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You test this with turbo or manually?Snip
I just takes practice man. After a bit of training it will be muscle memory. Doing this will also help you do CEs without a sloppy input.Am I the only one who finds DNS B hard to get out? I wanna pick up this girl but I swear I get it like 1/5 times of trying
I just takes practice man. After a bit of training it will be muscle memory. Doing this will also help you do CEs without a sloppy input.
Yep. Can't do the same stun twice in a combo.I managed to find a weird glitch last night. If you wall splat your opponent, then connect with 236B:4 for a second wall splat, then do 236B after that, your opponent is left standing, and Omega spends her cooldown period pulling a sword out of nothing!
Has anyone else noticed this?
True, but I think Viola can.Yep. Can't do the same stun twice in a combo.
Omega's BEs aren't the best but they definitely have their uses...especially when we are arguing "_________ is really good even though its impossible to land!".
6B BE: Allows timing mixups off of 6BB/6B to avoid JG/certain aGIs and nets you a +11 adv if they block it. Additionally, you can opt to take that free advantage/guard dmg by punishing with 6B BE (i13) since it can't be JGed or GIed if 6B hits on NH (same with 6BB).
Damage-wise:
- DNS B off of the 2nd hit for 59ish dmg (66 with clean hit).
- 6B BE CH DNS B = 73 dmg (81 for clean hit) + RO/Wall splat + Force block/guard dmg pressure.
2B/FC 1B BE: CH confirmable BE off of a -10 mid. Great pressure tool, combo finisher and threat option on + frames. Follow up is safer on block at -14 compared to -20 on regular version. Also leaves you up close (with follow ups) to continue pressuring your opponent.
Damage-wise:
2B CH BE
- 56 dmg without followup.
- 86 dmg with normal followup. 96 with clean hit.
-96 dmg with JF. 106 with clean hit.
- 110-150+ dmg with standard wall combos and 2B BE finisher.
So yeah, not seeing much "bad" in these but then again you don't see too many Omega players out there let alone ones capable of utilizing these tools.
Of course there are also GIs (DNS B or delayed DNS B) which are a strong option for her meter. And an i13 90 dmg CE ain't too shabby either.
I don't think one character has better options than the other, they're just different and work around unique strengths.
To be fair, Omega's throws actually can leave you in a decent oki situation. B+G, B+G 2A/B and A+G specifically will leave you in position to either land a force block or run up and do ________ if they tech.
That said, I think throw oki means more for regular Pyrrha.
B+G is neat.
This was just what I came up with in about 20 mins. Might be a lot more to explore there but that's for another time.