PyroZamfir
[09] Warrior
SSHHHHHHHHH DON'T INFORM THE COMPETITION
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SSHHHHHHHHH DON'T INFORM THE COMPETITION
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Defense in that match was already annoying in IV due to 33B. Now that you can't even BB zone effectively to mitigate the effect, I suspect that playing near patsuka is probably what you have to do, even if that's not really so optimal itself.
In my experience you can run the poke game pretty well vs aPat but you really have to take risks at times.
33B is something like -11 on block? You should be able to just about stuff anything after he does this and you can start your offensive if you get him to cool down at close-mid range.
If you wanna kill step, I would suggest 3A/22K (very underrated move imo) up close, 66A anywhere it can land and 4A series when you think they might get antsy and step. These options should kill any movement if you use them properly.
Aside from that, being able to JG is very important in this matchup. You can shut down 1B:B, FC 3B:B/BE on block and while risky, it can be worth it to do "option select" in poke exchanges to shut down 33B and whatever else might be used in those mid range situations.
Throw out a ton of 6K too. It is amazingly obnoxious.
Hope this offers some insight.
In regards to the aPat MU...
Here's a vid of me playing Woahhzz that might give some insights on how I handle the character:
*Keep in mind that this is just an online match (one out of many from a rather even set) and as such isn't a 100% accurate portrayal of our abilities or the matchup. I am only posting it for the sake of this discussion (Thanks woahhzz!)*
Why do you suggest using 6A over AA?
In regards to the aPat MU...
Here's a vid of me playing Woahhzz that might give some insights on how I handle the character:
*Keep in mind that this is just an online match (one out of many from a rather even set) and as such isn't a 100% accurate portrayal of our abilities or the matchup. I am only posting it for the sake of this discussion (Thanks woahhzz!)*