Pyrrha will be in SCV

They just need to show more gameplay of her so we really can see her moves. She's in one with Voldo that's recent idk if that shows anything new though
 
Is Cass 3B that much better than Soph 3B?
66A is better than Soph 66A by a bit, but how can you tell if it still retains its properties (other than range)?
Is AK good?
Is 7K good?
Soph also has a 2B8B series.


Cass 66A is a bunch better than Soph 66A, faster, better frames, more tech crouching, safer and more damage.

AK is pretty bad in my opinion, it only really exists to hit someone who's crouching, or who tries to do a tech crouch move under your AA, if you notice fast enough to stop inputing AA and do AK instead. Throwing it out randomly in the hopes of stuffing a crouch is just too much risk (-16 which is the same as 236{B}) for the little reward you get. Or the rare time the 2nd A doesn't have enough range and the K will hit instead. Against someone already crouching, you're better off just BB'ing them, it will be faster than whiffing an A first. In any case you are left with bad damage, negative frames on hit, unsafe if blocked. I'd rather have Soph's AK myself, one shouldn't really be using an attack string that starts with a high against an already crouching opponent anyways. Soph AK at least forces your opponent to pay attention and react to the low (though I wouldn't call Soph AK all that good either).

7K/8K/9K are all bad. Slow, really unsafe. Sure the knockdown/ringout potential is nice if you land them, but, really, not worth the risk. And the unblockable B followup is pathetically interruptable/avoidable.

For 2B8B series, they're essentially the same thing, except Soph can do hers from crouching and the last couple hits aren't highs (not that you need to duck Cass's 2B8BAA to punish it hard).

3B's, I'd say they are about the same.
 
Cass 66A is a bunch better than Soph 66A, faster, better frames, more tech crouching, safer and more damage.
It's better in every way pretty much in IV, but V will be a different game. Mitsu bK in II was + on block, now it's punishable. We can't even gather that much from spotting moves like 66A. If we found something like Cass FC 3B and the aGI, that would mean something to me.

Looking at 0:45 in that video, I'm pretty convinced there is no twin angel step.

I still haven't seen A+B, B+K, 4B+K, or normal 66B.
That move that looks like Cass 22B, but hops forward is probably the new 4B.
Moves I'm glad I haven't seen are 8A+K series, 4A series, 4K.
Other missing inputs I guess would be 66A+B, 66K, 22A, 6B, 3A+B.

Honestly, I'm not sure what I'd do with the character if I was able to play her right now (with my prior and maybe obsolete SCIV knowledge). BB and shin kicks?
 
okay am I the only one thinking pyrrah being the one getting a mesh of the two people SHE NEVER METS fighting styles is stupid??

Pyrrah was kidnapped and raised away from her parents. The fact that she is so similar is flawed.
 
okay am I the only one thinking pyrrah being the one getting a mesh of the two people SHE NEVER METS fighting styles is stupid??

Pyrrah was kidnapped and raised away from her parents. The fact that she is so similar is flawed.
maybe Sophitia was with her again later because of the fact Sophitia is 'corrupted' now and she taught her stuff? or Tira just taught her these moves? i really have no idea lol
 
maybe Sophitia was with her again later because of the fact Sophitia is 'corrupted' now and she taught her stuff? or Tira just taught her these moves? i really have no idea lol

I was thinking that it may have been tira who killed sophitia, taking her weapon, using her body for the new soul edge host, and teaching pyrrah the moves she saw cass and sophie do against her. Thus showing the change in her moves animations as well. Tira was never an expert shes going off memory xD
 
I was thinking that it may have been tira who killed sophitia, taking her weapon, using her body for the new soul edge host, and teaching pyrrah the moves she saw cass and sophie do against her. Thus showing the change in her moves animations as well. Tira was never an expert shes going off memory xD
pretty much what i was thinking too
 
I honestly hope that pyrrah is the turtler's (or punish-based defensive minded player)'s optimal choice in SC5. Patroclus can be the beginner friendly jack-of-all-trades type character, as I don't see pyrrah's rushdown abilities to fit in her archetype.
 
