Pyrrha Ω Gameplay Discussion / Q&A

A few days ago I decided to check what CEs can be evaded from standing guard after the animation starts. The primary method was using the 22_88G glitch (22G22G22G22222222...) which shifts you slightly to one side during the CE freeze. There were also a few other notable evasion methods. Many of these won't really be useful since most CEs are highly punishable on block, but I leave that to the reader to determine.

Patroklos 22G - left(CW)
Zwei nothing
Leixia Nothing
Natsu 22G - close or far, right(ccw)
Ezio 22G - right(ccw)
Raphael 22G - left(cw)
Pyrrha 22G - left(cw)
Siegfried 22G - works better to left(cw)
Hilde 22G - right(ccw)
Xiba 22G - right(ccw)
Ivy 22G22G22G236A - close only, right(ccw) very hard and inconsistent
Cervantes 22G or 236 > NS
Aeon 22G - does not work close
Tira 22G
Nightmare 22G
Mitsurugi nothing
Maxi 22G - close only
Yoshimitsu - 8K [4]~ A+G_B+G - will only get backthrow if 8K whiffs
Astaroth 22G - close only, works better to right (CCW)
Voldo 22G - works better close
Alphapat 22G - close only, works better right(ccw)
Elyisum nothing
Algol nothing
 
Am I the only one who finds DNS B hard to get out? I wanna pick up this girl but I swear I get it like 1/5 times of trying
I just takes practice man. After a bit of training it will be muscle memory. Doing this will also help you do CEs without a sloppy input.
 
Some people report greater success when using the directional input they normally don't use (i.e. using d-pad when used to analog or vice versa). Also if you are trying to do it on a d-pad, I suggest over doing the motion, stating from 1 for example, and trying to do the motion faster. Like Solo said, its mostly practice though.
 
I cant get it allways on combos... From just standing i do it 100% but after launches i cant do it easilly... Also after 66B+K, A, B G why is it harder to do it with oprah the regular pyrrha? With regular i do it 100% (sometimes i input later CE due to lag but she turns the way shes supposed to turn) with oprah it seems harder...
 
Hey Suirad, how many frames do you have to wait before blocking after executing an empty NS or DNS?. Is it a viable/ safe TC forward step option?
 
I managed to find a weird glitch last night. If you wall splat your opponent, then connect with 236B:4 for a second wall splat, then do 236B after that, your opponent is left standing, and Omega spends her cooldown period pulling a sword out of nothing!

Has anyone else noticed this?
 
I managed to find a weird glitch last night. If you wall splat your opponent, then connect with 236B:4 for a second wall splat, then do 236B after that, your opponent is left standing, and Omega spends her cooldown period pulling a sword out of nothing!

Has anyone else noticed this?
Yep. Can't do the same stun twice in a combo.
 
Some stuff I posted in the Pyrrha forums (regarding the char differences). Might do more good here than over there:

Omega's BEs aren't the best but they definitely have their uses...especially when we are arguing "_________ is really good even though its impossible to land!".

6B BE: Allows timing mixups off of 6BB/6B to avoid JG/certain aGIs and nets you a +11 adv if they block it. Additionally, you can opt to take that free advantage/guard dmg by punishing with 6B BE (i13) since it can't be JGed or GIed if 6B hits on NH (same with 6BB).

Damage-wise:
- DNS B off of the 2nd hit for 59ish dmg (66 with clean hit).
- 6B BE CH DNS B = 73 dmg (81 for clean hit) + RO/Wall splat + Force block/guard dmg pressure.

2B/FC 1B BE: CH confirmable BE off of a -10 mid. Great pressure tool, combo finisher and threat option on + frames. Follow up is safer on block at -14 compared to -20 on regular version. Also leaves you up close (with follow ups) to continue pressuring your opponent.

Damage-wise:
2B CH BE
- 56 dmg without followup.
- 86 dmg with normal followup. 96 with clean hit.
-96 dmg with JF. 106 with clean hit.
- 110-150+ dmg with standard wall combos and 2B BE finisher.

So yeah, not seeing much "bad" in these but then again you don't see too many Omega players out there let alone ones capable of utilizing these tools.

Of course there are also GIs (DNS B or delayed DNS B) which are a strong option for her meter. And an i13 90 dmg CE ain't too shabby either.

I don't think one character has better options than the other, they're just different and work around unique strengths.

To be fair, Omega's throws actually can leave you in a decent oki situation. B+G, B+G 2A/B and A+G specifically will leave you in position to either land a force block or run up and do ________ if they tech.

That said, I think throw oki means more for regular Pyrrha.

B+G is neat.
This was just what I came up with in about 20 mins. Might be a lot more to explore there but that's for another time.
 
Back
Top Bottom