Mayu
[09] Warrior
Let's talk about both versions' strenght and weaknesses :
Pyrrha
: Her moveset mean she's at ease the best when she's played at close range:
+ Strong crushers : 22K, 22BAK, 236A, 22A at close range
+ High Attack rate : AA i11, 1K i17 only -1 hit and KND on CH, 3B i17, a great range and pushback 6B+K, 44A, 3A deceptive range though unsafe., 66A, 66B
+ Frametrap : 66B, 33A+B, 44A, Jump K, 22A, 22K, Wr K
+ Very good mix-up and okizeme : 1K, 4K, 66B, 2K, 3B, 22B+K, 33A+B, throws
+ She can punish with 236B:4 for 32-62 at least at -14, and it's so easier for our mind when we just have to think about doing 236B instead of a DNS B, it takes less energy. XD
+ CE at i13 !
+ Safe, so it's nice to brainwash our opponent with her moveset.
- Little range, she lack tools to prevent someone from backdashing, thus against spacing characters
- She doesn't deal great damages
- Her techtrap is reduced by the Just Guard of the Tech Trap.
Pyrrha is at ease at close range most of the time, but she can played sometimes for spacing, though I do not recommend this. She has the speed, the mix-up, and she's safe.
Pyrrha is like a little mouse, who can run whenever she wants at close range. And she doesn't require so much execution. Play her when you feel confident with your mindgame and your patience to get close at your opponent. ;)
Pay attention against those who tend to backdash a lot. It can be lethal for her.
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Pyrrha Omega
: Think of her as an enraged Sophitia
+ She has the damages : DNS B:4 i15, -14 but with a pushback (82, 92 with clean hit C), DNS A NS:B (only JF for the 4) or CE
+ A great whiff punishment game : her DNS:B has an awesome range, at tip range, you can have a Tech Trap, CE, NS B:4 is also a great punishment, the JF version has a better range for i14.
+ She has some good Guard Burst moves : 4B, 66B, 44A, 1B, DNS A, DNS K, 66B+K, 8B+K, 22, Wr , 6K
+ Just Guard can make her a lot fearsome, as she can unleash a CE/NS B/DNS B
+ Since she's not BE dependant, GI can be an excellent alternative as her backup, furthermore, she can have a excellent Gi Mix-up : DNS B:4, delayed DNS B:4, 4B CE, 4[A]A CE or 4[A]A 6BB CE (characters dependant)
+ Good basics : AA i12, BB great range, Throws, 2K lol , 3K
- More unsafe than Pyrrha, but it's only fair !
- Doesn't have a strong mix-up like Pyrrha, not a bad thing, she can punish like hell and she can use her GB moves.
- Her lows are quite limited.
- She does require more skill execution !
- She has some glitches, after all, she is malfested and possessed.
Pyrrha Omega has great basics, poor mix-up, excellent whiff punishment game, a little unsafe.
I strongly believe that she is meant to be played at middle range. That means she can played at close range to poke with her basic games and GB moves and a middle range so that she can take advantage of her punishment game.
I talk a bit more for Pyrrha Omega as she's my main character. But the key to play her is Whiff punish, punishment post-block, pokes, throws, Just Guard, GI, and use her GB moves. Your opponent will be more afraid against a hybrid Pyrrha Omega who can abuse her GB game and her Punishment game. If she can win the Post GI mix-up and if she can JG a lot....lol.
That is in theory, but if we can use these tools at her advantage at the decisive moments.... XD
Be able to change between defensive and offensive game with her !
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So basically, Pyrrha : low risk/low-middle reward :p and Pyrrha Omega : high risk/high reward
It's only my opinion though. Players are indeed very welcomed to discuss ! :)
Pyrrha

+ Strong crushers : 22K, 22BAK, 236A, 22A at close range
+ High Attack rate : AA i11, 1K i17 only -1 hit and KND on CH, 3B i17, a great range and pushback 6B+K, 44A, 3A deceptive range though unsafe., 66A, 66B
+ Frametrap : 66B, 33A+B, 44A, Jump K, 22A, 22K, Wr K
+ Very good mix-up and okizeme : 1K, 4K, 66B, 2K, 3B, 22B+K, 33A+B, throws
+ She can punish with 236B:4 for 32-62 at least at -14, and it's so easier for our mind when we just have to think about doing 236B instead of a DNS B, it takes less energy. XD
+ CE at i13 !
+ Safe, so it's nice to brainwash our opponent with her moveset.
- Little range, she lack tools to prevent someone from backdashing, thus against spacing characters
- She doesn't deal great damages
- Her techtrap is reduced by the Just Guard of the Tech Trap.
Pyrrha is at ease at close range most of the time, but she can played sometimes for spacing, though I do not recommend this. She has the speed, the mix-up, and she's safe.
Pyrrha is like a little mouse, who can run whenever she wants at close range. And she doesn't require so much execution. Play her when you feel confident with your mindgame and your patience to get close at your opponent. ;)
Pay attention against those who tend to backdash a lot. It can be lethal for her.
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Pyrrha Omega


+ She has the damages : DNS B:4 i15, -14 but with a pushback (82, 92 with clean hit C), DNS A NS:B (only JF for the 4) or CE
+ A great whiff punishment game : her DNS:B has an awesome range, at tip range, you can have a Tech Trap, CE, NS B:4 is also a great punishment, the JF version has a better range for i14.
+ She has some good Guard Burst moves : 4B, 66B, 44A, 1B, DNS A, DNS K, 66B+K, 8B+K, 22, Wr , 6K
+ Just Guard can make her a lot fearsome, as she can unleash a CE/NS B/DNS B
+ Since she's not BE dependant, GI can be an excellent alternative as her backup, furthermore, she can have a excellent Gi Mix-up : DNS B:4, delayed DNS B:4, 4B CE, 4[A]A CE or 4[A]A 6BB CE (characters dependant)
+ Good basics : AA i12, BB great range, Throws, 2K lol , 3K
- More unsafe than Pyrrha, but it's only fair !
- Doesn't have a strong mix-up like Pyrrha, not a bad thing, she can punish like hell and she can use her GB moves.
- Her lows are quite limited.
- She does require more skill execution !
- She has some glitches, after all, she is malfested and possessed.
Pyrrha Omega has great basics, poor mix-up, excellent whiff punishment game, a little unsafe.
I strongly believe that she is meant to be played at middle range. That means she can played at close range to poke with her basic games and GB moves and a middle range so that she can take advantage of her punishment game.
I talk a bit more for Pyrrha Omega as she's my main character. But the key to play her is Whiff punish, punishment post-block, pokes, throws, Just Guard, GI, and use her GB moves. Your opponent will be more afraid against a hybrid Pyrrha Omega who can abuse her GB game and her Punishment game. If she can win the Post GI mix-up and if she can JG a lot....lol.
That is in theory, but if we can use these tools at her advantage at the decisive moments.... XD
Be able to change between defensive and offensive game with her !
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So basically, Pyrrha : low risk/low-middle reward :p and Pyrrha Omega : high risk/high reward
It's only my opinion though. Players are indeed very welcomed to discuss ! :)