You're not crazy Lasercakes, Pyrrha showed no Cass-unique moves in the most recent video. It appears she's Sophie but with a really powerful TJ that can hit confirmed into a Brave Edge launcher followup. Her 1A looks kinda fast but with a distinct sword-arm movement. Anyone else afraid they won't be able to block this on reaction?

Cass 66A is a bunch better than Soph 66A, faster, better frames, more tech crouching, safer and more damage.

Whoa there. Sophie's 66A has much more range than Cass's. And a difference in range is game-breaking in a move that catches step to both sides (possible but difficult to step to one side... but idk if that's even possible at range for Soph's 66A). They're also mids. Tracking mids can be used to cover almost all reverse mixup options, and their weakness is usually a short range, so they're avoided with good spacing. However, tons of stance and evade mixups are obsoleted and a widely spaced opponent doesn't limit Sophie in the slightest thanks this move combined with her threatening but linear TAS B. This is not the case with Cass's 66A. She is notably lacking range on her mids and tracking. She can easily make up for range deficiency with that ridiculous step-in, but she cannot kill step G at the range Sophie can with her 66A. A step-in Cass 66A won't be fast enough to kill step-G, as stepping in wastes too much time.

I wouldn't go as far to say Cass's is worse though. They serve different purposes when taking into consideration the rest of the movelist. Sophie doesn't often get the +frames needed for i19 66A to be uninterruptable after landing a hit, while Cass does. Cass's 66A is +7 on hit which leads right into her strong arsenal of i18s and i19s against the average character or another 66A. Many of her other moves, most notably AA (+6), also lead into them. Never try to interrupt Cassandra! Unless she BBs ( measly +2). She is a frame-enforcing beast that can still dash in at lightning speed and grab you. Anyway, 66A is her medium risk (-11 up close) medium reward (beats everything but G at the right time to use it) close range tool. It launches jumpers into guaranteed followups. It compliments her other i17-i19 moves like 33K and 2B+K. Edit: didn't realize its TC is actually useful if the frame data is right (TC:7-13) i18 TC mostly tracking mostly safe mid... holy dina

Sophie's 66A has a completely different use. It's an excellent "footsies" tool, but close range, Sophie should use 3K as a replacement to Cass's 66A after landing a hit, as that's all her usual +frames (almost always +4) afford her unless she wants to risk getting interrupted. I've already discussed the other uses that open up due to its range. So they're not really 2 versions of the same move. Ok they are, but the differences matter!

tldr: Sophie's 66A is better at range, and she has 3K for her nearly 100% tracking fast short range mid needs. Cassandra's 66A is better at short range mainly because of the synergy with her other moves and they way her character works.
 
I think that Sophies 66A is the better 66A ´cause of some reasons Signia metioned(range, step kill).

Almost a "no brainer move" imo.
 
I'd still rather have Cass's 66A than Soph's 66A. The difference in range is a good point. Really depends on whether Pyrrha wants to be always up close or has some devastating long range move like TAS B to also want to be at range (which Cass generally never wants to be). Different moves for different playstyles.

Regardless, all of these moves are so similar looking, that they could easily be that of either sister. And its impossible/meaningless to try to speculate on the frames/range/properties of Pyrrha's moves at this point anyways.

Edit: Actually with quick step in SC5, Soph's 66A will be the better move as it currently stands. Step kill will almost certainly be far more important with that in place.
 
Being a frame safer wasn't the only safety advantage I remember in Cass's, I believe it pushed out more too on block so the free mix-ups you gave out tended to be less dangerous. Cass ended in throw range iirc after hitting her 66A close which was strong combined with the big + frames while Sophie didn't after hers. I think the reason for that was more the difference in throw range though.
 
Back
Top Bottom