HolyCarp
[14] Master
So I was in training mode toying with the idea of using a delayed DNS A (ie you float in DNS for a couple of frames before hitting A) to beat Nightmare's NSS options. If you time it right, it'll TC NSS K and NSS bA, and it will interrupt NSS A just after his TC frames are over. But something interesting happens when you interrupt NSS A with DNS A - for some reason DNS A > DNS B becomes a combo (with the AT and all). Here's a video to show you what I mean (apologies for the potato-cam):
Stab or CE might be a slightly more reliable option here, if less damaging, but I was mainly posting this to ask if anyone knows any other situations in which the DNS A stun lasts an extra frame, because ~111 meterless damage sounds pretty attractive to me. I believe this also happens when you JG Pat's 236AB and DNS A > DNS B punish. It could have something to do with the angle at which it hits, or it somehow hitting at tip range, but I haven't been able to re-create this combo from neutral.
Stab or CE might be a slightly more reliable option here, if less damaging, but I was mainly posting this to ask if anyone knows any other situations in which the DNS A stun lasts an extra frame, because ~111 meterless damage sounds pretty attractive to me. I believe this also happens when you JG Pat's 236AB and DNS A > DNS B punish. It could have something to do with the angle at which it hits, or it somehow hitting at tip range, but I haven't been able to re-create this combo from neutral.