Pyrrha Ω Gameplay Discussion / Q&A

I know the feel. I hate losing my oki game in a clutch moment because Omega for some reason thinks it's a good idea, despite my lack of inputs, to stab the air above their body.

Just an idea, but I reckon it might happen when you access NS B from 8 way run. It's like the game doesn't know whether I used 22B or NS B, so what with Omega being the over-aggressive gal she is, she just does both, bless her. Not sure if this is the case though.
 
My theory is that malfestation is like syphilis and addles the brain of the afflicted individual.

Also, 9A → iWR A all direction tech trap. 44B OTG and front/back tech trap for launch.
 
Anyone else experienced whiffing issues with 4K?

I've always seen the move as not really being worth the risk, but one day I decided maybe it's not so bad if used correctly, so I gave it a chance... And this kept happening...

 
I thought 2A was supposed to TC high attacks, and 4A is high afaik
I never use it tho so i don't really know what to tell you
 
Yeah, but I find it weird how both attacks whiff. I was just annoyed because I was predicting the lows/special lows correctly. I guess maybe I was just timing the 4K incorrectly to get the aGI to activate. This probably was the first match I ever tried to legitimately use 4K in though.
 
4K could have some STC frames which would explain the double whiff. Timed right I was able to duck under Mitsu 4B as well with 4K which seems to support the idea.
 
Perhaps 4K has a hidden tech jump and/or low crush properties because she's up on one leg, like Aeon's 1K.
 
It might even be that the hit box is completely fucked up. I would test it against some verts that are well known to whiff to the right. But I can't really think of anything like that.
 
Does anyone know offhand the exact input requirements for 236:B? Like, for CS (fastest input), it's known that each input must be within 5 frames of each other, but what about Pyrrha / Pyrrha Omega's 236B (fastest input)?
 
Does anyone know offhand the exact input requirements for 236:B? Like, for CS (fastest input), it's known that each input must be within 5 frames of each other, but what about Pyrrha / Pyrrha Omega's 236B (fastest input)?
It's basically iGDR but with 236 instead of 214.

In other words, 6 and B pressed at the same time. Speed isn't necessarily a factor but the faster you do it the more likely you are to hit both the direction and button at the same time.
 
Yeah, the command list for this actually says 236B (fastest input) so I was confused if that was actually true or not. Thanks for that.
 
Out of interest, how much emphasis do you guys place on getting the JF stab? I try to use it when punishing at what looks like tip range so that I can get the AT, but I find that if I make a conscious effort to do the JF, I'll get the occasional 3B here and there.
 
I only "try" to get the JF stab after a 236A so I can get the extra damage of 236::B::4
otherwise I don't really care
 
I try for it as ElysiumOmega as a clean hit stab from her is something to worry about, since the non-just stab doesn't clean hit or do any measurable guard damage. 47 or something damage from that alone and then also getting the AT at tip range which also has a good clean hit chance as her. Blocked it's also -16 in her case, so those who don't know that her stab isn't guaranteed launch/grab punishable by everyone and their mother like Omega's are in for further surprise. Of course now that I know how it works it makes more sense to "try" for it in this case.
 
Hmm, I suppose there is also the fact that JF stab will break guard while regular stab won't (or at least this is what I found last time I tested) so in a frame trap situation you could probably use it to break guard, or get some CH damage if they choose to push buttons. Though I dunno if I'd want to risk getting a non-JF stab blocked. Plus I'm stubborn and only like to break with stuff that allows for a 4[A] combo.

Good point about Elysium being able to exploit a lack of MU knowledge though.
 
Okay, so does anyone have some tips for fighting Astaroth? I know the MU in theory (ie the basics of how to fight him and what throws to break depending on stage position) but I'm still pretty free in this MU. I even have a few replays saved in the hope that someone will tell me what I'm doing wrong (whether it's specific to Asta or not)...


For anyone interested, these fights are against the best Asta player I know in Europe, Asodimazze. Unfortunately I don't get a great connection with him, which is why I didn't even try to JG 22B BE on reaction. I'm not too sure why there's a random time skip at the end of the second fight. And I'm not too sure why I don't stab 6K.

Feel free to move this to the MU discussion if necessary, I just put this here because people seem to reply on the general discussion :P
 
I'm not going to pretend to know any fine details for the Astaroth, but...
when the PS3 renders replays to video files, it can just randomly drop frames causing video and audio skips, which can differ even with the same replay.

Backtracking to the earlier bit about the JF stab, it looks like there are at least a few memorable moves where the JF stab is the only way to get the AT for punishment in addition to combos. Natsu's AAB for example, if she flubs it up and uses the whole string on you from NH allowing you to block and stab.
 
Okay, so does anyone have some tips for fighting Astaroth? I know the MU in theory (ie the basics of how to fight him and what throws to break depending on stage position) but I'm still pretty free in this MU. I even have a few replays saved in the hope that someone will tell me what I'm doing wrong (whether it's specific to Asta or not)...


For anyone interested, these fights are against the best Asta player I know in Europe, Asodimazze. Unfortunately I don't get a great connection with him, which is why I didn't even try to JG 22B BE on reaction. I'm not too sure why there's a random time skip at the end of the second fight. And I'm not too sure why I don't stab 6K.

Feel free to move this to the MU discussion if necessary, I just put this here because people seem to reply on the general discussion :P

After watching that, I can come to the conclusion that you know how to fight Astaroth mostly. The Asta specific things I saw was that after bullrush BE you'd get up for 2A. 2A is a tech trap that can only be teched backwards. 6AA is a high string, and upon the first one whiffing/blocked you must duck for a punish (it could have been laggy though like you said.) Also like you mentioned above, you must JG fully charged bullrush and 22_88B otherwise Asta gets a massive amount more set-ups to use.

Asodimazze seemed to know when and where you'd stop respecting him, and thus CHs started happening in which I'd believe is fear from grabs. I even saw some straight from neutral crouch throws. When you start seeing this, that means he has a lock on your intentions, and it's time to mix it up more. I'd suggest using alot more 3A+B because of it's TC and safety. Spend as little time possible outside of close range VS him too. Asta is able to get away with alot more if you stay at mid range. Get up close and start hitting him with 3A+B, BB, AA, 6K, 1K, 2A, 66A etc in order to pressure him. Asta will eventually have to take a pretty big guess in order to get you away from him, especially if your JG is on point.

I know it's hard to do JGs and other such things in lag, but those are pretty essential in the match-up due to the way Asta zones. I don't want to come off as rude, but if it's really laggy VS him, I'd stop playing him. It's not really beneficial to you to keep playing him if you can't take what you've learned to the battlefield and use it properly. Online is a bitch like that...(-_-)
 
Thanks a lot for the detailed reply.

I don't want to come off as rude, but if it's really laggy VS him, I'd stop playing him. It's not really beneficial to you to keep playing him if you can't take what you've learned to the battlefield and use it properly. Online is a bitch like that...(-_-)
Nah, it was definitely playable. I mean, it's only an England-Italy connection, but I have a slight habit of complaining about small amounts of lag. I think I benefit more from playing him than by playing a very average player on a decent connection (and I don't know any offline Astaroths). But yeah, I'll do what I can and work on them JGs.
 
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