SpaghettiViking
Blink Master
Here's something I haven't seen anyone mention before:
The "Jump K" on 236 5 2_8 K is different than regular 7_8_9K. When used out of the sidestep, jump K gains a few interesting properties.
Firstly, it causes a techable knockdown on both NH and CH.
Secondly, it causes a Force Crouch on block.
The default "direction" for this kick seems to be equivalent to 8K, which is to say that the attack has no inherent forward movement built into it.
Leads to a few small tech traps near walls and edges. Nothing terribly exciting in terms of damage.
The "Jump K" on 236 5 2_8 K is different than regular 7_8_9K. When used out of the sidestep, jump K gains a few interesting properties.
Firstly, it causes a techable knockdown on both NH and CH.
Secondly, it causes a Force Crouch on block.
The default "direction" for this kick seems to be equivalent to 8K, which is to say that the attack has no inherent forward movement built into it.
Leads to a few small tech traps near walls and edges. Nothing terribly exciting in terms of damage.