if you get stuck in jolly and so you have a decent chance of changing to gloomy.

. However she hardly gets any meter for using gloomy side, so if you try stay in gloomy a lot and just say screw it to gloomy coda (gloomy +) you tend to not have the meter needed for jolly soul charge or CE from combo to put pressure on / get out of jolly.

. So she gets hampered by the games main systems because of the way they have made her work, and tira is hard enough to use without these issues that no other character has to put up with, and these are problems she has with core mechanics of the game aswell as that just make her seem unfairly gimped imo.

It's like I got used to 4 tira and actually won with her quite a lot, she had her issues Deffo but she didn't have mechanics in her playstyle that means she was gimped by core mechanics of the game like now.

. Now she is gimped by - meter gain + using GI, RE and re GI because of her getting hit into jolly by guard breaks, no one else gets an additional punishment for getting hit by guard breaks.
And Obvs she also has to fear guard breaks more even out of using GI, RE or re GI too because of it, and it just doesn't seem right.


Sorry for the long post!
Please tell me what you guys think, these are just my thoughts

P. S I miss been able to shake off her 4k or aGI headache and combo out of it on a jolly side hit like in 4, it actually gave jolly side Dmg without relying on gloomy plus it was damn cool and made you feel OP lol.
 
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Benjafloozy

[05] Battler
SCIV is probably my favorite Tira hahaha

I do feel like most match ups with Tira are kind of uphill battles and it seems there's a lot stacked against her, but I think she's mad fun to play as and it takes a while to figure out how to use her
 

Wid0maker

[10] Knight
She has her share of problems, sure, but I still think she’s very solid. It’s just a matter of adjusting to her nuanced gameplay. Once you’ve gotten better control of that, she can become very scary.
 

AndorDrakon

[01] Neophyte
Wow, fucking unbelievable.... Probably the weakest character in the game is getting nerfed. "Oh, its a hotfix not a balance patch" - whatever you wanna call it, she will be weaker after this patch launches so its a nerf.
Im going back to Tekken 7, might come back to SC6 when/if they buff Tira - if by that time there will be any players left on PC that is.
 

wataru

[10] Knight
If by reach they don't mean tracking then it doesn't bother me.
People always try to sidewalk it rather then walk back.
But if they can just sidewalk it after the patch that going to suck :(
It's steppable but you have to do double or triple step to basically go behind them, it was similar in v, I'm assuming the ukemi trap will still be viable.
 

squiddykat

[01] Neophyte
remember when tira was the most nerfed character in SCV lol
Yes. Oh God, I can still remember that frigging grocery list of nerfs. I hope in VI we get some buffs, but so far, it's looking like they're going to be like "Quick! What should we balance?" "Uh! IDK. Nerf Tira?!" "She's not well played, so okay! Now it looks like we're listening to the players and have done something proactive."
 

EbrietasSs

La-da-di-dum!
She plays differently in this game so idk if any experience applies, seems to me that they either had a very sophisticated idea of how to play with her or didnt know what they were doing. a bit worrying that it came to this.
 

squiddykat

[01] Neophyte
I don't think they ever know what they are doing when it comes to balancing Soul Calibur, Tira especially. They put so much effort into making Tekken great that they forget how amazing Soul Calibur rightfully should be, and that if they just put the effort into both games they would have a monopoly on fighting games.

But that being said, I believe where they went wrong with Tira is gloomy coda. It does a ridiculous amount of damage, but 70 percent of the game they have you in jolly doing barely any damage--which is unfair. They need to spread some of that coda damage across the board or they need to up the percentage of likeliness that Tira is going to switch in between her moods so that we can actually get INTO Coda. Also, I would like to see them shed a few frames off of some of her moves like A & B and increase some hit boxes, as we have next to no reach.

Losing when you've out played your opponent 10 times over because you do next to no damage in jolly and haven't gotten gloomy coda immediately is unacceptable. They really need to fix this sh*t, as it's getting old. But good thing they nerfed us first, that always makes things better. 🤣🤣🤣